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Apologies if I'm covering old ground i haven't played much, have a family crisis so don't have much time to read through every old post.

On human batting:

There definitely feels like an inconsistency with the power of shots. Maybe it's to do with attributes, but I doubt it considering special shots are easily the most powerful and a lot of the players I use have low special shots ratings. Also it wouldn't explain the difference between back foot and front foot shots.

I've had quite a lot of dropped catches from AI. Are others getting them? I have catching atrributes at 50. Maybe that's low enough or too low. It would be nice to find a balance. I only have had time for about 25 overs but had about eight droped catches (slip/gully, keeper and outfield).

I feel that even when confidence is low when timing is in the green there needs to be greater power behind a shot. It still feels like they just trickle and will never reach the boundary.

Maybe it's an eagerness on my part, but when I go for a lofted or aggressive shot I nearly always seem to get early timing and a big loop in the air. I've had a few sixes but with the low power early in an innings it can be very difficult to get going.

Does pitch hardness effect the outfield? I was wondering are some of the soft pitches always having soft outfields so the ball travels to the boundary slower. Would be interested to know.

I feel as though batsman and bowlers could start in orange confidence. Or at least have progession sped up a little. I should add I've been playing ODI.
 
But I suppose the AI feild setting is improved since the last console patch?
The problem is not AI choosing particular field set but more so lack off field sets in some cases. In one particular case, for odis, spinners have no powerplay field sets with two fielders inside the circle. They are forced to choose ring field with all fielders inside the circle.

I think @jaffar100 made a very good post regarding this issue.

But then havent heard anything from Big Ant regarding this, so i am not sure if it will be looked into or not.
 
Not sure what's going on here. It seems to happen a few times, especially when playing pulls or sweeps. I was 99 not out with Sharma, I wanted to exploit the huge gaps on the leg side (a massive issue with spinners in ODI, as mentioned by @riteshagl above) and go for a six in style. Played for the slog sweep, animation delivered a reverse slog sweep but trajectory of the ball went where I wanted. (There are no Family Fortunes sound effects on this clip)


This having engaged the modifiers below.

eGNs1or.png
 
Drop catches are too many I think its directly based on catching attributes if it's like 50 you will gonna drop 1 out of 2.

Can some one test it out?? My fielders attributes are in 30 to 50 range and I am catching 1 out of 4 catches it seems
 
Apologies if I'm covering old ground i haven't played much, have a family crisis so don't have much time to read through every old post.

On human batting:

There definitely feels like an inconsistency with the power of shots. Maybe it's to do with attributes, but I doubt it considering special shots are easily the most powerful and a lot of the players I use have low special shots ratings. Also it wouldn't explain the difference between back foot and front foot shots.

I've had quite a lot of dropped catches from AI. Are others getting them? I have catching atrributes at 50. Maybe that's low enough or too low. It would be nice to find a balance. I only have had time for about 25 overs but had about eight droped catches (slip/gully, keeper and outfield).

I feel that even when confidence is low when timing is in the green there needs to be greater power behind a shot. It still feels like they just trickle and will never reach the boundary.

Maybe it's an eagerness on my part, but when I go for a lofted or aggressive shot I nearly always seem to get early timing and a big loop in the air. I've had a few sixes but with the low power early in an innings it can be very difficult to get going.

Does pitch hardness effect the outfield? I was wondering are some of the soft pitches always having soft outfields so the ball travels to the boundary slower. Would be interested to know.

I feel as though batsman and bowlers could start in orange confidence. Or at least have progession sped up a little. I should add I've been playing ODI.
Not sure what's going on here. It seems to happen a few times, especially when playing pulls or sweeps. I was 99 not out with Sharma, I wanted to exploit the huge gaps on the leg side (a massive issue with spinners in ODI, as mentioned by @riteshagl above) and go for a six in style. Played for the slog sweep, animation delivered a reverse slog sweep but trajectory of the ball went where I wanted. (There are no Family Fortunes sound effects on this clip)


This having engaged the modifiers below.

eGNs1or.png


I reckon most weird things that happen while batting are due to modifiers being on. Lately I've just been playing Hard/No Modifiers for tests and Medium/No Modifiers for ODIs.
 
I reckon most weird things that happen while batting are due to modifiers being on. Lately I've just been playing Hard/No Modifiers for tests and Medium/No Modifiers for ODIs.
Hi,
I have one question on medium difficulty. Is system selecting automatic shots any time while batting? I mean when you try to play glance, sometimes it plays straight drive automatically on lower difficulties.
Did it happen to you anytime on medium difficulty?
 
Hi,
I have one question on medium difficulty. Is system selecting automatic shots any time while batting? I mean when you try to play glance, sometimes it plays straight drive automatically on lower difficulties.
Did it happen to you anytime on medium difficulty?

Haven't noticed anything like that personally.
 
Haven't noticed anything like that personally.
Thanks for the confirmation :)
I too play with modifiers and may also have to turn off them once console patch arrives.
It would be better if ball marker display time is seperated out from batting modifiers.
 
I reckon most weird things that happen while batting are due to modifiers being on. Lately I've just been playing Hard/No Modifiers for tests and Medium/No Modifiers for ODIs.
I just can't be doing with that Pitch Marker showing up so early. It's too early on Hardest so anything earlier would just leave me completely frustrated. I know it's a very individual issue, still I think if the need to play the ball later is now part of the game, then Marker Display Time should be suitably adjusted to reflect that. Maybe it could be separate, like @sonimrajk says, it seems something that is more to do with display than the batting mechanics.

I've only had chance for brief batting but I do think Medium batting probably suits ODI best. Although it's not a great reflection on the game if you have to switch difficulties when changing formats. Perhaps a separate 'Match Settings' section could be added so that we could set them up and the game changes as per the format (Short/Medium/Long). Having to remember to change every time is going to be frustrating.
 
I reckon most weird things that happen while batting are due to modifiers being on. Lately I've just been playing Hard/No Modifiers for tests and Medium/No Modifiers for ODIs.
Yeah modifier for difficulty settings is a whole new world from default ones, I am currently playing with only pace max speed at 65 on default hardest as I want the carry and pace similar to real life and thats turning out to be one heck of an experience so far.. Batting is too good if one can take out the through the bat stuff out..Edges are very realistic and varied while batting for me.. Against spinners too..Will try to post some videos of the dismissals later..
 
I just can't be doing with that Pitch Marker showing up so early. It's too early on Hardest so anything earlier would just leave me completely frustrated. I know it's a very individual issue, still I think if the need to play the ball later is now part of the game, then Marker Display Time should be suitably adjusted to reflect that. Maybe it could be separate, like @sonimrajk says, it seems something that is more to do with display than the batting mechanics.

I've only had chance for brief batting but I do think Medium batting probably suits ODI best. Although it's not a great reflection on the game if you have to switch difficulties when changing formats. Perhaps a separate 'Match Settings' section could be added so that we could set them up and the game changes as per the format (Short/Medium/Long). Having to remember to change every time is going to be frustrating.
And also one weird shot animation frustrating me for a long time right from the launch. I raised it in forums so many times. Outswinging deliveries pitching on middle and offstump or just outside off , everytime i tried to flick like kohli or Smith to onside then instead of getting play and miss or edge but a weird shot animation occuring . Coverdrive animation but ball is going to fineleg. This when Modifiers off with both hard and medium difficulty.
 
How frequently does this happen? Can it be ignored without getting too frustrated or losing the immersion?
Not as frequently to close the game and give it a break but it's there and it's a known thing..This being something to do with the base engine stuff , so definitely I will keep jumping on to get that out for the next iteration whenever that is..:D

Though the edges I am getting in that pace to 65 are totally genuine ones which I am really happy about..
 
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Are we posting bugs in this thread, bugs that have only popped up since the latest preview build?
Because I've had the AI batsmen stand in the middle of the pitch a couple times now, like in the below video

I'm not always getting the catching mini game either. when I don't get it, it's 50/50 whether the fielder will catch the ball or drop it.
 
As Human Bowler no ball(foot outside the line type) is not happening ... anyone else conform this (In ODI/T20)
 
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