chaman82
County Cricketer
- Joined
- Apr 3, 2011
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
Download the team from academy.
Username.. djsashadelhidev
Team name...comman 11
Player names are like
1.opener
2.opener
1. Middle
1.spin
Etc.
Idea = to have a comman balanced realistically skilled team.
Usage.= those who love cricket and wanna play some realistic long format online games...>t20.
Y its needed and what r the benefits/ features....Chek below points.
[HASHTAG]#Will[/HASHTAG] have same locked (nearly) attributes and skills.....
As many of u who had played online for some time might know..by changing attributes to unrealistic settings one can win matches easily. Even I have done it .but no more. Its no more fun that way.
Many online leagues r happening with player auctions and teams get uploaded with a warning not 2 edit anything.. People still do it...
Also many teams in the academy r just plain rubbish.. With all wrong attributes and skills. Sad part is majority of players think the get best teams are the default teams made by big ant...
Another way which many are playing is by limiting max star of a team ..like say 4 star. So everybody will make a 4 star team with a 3 star lower order with all batsman set to brute and full strength attribute...again I have played myself many times like this ...but not again. No more unreal stuff.
Another example is making of all the 11 players to allrounders by Increasing all the skills. Many do that.
Yes. One can also edit comman 11 but it will be easier to recognize that. And if someone edit skills for this comman 11 team also.this thread is a waste of time for that player.
.........................
features of team comman 11
Tailenders play like real tailenders...near 0 star.
Main batsman will have to score majority of the runs.
Makes Top order wkts crucial.
Pace speed is max 151 for fast....
Slowest for fast medium is 113...(109 on bad pitch before fatigue coming into play)
mix of 5 .3. 4 . 2 helmet ratings players...
So good team balance.
Very dificult for Batsman 2 take wkts...as they have near to 0 skill in bowling.
Only 1 all rounder (medium pacer) which makes it essential to include genuine bowlers in ur squad
( as for long formats wkts r crucial)
Second change bowlers r less skilled than main bowlers.( will have to use overs of strike bowlers wisely)
Throw accuracy attribute is medium to low for majority of players(75%)...no more unreal direct hits. Over throws r also possible while aiming for the stumps.
Mix of
precise.
Aggressive.
Brute players
.( so u have to know which player to use as a pinch hitter)
Strength attribute is near to max for all bowlers... ( so after bowling 5 6 overs hopefully those unreal slow balls r gone now..more testing neeeded.)
Consistency attribute play major rule in edges.so edited players according to there helmet rating.
2 rating players can b used as utility players.( they r not allrounders) . Good for shorter formats.
Every player is good in certain way. Ex. Some r better front foot players .some play better on off side etc. Brings variety.
Pitch condition to be decided before the match between players. Then accordingly team selection.
##About 4 n 5 helmet rated players..how they will make squad selection interesting..
Players with xx in there name (ex. Opener xx) r 4 or 5 helmet rated. These r specialist players only good in 1 particular skill .
There r total 7 xx players in the squad of 16.
4 bowlers 3 batsman.
Max 5 xx players allowed in the 11.
So if one wants strong batting he may add more xx batsman and for lethal bowling attacks add more xx bowlers. All combinations r possible.
I feel this will bring squad selection into play and hopefully make things more interesting.
Username.. djsashadelhidev
Team name...comman 11
Player names are like
1.opener
2.opener
1. Middle
1.spin
Etc.
Idea = to have a comman balanced realistically skilled team.
Usage.= those who love cricket and wanna play some realistic long format online games...>t20.
Y its needed and what r the benefits/ features....Chek below points.
[HASHTAG]#Will[/HASHTAG] have same locked (nearly) attributes and skills.....
As many of u who had played online for some time might know..by changing attributes to unrealistic settings one can win matches easily. Even I have done it .but no more. Its no more fun that way.
Many online leagues r happening with player auctions and teams get uploaded with a warning not 2 edit anything.. People still do it...
Also many teams in the academy r just plain rubbish.. With all wrong attributes and skills. Sad part is majority of players think the get best teams are the default teams made by big ant...
Another way which many are playing is by limiting max star of a team ..like say 4 star. So everybody will make a 4 star team with a 3 star lower order with all batsman set to brute and full strength attribute...again I have played myself many times like this ...but not again. No more unreal stuff.
Another example is making of all the 11 players to allrounders by Increasing all the skills. Many do that.
Yes. One can also edit comman 11 but it will be easier to recognize that. And if someone edit skills for this comman 11 team also.this thread is a waste of time for that player.
.........................
features of team comman 11
Tailenders play like real tailenders...near 0 star.
Main batsman will have to score majority of the runs.
Makes Top order wkts crucial.
Pace speed is max 151 for fast....
Slowest for fast medium is 113...(109 on bad pitch before fatigue coming into play)
mix of 5 .3. 4 . 2 helmet ratings players...
So good team balance.
Very dificult for Batsman 2 take wkts...as they have near to 0 skill in bowling.
Only 1 all rounder (medium pacer) which makes it essential to include genuine bowlers in ur squad
( as for long formats wkts r crucial)
Second change bowlers r less skilled than main bowlers.( will have to use overs of strike bowlers wisely)
Throw accuracy attribute is medium to low for majority of players(75%)...no more unreal direct hits. Over throws r also possible while aiming for the stumps.
Mix of
precise.
Aggressive.
Brute players
.( so u have to know which player to use as a pinch hitter)
Strength attribute is near to max for all bowlers... ( so after bowling 5 6 overs hopefully those unreal slow balls r gone now..more testing neeeded.)
Consistency attribute play major rule in edges.so edited players according to there helmet rating.
2 rating players can b used as utility players.( they r not allrounders) . Good for shorter formats.
Every player is good in certain way. Ex. Some r better front foot players .some play better on off side etc. Brings variety.
Pitch condition to be decided before the match between players. Then accordingly team selection.
##About 4 n 5 helmet rated players..how they will make squad selection interesting..
Players with xx in there name (ex. Opener xx) r 4 or 5 helmet rated. These r specialist players only good in 1 particular skill .
There r total 7 xx players in the squad of 16.
4 bowlers 3 batsman.
Max 5 xx players allowed in the 11.
So if one wants strong batting he may add more xx batsman and for lethal bowling attacks add more xx bowlers. All combinations r possible.
I feel this will bring squad selection into play and hopefully make things more interesting.
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