Simulating games

SebG

School Cricketer
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Dec 28, 2016
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London
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England
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - Xbox One
Not sure if this is an issue for anyone else, but occasionally I sim a day of a test match in career mode and on a regular basis between 350-400 runs are scored in a single day and batsmen run rates are really high, usually resulting in test matches almost never going to day 5. It would be really nice to see a variation in the simulating whereby the run rate is sometimes very slow and not 100's off 80 balls which I think is a little unrealistic.

I have never once encountered a draw even though scores can be really high for both teams. I know it may be asking for much, but once you become captain it would be really great if you could instruct your team mates to be aggressive and "go for it" or shut up shop and defend for their lives.

Sorry if this has already been covered and I have missed it.
 
I agree, there should be a current "mode" of play for batsmen / bowler that determines how they're going to bowl/ set up fields or how they are looking to bat.
It should be influenced by overall conditions such as pitch & weather, current form, team position in the competition, stamina/confidence levels, match situation, time of the day, etc.

This will also be useful say when they're playing the final few overs of ODIs / T20s. I can imagine that like in other games, with press of a button you can unlock the full potential of a particular batsman (Gayle storm) or even make an otherwise conservative / precise batsman to play aggressively.

As a captain, if you're able to back the strengths of your team mates, it would really add to a lot of realism.


About simulation, I think it depends on the pitch conditions. We should try to play (sim) with different pitch/weather conditions and see if there is a pattern.
 
I have simulated a clubT20 match between two custom created teams.The match was in a hard pitch basically a batting paradise and i was happy to see the batsmen scorings runs with good strike rate but the brute batsmen with high points in strenght were unable to hit a six and overally there was only 1 six in entire innings.Hope to see more sixes(in t20's) in batting paradise pitch.
 
I agree, there should be a current "mode" of play for batsmen / bowler that determines how they're going to bowl/ set up fields or how they are looking to bat.
It should be influenced by overall conditions such as pitch & weather, current form, team position in the competition, stamina/confidence levels, match situation, time of the day, etc.

This will also be useful say when they're playing the final few overs of ODIs / T20s. I can imagine that like in other games, with press of a button you can unlock the full potential of a particular batsman (Gayle storm) or even make an otherwise conservative / precise batsman to play aggressively.

As a captain, if you're able to back the strengths of your team mates, it would really add to a lot of realism.


About simulation, I think it depends on the pitch conditions. We should try to play (sim) with different pitch/weather conditions and see if there is a pattern.


Agree with all of the above! Would be really nice to see it happen! Especially about the weather, it would be great to see one day rained off for example where you then have to take some risks to force a result etc.
 

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