It's been a while, a good few months in fact, but as promised here is v4. For anyone following this afternoon's testing posts on the main thread (see here, here and here if not), I'm not really sure what to make of the game in it's current build, particularly regarding spinners, but I will say this:
If you're having fun with this game, keep doing it. If it involves these sliders, then great. If it doesn't, also great. I'm not sure what the shelf life of this game will continue to be, but if you have something that is working for you, that is awesome.
All these changes are universal across all pitch types
The additional changes to physics aim to lessen the impact of user spinners against the AI, though at this point I'm unsure how possible that is with sliders alone, especially on any pitches that involved grass.
It could also be that you're better scrapping these sliders and going back to default completely haha!
That's the point of publishing them, and having a version history attached.
User ability is a thing
These sliders are not just plug and play.
If 100% of people just copy them down from the spreadsheet and put them straight into the game, 90% are probably going to be disappointed. The settings needs to be tailored to your own ability, how you like test cricket to be played, how you like the AI to play, there's loads of variables. It's not a one size fits all kind of deal.
The spreadsheet is a guide, a starting point. No doubt with some trial and error of your own, you'll find something even better for you.
It's the same deal as the previous versions, all formula are hidden and can't be accidentally edited, the sheet should be pretty hard to break. The sheet is designed so that the drop down boxes are the only thing that can be edited.
I'm unsure what I plan to do with this game going forward, we shall see. What I do hope is that these sliders are of use to people, even if it's just one person, who has a better gaming experience. The various versions have been downloaded well into four digits now, so that's something to be pleased with.
Thanks all, keep up the good work!
If you're having fun with this game, keep doing it. If it involves these sliders, then great. If it doesn't, also great. I'm not sure what the shelf life of this game will continue to be, but if you have something that is working for you, that is awesome.
Change Log
Details of what has changed from V3 to V4 based on my few months of continued play:All these changes are universal across all pitch types
- AI batting has been increased from Veteran to Legend
- AI striker timing has been raised
- AI wicket chance has been lowered
- AI ball quality has been raised
- Run rate numbers have been raised to come back to a default level.
- Bowling release windows are smaller
- Spin difficulty has been raised
- Spin flight has been significantly reduced
- Spin bounce has been significantly reduced
- Spin drift has been reduced
- A small increase to pitch friction
The additional changes to physics aim to lessen the impact of user spinners against the AI, though at this point I'm unsure how possible that is with sliders alone, especially on any pitches that involved grass.
It could also be that you're better scrapping these sliders and going back to default completely haha!
Don't forget
Some slider values are probably wrong. In fact, they could well be wrong in multiple placesThat's the point of publishing them, and having a version history attached.
User ability is a thing
These sliders are not just plug and play.
If 100% of people just copy them down from the spreadsheet and put them straight into the game, 90% are probably going to be disappointed. The settings needs to be tailored to your own ability, how you like test cricket to be played, how you like the AI to play, there's loads of variables. It's not a one size fits all kind of deal.
The spreadsheet is a guide, a starting point. No doubt with some trial and error of your own, you'll find something even better for you.
It's the same deal as the previous versions, all formula are hidden and can't be accidentally edited, the sheet should be pretty hard to break. The sheet is designed so that the drop down boxes are the only thing that can be edited.
I'm unsure what I plan to do with this game going forward, we shall see. What I do hope is that these sliders are of use to people, even if it's just one person, who has a better gaming experience. The various versions have been downloaded well into four digits now, so that's something to be pleased with.
Thanks all, keep up the good work!