naresh091
International Cricketer
Sounds great Tom.OK just so you don't go haring off and end up making stuff which won't get used, here's my basic idea.
There is a folder, in which there are further folders:
- pavillions
- single tier stands
- two tier stands
- three tier stands
- others (lights, tents, grass banks, etc.)
The program loads and looks up the contents of those folders, meaning you can add/remove meshes as you wish.
Then, you get a graphical view of the empty stadium, just showing the adboards, grass and boundary rope. Then, you simply choose meshes to add to the stadium, pick some textures (maybe, more in this later), add stadium name, end names, etc. and export for use in TAOC.
The textures may be changeable by having every stand use the same texture files, by cleverly making the UV mapping. This is something I have to think about though.
Also, don't expect rapid progress on this. As I said before, I'm busy at uni with various things at the moment. Also, this is my first foray into C++ programming and using DirectX. So there is a lot of learning for me to do.
So what you can do in the meantime, is start making some generic models which can be used. Don't worry about texturing for now, but try and make these meshes ultra low-poly.
Therefore,one can import his own stadium models made from scratch through the stadium editor?