iceman_waugh said:
well neither do i think it is possible ..you'l have to find the precise sound files then convert into the right size ,it should be clear and all sorts of conversions and blah blah blah....
so its pretty hectic.
Well, I've spent all day trying to make some headway with this damn problem. Unfortunately, it's extremely hard for a number of reasons.
1) I recorded some player names using my voice (and a microphone, obviously)
2) I found the appropriate player ID numbers by browsing through the XML files from the main .GOB
3) I then looked through the 7,500+ files in the pbp commentary .big to find where they are used. They are stored in two phrasings: 'Up' and 'Down', i.e. LISTS_PLAYERS_NAMES_NAMES_DOWN_65.asf and its equivalent: LISTS_PLAYERS_NAMES_NAMES_UP_65.asf. 65, in this case, refers to the name BELL.
4) I dutifully transformed my recorded wavs into asf using ditty importer only to find that they're 10 times larger than the originals.
5) Undeterred, I carried on, importing the new asf files into the pbp .big
6) I loaded up the game and somehow I still heard Richie Benaud's voice chanting out the names!!
7) Carelessness took hold of me as I decided that the only course of action was to use the 'rebuild' function in BigGUI.
8) Now I have no commentary at all. Time to re-install!! :brickwall :crying