Mubashwer
School Cricketer
- Joined
- Sep 14, 2013
- Location
- Melbourne
- Profile Flag
- Bangladesh
- Online Cricket Games Owned
- Don Bradman Cricket 14 - Steam PC
I was finding batting very challenging and fun until I found an easy way to slog boundaries. If I have the batsman move across the crease, exposing the wickets behind him, one can slog easily in the region behind square leg.
If there is a no fielder in fine leg/ deep fine leg / square, keeping the L stick between 6'o clock and 7'o clock will lead to boundaries. Even non-ideal timing will almost always get the ball beyond the fielder in the backward short leg. (Same timing will lead to catch when slogging in the cover/mid-off region fielder at mid-off or cover)
If there is a fielder in the fine leg / deep fine leg, keeping the L stick at 8'o clock and slogging will lead to boundaries. It will almost always be away from the fielder at backward square leg.
When there is a fielder at Square, it might be a bit risky but I have not tried it out much.
Problem is, I have been hitting boundaries and boundaries in this way against Pace bowling (leading to easy victories) and its not challenging nor fun. I don't want to tinker with difficulty settings cause timing of other shots are in the sweet spot for me and I don't want to ruin that. You can say I can just seal it off, but if there is a way to slog and get runs faster, I itch to use that. I want to use this shot but this should be a bit more difficult to execute with more risk.
Realistically, these shots should not have the same power as slogging in the cover/mid-off/on region. It should be a bit more difficult to do if the ball is quite a distance away from the leg. Currently this shot is safer than most normal ground shots.
So I request @MattW to please try to do something to nerf it a bit. Maybe reduce its power or make it more difficult to connect if the ball is far away from the leg?
I have included a couple of the shots in the video for example. The second one is relatively good timing but even poorer timing won't get caught. Video: sloggging behind square - Streamable
If there is a no fielder in fine leg/ deep fine leg / square, keeping the L stick between 6'o clock and 7'o clock will lead to boundaries. Even non-ideal timing will almost always get the ball beyond the fielder in the backward short leg. (Same timing will lead to catch when slogging in the cover/mid-off region fielder at mid-off or cover)
If there is a fielder in the fine leg / deep fine leg, keeping the L stick at 8'o clock and slogging will lead to boundaries. It will almost always be away from the fielder at backward square leg.
When there is a fielder at Square, it might be a bit risky but I have not tried it out much.
Problem is, I have been hitting boundaries and boundaries in this way against Pace bowling (leading to easy victories) and its not challenging nor fun. I don't want to tinker with difficulty settings cause timing of other shots are in the sweet spot for me and I don't want to ruin that. You can say I can just seal it off, but if there is a way to slog and get runs faster, I itch to use that. I want to use this shot but this should be a bit more difficult to execute with more risk.
Realistically, these shots should not have the same power as slogging in the cover/mid-off/on region. It should be a bit more difficult to do if the ball is quite a distance away from the leg. Currently this shot is safer than most normal ground shots.
So I request @MattW to please try to do something to nerf it a bit. Maybe reduce its power or make it more difficult to connect if the ball is far away from the leg?
I have included a couple of the shots in the video for example. The second one is relatively good timing but even poorer timing won't get caught. Video: sloggging behind square - Streamable
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