(16-19/7) FC Round 1: The Dozy Doosras Bye Thread

I don't quite understand the "16th in my country" thing so anyone who posted on the 15th or before better post again to make sure.
Well I'm not exactly about to go and check each user's timezone to make sure they posted on the right dates in their country. As long as it is the 16th to the 19th somewhere in the world it is okay.

So how many points do you all want to risk?
 
So I'll just need a bonus ball (1-4 or 6) and a powerplay over (1-10) for both the Doosras and the opposition team and whether you want to bat first or second.
 
Well,the Penguins did.
The onus is on you to make sure the balance of nature is preserved,you know what I mean Matt.:spy
 
I'll post the match once I've simmed the two FC games. The current one is very exciting.

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Code:
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The Dozy Doosras vs The World
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The World won the toss
The World to bat first.
 - Batting Powerplay Over
 0 . 0  - No Ball!
 0 . 0  - Great shot! One Run!
 0 . 1  - Great shot! One Run!
 0 . 2  - Great shot! One Run!
 0 . 3  - No Ball!
 0 . 3  - Dot ball!
 0 . 4  - Great shot! One Run!
 0 . 5  - Brilliant! Two Runs!
End of the over, The World are  0 / 8  from  1  over(s)
 1 . 0  - That shot will be on DVD soon. Six!
 1 . 1  - Unlucky not to get a wicket there. Four runs.
 1 . 2  - Out!
 1 . 3  - Out!
 1 . 4  - That shot will be on DVD soon. Six!
 1 . 5  - Brilliance from the batsman here. Three runs.
End of the over, The World are  2 / 27  from  2  over(s)
 2 . 0  - Bonus Ball! Out!
 2 . 1  - Shot. Four runs.
 2 . 2  - He has gone big after that one! Four runs.
 2 . 3  - Brilliance from the batsman here. Four runs.
 2 . 4  - Fantastic shot. Six!
 2 . 5  - The bowler needs to rethink his random numbers. Three runs.
End of the over, The World are  3 / 48  from  3  over(s)
 3 . 0  - Unlucky not to get a wicket there. Three runs.
 3 . 1  - The bowler needs to rethink his random numbers. Three runs.
 3 . 2  - Out!
 3 . 3  - Smashing shot there. Three runs.
 3 . 4  - Bonus Ball! One Run!
 3 . 5  - Unlucky not to get a wicket there. Three runs.
End of the over, The World are  4 / 61  from  4  over(s)
 4 . 0  - Brilliance from the batsman here. Three runs.
 4 . 1  - Bonus Ball! One Run!
 4 . 2  - That shot will be on DVD soon. Six!
 4 . 3  - Fantastic shot. Six!
 4 . 4  - Out!
 4 . 5  - He has gone big after that one! Three runs.
End of the over, The World are  5 / 80  from  5  over(s)
 5 . 0  - Unlucky not to get a wicket there. Four runs.
 5 . 1  - Out!
 5 . 2  - The bowler's not happy with that. Two runs. 
 5 . 3  - Shot. Three runs.
 5 . 4  - He has gone big after that one! Four runs.
 5 . 5  - Out!
End of the over, The World are  7 / 93  from  6  over(s)
 6 . 0  - Out!
 6 . 1  - Bonus Ball! Out!
 6 . 2  - Bonus Ball! One Run!
 6 . 3  - Bonus Ball! One Run!
 6 . 4  - The bowler needs to rethink his random numbers. Four runs.
 6 . 5  - Smashing shot there. Three runs.
End of the over, The World are  9 / 102  from  7  over(s)
 - Bowling Powerplay Over
 7 . 0  - He has smashed that one! Four Runs!
 7 . 1  - Maximum! Six!
 7 . 2  - Brilliant! Two Runs!
 7 . 3  - Out!
End of the innings, The World are all out for 114 The Dozy Doosras need 115 to win.
 - Bowling Powerplay Over
 0 . 0  - Out!
 0 . 1  - He has smashed that one! Four Runs!
 0 . 2  - Brilliant! Two Runs!
 0 . 3  - He has smashed that one! Four Runs!
 0 . 4  - Brilliant! Two Runs!
 0 . 5  - Lucky shot there! Three Runs!
End of the over, The Dozy Doosras are  1 / 15  from  1  over(s) and require 100 to win.
 1 . 0  - Bonus Ball! Six!
 1 . 1  - Hit straight to the fielder! One run. 
 1 . 2  - Bonus Ball! Six!
 1 . 3  - He has gone big after that one! Three runs.
 1 . 4  - Great shot there. One run. 
 1 . 5  - Shot. Three runs.
End of the over, The Dozy Doosras are  1 / 35  from  2  over(s) and require 80 to win.
 2 . 0  - The bowler's not happy with that. Two runs. 
 2 . 1  - No Ball!
 2 . 1  - The bowler needs to rethink his random numbers. Three runs.
 2 . 2  - Out!
 2 . 3  - Unlucky not to get a wicket there. Four runs.
 2 . 4  - Great shot there. Two runs. 
 2 . 5  - Brilliance from the batsman here. Four runs.
End of the over, The Dozy Doosras are  2 / 51  from  3  over(s) and require 64 to win.
 3 . 0  - Out!
 3 . 1  - Bonus Ball! Out!
 3 . 2  - Bonus Ball! Six!
 3 . 3  - Bonus Ball! Six!
 3 . 4  - Bonus Ball! Six!
 3 . 5  - The bowler's not happy with that. Two runs. 
End of the over, The Dozy Doosras are  4 / 71  from  4  over(s) and require 44 to win.
 4 . 0  - Unlucky not to get a wicket there. Four runs.
 4 . 1  - The bowler's not happy with that. Two runs. 
 4 . 2  - Shot. Four runs.
 4 . 3  - He has gone big after that one! Three runs.
 4 . 4  - Unlucky not to get a wicket there. Three runs.
 4 . 5  - Out!
End of the over, The Dozy Doosras are  5 / 87  from  5  over(s) and require 28 to win.
 5 . 0  - Bonus Ball! Six!
 5 . 1  - Bonus Ball! Six!
 5 . 2  - Shot. Three runs.
 5 . 3  - Bonus Ball! Six!
 5 . 4  - Good runnning between the wickets from the batsmen. Two runs. 
 5 . 5  - Hit straight to the fielder! Two runs. 
End of the over, The Dozy Doosras are  5 / 112  from  6  over(s) and require 3 to win.
 6 . 0  - Bonus Ball! Six!
The Dozy Doosras have won very good contest.
Well that is all for the cricket. There is bound to be more soon
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Match Summary
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The World - 10 / 114 
The Dozy Doosras - 5 / 118 
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The bonus points seem like a joke now.
Then why not take the risk in your bye matches? The sim I use for them is free to download to test out as much as you like, so stop whinging about the results.

(unless this is another of your 'jokes')
 

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