Not really. I've bought so many games on Steam which is DRM and it has never hindered me ever.
Even old era CD Keys never bothered me.
they will never hinder you at the same time the pirate they will readily replace steam api dll and get on with it.same with cd keys.
at the same time steam is preferred not for their drm or protection but the convenience and value added services it provides both to buyers and publishers.
The issue isn't the presence of DRM. It is how it was implemented. There are some forms of DRM which are downright crazy - Starforce for e.g. Even GFWL DRM is annoying because it needs perma online (e.g. Dark Souls PC won't save your game unless you sign in to your GFWL profile which needs online), Diablo3 always online or SimCity always online.
they still got pirated and were left with a mob of legit buyers thrashing the product esp simcity.
that's the emergence of drm like you have mentioned
don't condone nor support such forms of DRM. But DRM that is quiet in the background is fine by me.
The Witcher series got pirated like crazy and sold like 10% of what it could've. Pirates will always exist and pirate.
You can thwart them but not eliminate them. D3 really has almost 0 piracy but it is invasive. There are examples of games which are good but sold like nothing but got pirated 100 times over. More invasive DRM could've saved them but would've alienated their legit buyers which is a risk for small studios.
ya piracy and pirates will always exist, but sadly there is no guarantee that those who pirate will buy if they cant pirate it.
witcher series got pirated a lot because
PC release....no amount of DRM would have saved them, which they seem to realize and go drm free, but the sales should have been good enough that there is going to be an awesome looking witcher 3 wild hunt.
Now you are missing the whole point here im also happy with the basic drm that prevents the average joe from putting the game executable in a pen drive and going and installing in his friends computer.
but anything more than that all this talk of emergence of drm stuff is going overboard with it and will surely
only affect the buyers.
D3 also got pirated(also im not sure many who would have pirated it bought it, it sold well because '
diablo') , but what saves it and makes it valuabe to own a legit copy is the value provided with the trading system online not the DRM itself which only serves it purpose to hinder.
which is what im saying multiplayer,trading,stuff like DBC CA, something that makes the legit copy of the game standout from the pirated ones by offering something more will encourage people to buy than a stupid DRM and also not piss off buyers instead encourage more following to the game.
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Well, my post's implication that you might've missed is that the size of the middle class for a country of 1.2bn will likely be higher than a country of 100mn people.
So the size of the middle class in India who can afford this game is surely more than 6000. You can just look at how many PS3s or Xbox360's are in India which should give a good grip on how many legit copies should sell. (I say should because piracy distorts this #)
you are still over simplifying and trying to use a common word like middle class, there are somany subdivisions here in that one word.
The amount of middle class with annual income of 20lakh Rs (30000$) is only 4 lakh people (above crore drops to 43000 just an info) while the real figure could be quite a bit more due to tax frauds(im not going there)
of this even if DBC gets a sales of around 50000 copies like GTA was reported over time thats a very good number regardless of piracy, console/pc owners etc. for this market.
while there is no excuse for the piracy taking place here or anywhere in the world, you are not factoring in the words we are repeating like average income of middle class good enough to buy games on a regular basis and gaming culture of the place which reciprocate to sales more than piracy.