AC09 BIG Editor v1.0

Hi Abha,
I am still waiting for your user friendly Editor.
I have a problem is your ongoing editor,whenever I use to replace any file,I have encounter a message.
71768353.jpg
 
Hi Abha,
I am still waiting for your user friendly Editor.
I have a problem is your ongoing editor,whenever I use to replace any file,I have encounter a message.
71768353.jpg

Run as administrator
 
Check if the async.big.w32 is a a read only file
 
Is .cpd files stands for Corel Printoffice drawing files??
No.

Try renstalling the game or try downloading the editor in different browser?(chrome - it's the best)
Downloading from a different browser won't make any difference.

Hi Abha,
I am still waiting for your user friendly Editor.
I have a problem is your ongoing editor,whenever I use to replace any file,I have encounter a message.
This appears to be a bug. What OS are you using?
 
Hi Abha,
I am still waiting for your user friendly Editor.
I have a problem is your ongoing editor,whenever I use to replace any file,I have encounter a message.
71768353.jpg


i know the main reason behind that. i am also having same problem but i have solved it.
Solution

You are using vista or may be windows 7. And the game is installed in the Windows drive. and in program files

just copy the async.big.w32 to any other drive and replace the files and then copy it back to the root directory..................... :spy

Really this helps you..............
 
Indeed, writing to program files is forbidden by UAC and requires administrative rights. But even if you copy the file somewhere else, the one in the program files directory will be opened, unless you delete its entry from registry or you have a pirated copy of the game.
 
Hey abhi, thanks for the DX5 no mip map tip. The output file is now same in size as the original file. But there is some problem importing stuff in global.texpack file. It tends to get corrupt if i import these files, but it doesnt get corrupt when i import the stumps files in the same location :?
 
Hey abhi, thanks for the DX5 no mip map tip. The output file is now same in size as the original file. But there is some problem importing stuff in global.texpack file. It tends to get corrupt if i import these files, but it doesnt get corrupt when i import the stumps files in the same location :?
Save them as DXT5 with no mipmaps. But there is an issue with that texpack file as its format is slightly different from other texpack files so replacing textures may or may not work.
I'll fix this issue but it wont work with the current version.



I've reconstructed nearly all file names. A lot of those files are not used by the game but are interesting nonetheless. Will release them with an update tomorrow.
 

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