AC09 BIG Editor v1.0

^^^

looks like the dude was playing holi in december ;)

So far all seems to be going fine....slowly and steadily ..... except the colors of numbers at the back of the players. Try changing the dark blue color at the back of the Indian ODI team to red and you will get funny results. sometimes its a disco like blinking patch all over the chest and back of the player. some times its a jet red patch without any alpha masking and sometimes its good ol monochrome patch covering the player.
 
I think I've figured out the reason behind this. This isn't caused by a bug in the editor but due to its inability to handle DDS files. The game doesn't accept all dds variants. The imported textures need to use the same compression that the original texture uses. If the game fails to read the textures it goes into disco mode.

The numbering texture saved as DXT1 result in the error you mention but they work fine when saved using DXT3 compression. The editor expects the user to provide the proper file, it will even accept a jpg if you rename it as dds. I'll add support to convert image formats to the required dds format. That should put an end to this problem.
 
This isn't caused by a bug in the editor but due to its inability to handle DDS files. The game doesn't accept all dds variants.

That is exactly what I thought and now I am eagerly waiting for the next build of the BIG Editor.
 
wow its working now thanks to AbBh for supporting me lot with some technical issues
 
Dude, when I convert it to BMP format, I get the kit image of resolution "64 by 64"
kindly help or kindly get ma DSS file add on for photoshop.
 
Is it possible to add discovery tool so that when someone discovers a file by hit and trial, it can be added to the Hash database and can be submitted online? This will reduce some burden from you.

Hitterman added 0 Minutes and 53 Seconds later...

I feel there should be a news article regarding this at ashescricket.net
 
thanks AbBh for the editor.....
just a stupid question though...
how do i extract the contents of .texpack file?
 
Just double-click the .texpack file inside the editor and then extract the sub-files.
 
Is it possible to add discovery tool so that when someone discovers a file by hit and trial, it can be added to the Hash database and can be submitted online? This will reduce some burden from you.
Its not likely that anyone will be able to restore the original file name by trial and error. I have made a tool that gathers file names from their hashes but I don't think there is much left to do except for naming commentary files. Majority the unnamed files are either commentary or unused files.
 
I tried to import a helmet into the game and all i see is a flashing bright green and pink helmet. What has gone wrong?
 

Attachments

  • helmet.png
    helmet.png
    5.9 KB · Views: 98
i managed to edit the kits without any problem...preview is attached

for those who're getting a 'disco-like' kit,here's something that might help you

Shirts,Pants,Pads,Helmets,Caps use DXT1 ARGB compression (the second option in the save dialog box)

Numbering,as mentioned by AbBh,uses DXT3 compression
 

Attachments

  • preview.jpg
    preview.jpg
    82.7 KB · Views: 143

Users who are viewing this thread

Top