Wouldubeinta
Club Captain
HOW TO USE:
Copy over your modded textures over to the AshesMods folder in their corresponding folders, going off the WhiteList.txt.
TXPK files, place them in the (AshesMods\txpk) folder.
M3MP files, place them in the (AshesMods\m3mp) folder.
BANK files, place them in the (AshesMods\sound) folder.
MSH files, place them in the (AshesMods\mesh) folder.
SHD files, place them in the (AshesMods\shader) folder.
daeSF files, place them in the (AshesMods\shader) folder.
MOB files, place them in the (AshesMods\mob) folder.
Example:
A logos would go in this location - (AshesMods\ui\club_logos\large_mirrored\acc.pc.dds)
For compressing a created blobset, select Options - Blobset Compression and tick the box.
To extract a Blobset file select Extract Blobset and pick a blobset file, example - (data-0.blobset.pc) and it will extract it to the programs root directory - (Ashes Blobset Tools\data-0.blobset.pc).
To create a (data-4.blobset.pc) file with all the modded files, select Create Blobset and it will save it to the Ashes game directory going off the Ashes Location.txt. So if your steam location is different to the default, change it in that txt file.
To Update the file mapping data, goto (Options->Update File Mapping Data) // This is only needed if there is a game update.
To Reset the games blobsets to their original state, goto (Options->Reset Blobset)
Ashes Blobset Tools.zip
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