OK. So you're a smart guy, you've hit the nail on the head with regard to multiplayer
We know at the point of the ball leaving the hand what the delivery will be and where it will land so we can send that to the "batting" side. At that point for the "bowling" side we slow time, during this initial slowdown the bowler sees the ball in slow motion for a few frames as it leaves his hand. It then catches up to real time almost straight away. This means we should not have laggy play.
The key is that the batsman never sees any slowdown and has the delivery at the exact pace it should be, the bowler only sees a slowdown as it leaves their hand (which does not effect gameplay).
The time going across the net has to be accommodated for and the speeds at which we bowl etc require this sort of solution.
The level of attention to detail gone into game seems very high in every area esp for a first game ,seriously more than ross is letting out.
And there are people saying he is hyping the game