cricket_online
ICC Board Member
- Joined
- Nov 5, 2009
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - PS4
This is the impression I got of the way bowling worked in 17 and it seems from what you say that it's not significantly changed, it was an extremely simplistic system based almost entirely on input timings + RNG. Not much connection between the physics of what you saw on the screen and the end results, rather the "game logic" behind the scenes dictated things based on the simplistic systems that bear little/no relation to the reasons edges happen in real life (as you elaborated on).
I was already skeptical about this game, mostly due to the bowling length control mechanics being worse than DBC14, but it doesn't even sound like it's even an all-round polished/finished product with properly balanced gameplay... I could have been tempted were that the case, but I'm not buying into it with the hope of patches fixing things down the road - 17 did get improvements but is IMO still very lacklustre even in it's "final" version.
At the moment the game needs balancing but you can see the foundation is all there. It simply needs a few tweaks to get there but the million dollar question is whether Big Ant can manage to nail the game balancing coz without it there's not much of a challenge. I will try Wealy's gameplay modifiers and see how it goes but the fact that you need to lower the modifiers to get edges seem to suggest that modifiers need some tweaking for them to work as intended.