What about Smashtastic Cricket?
I loved that game. The career mode was very engaging.
What about Smashtastic Cricket?
No! Stick Cricket 2 was their previous game, this is their new game called Stick Cricket Super LeagueIs this Stick Cricket 2? can someone provide a link for me please
I loved that game. The career mode was very engaging.
I played it on iOS, just bought the full/beast mode for HK$ 23 (INR 201)What about Smashtastic Cricket?
I have not played it on Android yet but it was fun when I played it on PC.
the BBL game feels the most fun to play, but is the worst game overall from a business perspective (and that's where I always come at it from) because of its shallowness.
Splitting your app splits your audience - you want them all in the same place
Can anyone tell me how do many mobile games avoid licensing issues? Or they don't exist for mobile games?
often they are just basically console/PC games that work on mobile, rather than thought out as mobile games.
Yeah, I mean - I haven't put it down (personally) I love it. Going to the Chiro? Fit in a 2 over game. Waiting for the car wash to finish? 5 Overs. It's the shallowness that allows that, a full-on simulation might not be as generously pick-up-and-play for most? Certainly couldn't give it away free!
[/QUOTE
This is it exactly. Mobile games should be INCREDIBLY short game loops, but with massive amounts of metagame to support it. Full on simulation would never work.
I think in an ideal world, that's the best option, however the app would get increasingly unwieldy adding in all the different formats. Splitting them across multiple-apps gives you revenue streams - the other option is to have a portal style app where you download the base game, in this case, T20 and then in-app purchases allows you to add things like Tests, ODI's and so forth. They can guage popularity of the different formats, which ones to focus on and generate revenue accordingly.
My (very vague) understanding is the BBL license is a separate beast from say, International Cricket, ODI Series and so forth. Big Ant Studios produced the game for the BBL (as opposed to developing their own IP ala DBC).
That's what I really like about the BBL app. There's clearly reused resources from the DBC titles but it's fundamentally a complete mobile experience. Expand the fielding a little more, tighten up the batting/bowling and allow a custom team or two and name changes and you've got a really solid future mobile title in the making. No doubt this is a start of something new, it's too polished already for them not to develop it further ....I hope.
I feel the latter is true!The onus would be on the owner of the property to tell them to stop using it - Usually this would be because they were damaging the brand, making money unfairly off the brand or because they had given exclusive permissions elsewhere.
One can only assume that either they are unaware of it, or don't feel like they're losing out right now.
So, big players in the mobile cricket gaming will suffer due to that now? I am really curious!IP Protection varies from country to country, it's not that easy. Now that Cricket Australia have a product in the market they are more likely to issue warnings to those that use their IP.
This is, except PS Vita, GBA, etc, Big Ant's first mobile game, we wanted to prove that we could come out of the gate with the best mobile T20 experience to date on mobile, it's purely a marketing exercise, we're on TV every second night with more than 1 million viewers, we're building a brand.
We will make mobile Cricket games designed to be deeper and they will be revenue generating, they will be split due from T20 due to licenses.