Here's the skinny of it:
The $1000 on the POTM cheque is just art put that on there when making the oversized cheque prop - it's not an indicator of broader money system. Basically there was no obvious use case for money in Cricket, while down the track it might be a nice leaderboard or something, nothing planned for this game.
Fully managing clashes is something that would be ideal, but isn't going to happen in this edition - but it should correctly prioritise finals and the like. If you have cases like that we'd likely need to look into your save file to see what went wrong - so that's an area to contact support for the specific case.
I've re-upped the task on this one to see the status - it is certainly how it should have happened.
Will find out if there's options here to display this differently. I know we've had discussions around finding a way to give some more detailed info as to just how close you are - as a lot of times we get a support task from someone playing for a long time thinking they are making no progress is a few matches away from an offer.
The text status shows your highest chance status out of all the formats.
These all would be good, can't make promises at this stage.
I'll have to find out if there's something else we can do here.
In 22 Perks were adjusted to remove secondary effects - as those couldn't be substantiated as to their effect on your overall ranking - which is part of the key to how the Online League systems work as well as online balancing in general - for example some of the perks would have random boosts - which could substantially advantage one player, but if they never activated, it would be a wasted slot and a disadvantage.
I believe most of the cases of the latter should be resolved, but I'd have to check. I don't know the answer about the coach thing, it certainly was the intention that they'd be different.
Will have to make a note of these and find out. Top one I think should be improved in this week's patch.
There's an ongoing task right now reviewing through all these aspects, correcting some errors with how those things were supposed to work and how their effects were intended. Nothing in this week's patch I believe, but there are absolutely known issues that training/gym stuff is not as intended.
Not sure what you mean about 2 sets of stats - I know there's some spots with inconsistent numbers, which should already have been partially resolved so far, but would need more info there.
In general terms the system is that in game your actions boost your skills by levelling up the skills by earning skill AP - and skills of the same general category as the specific skill are boosted slightly. The nets are the same, you play, the things you do give you AP, which in turn helps you level up - but without the match situation needing to suit.
The issues right now are a mixture of things not working correctly in the first place, needing better UI to explain what's happening, and areas where effects need to be stronger.
Similarly for perks, known issue. The idea is as you bat/bowl/field more your relevant perks should level up, which will increase the amount of skill boosts they apply. This needs some UI improvements in addition to make this generally clearer. Hope to have more progress in this area soon.
Will need to look into this one. Are you sure you're bowling deliveries using those modifiers for bounce/flight?