For those that are interested I got a reply in discussion thread page 758.
@disco123 @ahmad ejaz @stanchez47
Here's the skinny of it:
•Players finances- a total pot which shows how much money you have made from MOMs and maybe even draft money from franchise cricket. Would be great addition to compare with friends.
The $1000 on the POTM cheque is just art put that on there when making the oversized cheque prop - it's not an indicator of broader money system. Basically there was no obvious use case for money in Cricket, while down the track it might be a nice leaderboard or something, nothing planned for this game.
•The ability to see the calender and potential clashes of completions when you are offered the chance to play somewhere, then to prioritise a certain comp so you don't miss a final cause you have to travel back to England to play in the County championship for example.
•Some players have reported having to travel back and forth from different country's during tournaments. In C19 you were just stationed in one comp and that super seeded other comps.
Fully managing clashes is something that would be ideal, but isn't going to happen in this edition - but it should correctly prioritise finals and the like. If you have cases like that we'd likely need to look into your save file to see what went wrong - so that's an area to contact support for the specific case.
• The ability to see the final standings/results/players stats after a competition finishes. Currently once you play last game it just disappears and only shows standings for the next comp you are in.
I've re-upped the task on this one to see the status - it is certainly how it should have happened.
• Bring back the selection chances screen from C19. The ability to see your country's and other competitors future fixtures and your individual chance of selection for each. Plus you can see where your country will be touring and when stuff like Ashes is due. Currently there is only box which tells you your chance for all formats, surely our chance is different for each? This is a regression not an improvement on C19.
Will find out if there's options here to display this differently. I know we've had discussions around finding a way to give some more detailed info as to just how close you are - as a lot of times we get a support task from someone playing for a long time thinking they are making no progress is a few matches away from an offer.
The text status shows your highest chance status out of all the formats.
• A players CV screen which shows what you have won both as a team and individual. Currently no way to see apart from having a good memory.
•ICC Team and player rankings screen
•World view screen showing all future fixtures, current fixtures etc
•In C19 we would get a mail saying that we had made the lineup and it would show the lineup, in C22 you don't get to see the lineup until you are in game and it only shows for 10 secs before disappearing. Now if your are bowling first you might not know your lineup until the 2nd day!
These all would be good, can't make promises at this stage.
•In C19 your gold perk tab would allow you to prioritise which format you wanted a greater chance of selection in. Why not there in C22.
I'll have to find out if there's something else we can do here.
In 22 Perks were adjusted to remove secondary effects - as those couldn't be substantiated as to their effect on your overall ranking - which is part of the key to how the Online League systems work as well as online balancing in general - for example some of the perks would have random boosts - which could substantially advantage one player, but if they never activated, it would be a wasted slot and a disadvantage.
•Different coaches for different teams
•meeting new team mates in one of your other teams kits
I believe most of the cases of the latter should be resolved, but I'd have to check. I don't know the answer about the coach thing, it certainly was the intention that they'd be different.
•Can we have it that the umpire signals out before you get the visual text at the bottom and also on run outs the players celebrate before the OUT sign is shown.
•If you appeal in game you can't continue to get to the ball and the batters will always take a cheeky run as your squad is frozen for a few secs.
• The ability to change batting/bowling styles throughout career
Will have to make a note of these and find out. Top one I think should be improved in this week's patch.
- How does training effect stats?
- Why does there seem to be 2 sets of stats relating the players abilities?
- How are stats accumulated?
- Why are both the quick and normal sessions exactly the same and seem to have no time limit?
There's an ongoing task right now reviewing through all these aspects, correcting some errors with how those things were supposed to work and how their effects were intended. Nothing in this week's patch I believe, but there are absolutely known issues that training/gym stuff is not as intended.
Not sure what you mean about 2 sets of stats - I know there's some spots with inconsistent numbers, which should already have been partially resolved so far, but would need more info there.
In general terms the system is that in game your actions boost your skills by levelling up the skills by earning skill AP - and skills of the same general category as the specific skill are boosted slightly. The nets are the same, you play, the things you do give you AP, which in turn helps you level up - but without the match situation needing to suit.
The issues right now are a mixture of things not working correctly in the first place, needing better UI to explain what's happening, and areas where effects need to be stronger.
- How do perks work?
- Why do they not change?
Similarly for perks, known issue. The idea is as you bat/bowl/field more your relevant perks should level up, which will increase the amount of skill boosts they apply. This needs some UI improvements in addition to make this generally clearer. Hope to have more progress in this area soon.
- Why is it no matter what you do stats for spinners such as bounce, turn and flight don't seem to increase?
Will need to look into this one. Are you sure you're bowling deliveries using those modifiers for bounce/flight?