Pak_cricketer
Chairman of Selectors
A new game is coming out in the Sid meier's Civilization series and it looks great! Here is some of the good stuff in the game:
Religions
Religion is a brand new feature for a Civilization game. The game has seven real world religions: Buddhism, Christianity, Judaism, Confucianism, Taoism, Islam, and Hinduism. The religions are associated with certain technologies and the first civilization to discover a technology attached with a religion founds the religion. Once found, the religions can spread slowly throughout the world from the holy cities. Players can make religions spread faster by building missionaries and send them to convert cities. All the religions are generic in abilities.
Religions impact the game in a few ways. At the city level, they can influence your citizens' happiness by allowing you to build religion-specific buildings such as temples, monasteries, and cathedrals. In diplomacy, civilizations with the same religions can get along better and sometimes a computer player may ask you to switch to his or her religion. If you control the holy city of your state religion, you will gain line of sight in all cities with your religion. The religious civics will also affect your cities in different ways, depending on your choice.
Civilizations
Civ-specific units and animated leaderheads are still in Civ4. In addition, some civilizations now have two leaders, each has different traits and distinct personality. For example, if you play France, you can choose between Louis XIV or Napoleon. Playing as Louis XIV gives you free culture while playing as Napoleon gives you military bonus. Units now also carry unique civilization banner to make them easier to identify on the map. There are a total of 18 civilizations and 26 leaders in Civilization IV.
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Faster-Paced Fun ? Gameplay has been streamlined for a tighter, faster, and more compelling experience.
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Greater Accessibility and Ease of Play ? An easy-to-use interface will be immediately familiar to RTS and action game players, and newcomers to the series will be able to jump in and play.
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Tech Tree ? Flexible Tech tree allows players more strategic choices for developing their civilizations along unique paths.
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More Civs, Units, and Improvements to enhance and grow your empire.
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Multiplayer -- LAN, Internet, PBEM, and Persistent Turn-Based Server (PTBS) offer players all-new strategies and ways to play when competing or cooperating with live opponents.
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Team Play - Whether playing multiplayer or single player, team play offers a new way of setting locked alliances that result in shared wonder effects, visibility, unit trading, and shared territory that delivers a plethora of new strategic and tactical options.
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Civ IV comes to life! - Beautiful 3D world with dozens of fully animated units (including culturally unique units), and totally customizable armies. Cities and wonders will appear on the map. Wonder movies are back!
CHECK OUT SOME VIDEOS HERE: http://civfanatics.com/civ4/videos/
Religions
Religion is a brand new feature for a Civilization game. The game has seven real world religions: Buddhism, Christianity, Judaism, Confucianism, Taoism, Islam, and Hinduism. The religions are associated with certain technologies and the first civilization to discover a technology attached with a religion founds the religion. Once found, the religions can spread slowly throughout the world from the holy cities. Players can make religions spread faster by building missionaries and send them to convert cities. All the religions are generic in abilities.
Religions impact the game in a few ways. At the city level, they can influence your citizens' happiness by allowing you to build religion-specific buildings such as temples, monasteries, and cathedrals. In diplomacy, civilizations with the same religions can get along better and sometimes a computer player may ask you to switch to his or her religion. If you control the holy city of your state religion, you will gain line of sight in all cities with your religion. The religious civics will also affect your cities in different ways, depending on your choice.
Civilizations
Civ-specific units and animated leaderheads are still in Civ4. In addition, some civilizations now have two leaders, each has different traits and distinct personality. For example, if you play France, you can choose between Louis XIV or Napoleon. Playing as Louis XIV gives you free culture while playing as Napoleon gives you military bonus. Units now also carry unique civilization banner to make them easier to identify on the map. There are a total of 18 civilizations and 26 leaders in Civilization IV.
*
Faster-Paced Fun ? Gameplay has been streamlined for a tighter, faster, and more compelling experience.
*
Greater Accessibility and Ease of Play ? An easy-to-use interface will be immediately familiar to RTS and action game players, and newcomers to the series will be able to jump in and play.
*
Tech Tree ? Flexible Tech tree allows players more strategic choices for developing their civilizations along unique paths.
*
More Civs, Units, and Improvements to enhance and grow your empire.
*
Multiplayer -- LAN, Internet, PBEM, and Persistent Turn-Based Server (PTBS) offer players all-new strategies and ways to play when competing or cooperating with live opponents.
*
Team Play - Whether playing multiplayer or single player, team play offers a new way of setting locked alliances that result in shared wonder effects, visibility, unit trading, and shared territory that delivers a plethora of new strategic and tactical options.
*
Civ IV comes to life! - Beautiful 3D world with dozens of fully animated units (including culturally unique units), and totally customizable armies. Cities and wonders will appear on the map. Wonder movies are back!
CHECK OUT SOME VIDEOS HERE: http://civfanatics.com/civ4/videos/