Could explain a few things

Sman-21

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Found this on another forum about a new easports racing game just released
which could explain a few things like why stuff advertised on the box isnt actually in the game.

We have it on good word that the current release of NSR2005 was "build #7." When we started seriously talking to the beta testers around 1-15-05 they were already on "build #15." To me this all makes sense, as I do know a little about the manufacturing cycle of a CD. Because no new CD manufacturing facilites are being built, as the media is nearing obsolecence, it is difficult to get your product in the que. Cycles as low as 60 days are a minmum for replication. So at some time a version has to be turned over to EA's product manufacturing staff to meet the Daytona release date requiement. In this case it was "build #7."

The version we are seeing is very much a toy and is still far away from being a real SIM. The beta testers are dissappointed in the release, James Hawkins is dissappointed in the release and the old Papy faithful are dissappointed in the release. But from what I hear this will not last too long. We hear the beta testers are on "build #23."

This is a bussiness model. This is how most PC games are handled. Unless your "id" and you can say "when it's done". Then this is it. Why is this so hard to understand for the sim community. Are you all so deep into racing you don't look up and try to understand the world around you? All software goes thru this. They are released for the reason of the publisher. Here is the date you are done. Show us what you have.

Is it playable?

If no, delay. If it is held as a valued property. If not cancled. next..

If yes, it's playable but... Then publisher says ok how long do we need to keep paying you to patch this and keep it selling? But it ships on time! Dev says sign us on for 3 patches. Publisher desides it's fate.

If like in Thunder 2004, Yes it's done and no there are not sufficent bugs to cause a drastic need for a patch. Dev has already decided in there cost that if there is a "need" for a patch we will do it but ...

And in the case of NSR. Publisher holds all the rights. Has hired a firm to make this specific product. And then intends to continue to support this one product. Instead of trying to make another just like it next year. NSR was deemed done enough for there bussiness model so it was published to coincide with the start of the Nascar season. With promise of support.

that can explain why the product thats in the box isnt the one thats advertised on the frickin box!
 
Sman-21 has made an interesting post. I wasn't fully aware that this was the case.
However, one question that pops in the mind is how then do they handle console games (PS2, Xbox, Nintendo ) since they really cannot patch the games.( unless i'm mistaken. ) eg. EA Cricket 2004 on the PS2.
Also if you consider GTA:San Andreas and see how few bugs it has it is very impressive and you have to commend rockstar on being the undisputed kings of game programming releasing a game on the said date. I don't think there is a patch on the PC versions for GTA series.
Xbox perhaps you can since it has the large hard drive and you can pre-program the game to check the drive for a patch before starting the game from the CD.
 

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