Cricket 2004 changes - Break through guys

gr8 work guys..making good progress...have u edited the fields as well??
and any way to get custom fields for leg spinners as when i tried a test match i could not set a custom field for the leg spinners!!

and also any progress on starting Xi editing??? that's really needed as well....plzz let me know ravi or zim!! keep up the gr8 work!!
 
hi...i've been doing some experiment with the CFG files lately.

with the normal format of the file and the values (like we used in

cricket 2002 CFG files).......i'm getting the expected turn according

to the values but the problem is in batting....the confidence meter

doesn't seems to work with the CFG files as we give permanent values

to the batting skills in CFG.

so i thought y not remove the part of the batting skills and only keep

the bowling skills part in the CFG....but here the problem was that

while batting the batsman miss a lot lilke 9/10 times he'll miss and

it is not realistic that he always misses a power shot.

i thing when we remove the batting skills part from the CFG the exe

accepts the skill with value as 0.

plz help.
 
Originally posted by tutsipoppy2
hi...i've been doing some experiment with the CFG files lately.

with the normal format of the file and the values (like we used in

cricket 2002 CFG files).......i'm getting the expected turn according

to the values but the problem is in batting....the confidence meter

doesn't seems to work with the CFG files as we give permanent values

to the batting skills in CFG.

so i thought y not remove the part of the batting skills and only keep

the bowling skills part in the CFG....but here the problem was that

while batting the batsman miss a lot lilke 9/10 times he'll miss and

it is not realistic that he always misses a power shot.

i thing when we remove the batting skills part from the CFG the exe

accepts the skill with value as 0.

plz help.

Dont stress yourself on this one Tutsi, honestly there is only one value that may or may not be making difference ie the BallsFacedLevel 0.906677 to the confidence meter. I reckon the reason batsman missing a lot is due to not being able to find the config file and not due to issues with the confidence meter. There is no problem fixing the AI for CPU as of now Tutsi but foremost its the default teams and default fields that are issues. I suggest you can try those, what do you think?
 
Originally posted by zimrahil
Hi ravi
Well I don't really have the run out problem since increasing the power of most of the shots as long as mid on/off are right up to the wicket (just like in real life I think?)

Don't know about you but I have altered most keyframe 1 and 3 values as well now to ensure greater variety and to stop loads of mis timed shots ballooning into the air

I find your 1_hard.cfg to be great and the bowling configs you suggested I use with some slight tweaks to the outfield speed.

I am also very happy with the 1day50.cfg I am using - seems to play a good mix of attack/defense all the way through the innings.
On a dusty pitch, SL got 230-8 which I was pleased with - bowled loads of yorkers at the end and didn't bowl a single batsman :)

Good luck with the patch maker also - need something on those lines as changing 90+ safs means we cannot exactly post the new figures on the forums and expect people to type them all in !!

Phil, its all go with the Patch maker:) I have tried a patch using this and it works very well. Only glitch is that its a tad slow updating the patch but honestly this is an excellent break through for AI updates. It takes anywhere between 2-3 minutes for entire update on 800 Meg file which is not bad.

Take a bow Sorrydaijin. Thanks a heaps for your help and providing us with a chance to even update this highly secured files from EA.
 
That,s really cool Ravi that patch maker is working ,so it,s means that all palyers who have no idea of hex editing will be able to update therr game without any hurdle.Nice.
 
Originally posted by crick4life


Take a bow Sorrydaijin. Thanks a heaps for your help and providing us with a chance to even update this highly secured files from EA.

That's very high praise for a 3 minute google session, but thank you all the same.

How big is the actual patch file. I am keen to test it even if its still a little rough. Is it possible to make a reverse patch to undo the changes as well? I think you might want this considering more changes will be made later.
 
Originally posted by sorrydaijin
That's very high praise for a 3 minute google session, but thank you all the same.

How big is the actual patch file. I am keen to test it even if its still a little rough. Is it possible to make a reverse patch to undo the changes as well? I think you might want this considering more changes will be made later.

You deserve the praise mate without which the changes being tried were impossible to port to other forummers.

Anyways good suggestion again to have a reverse patch, which again is very much possible. The patch is not too big and is only around 84 kb at the moment. The patch will never be of very high size which is the beauty of this software. It patches raw files as against replacing hence the size is fairly low.
 
You can get information about the patch in other thread.
 
There are numerous paths in the exe pointing to .txd files
e.g. kits/numberT/team_pc.txd
I believe that the modders from GTA made the .txd files point to new directories with the gfx they wanted inside.
 
can we directly edit the *.gob file? (rather tahn opening it in HEx editor?)

Boss
 
Soon it will be possibe as all the members are hopefull like me.
 

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