Zim, it's quite disheartening and deflating to look back and see the current state of cricket gaming. I recall playing Brian Lara 2005 (BLIC 2005) and thinking that if Codemasters could build on that version, we will have a great game on our hands. Felt the same way with EA 2007 which introduced "century stick" controls for the first time and I loved it. I liked how Ashes Cricket 09 (AC09) played, and felt the same way with DBC 14.
And here we are in 2021 in a 6th iteration of a series, surely enough time one would imagine to sort out things, and we're still asking about nailing the basics. We still don't have a truly "360 degree" batting, fielding & field sets have been a bane of cricket games since forever, and nailing AI is something almost no developer has come close to achieving.
IMO the best option is, as you've said, to go for crowd-sourcing similar to community sharing for creations in Big Ant, but to take it to another level. Allow users the ability to create & pick their own fields for AI (you can't do so as there's no way to disable OOB fields which AI continues to pick), or enable AI to be scripted via open APIs/scripts similar to what FrancoBaldo did in DBC 14. The sooner game developers realize that community development is the way to go, sooner we'll get to a place where we have the basics nailed.