- Joined
- Jul 30, 2014
- Location
- Melbourne
- Profile Flag
- Australia
- Online Cricket Games Owned
- Don Bradman Cricket 14 - Steam PC
Just some initial thoughts, only after 35 minutes of playing the new patch:
One thing I noticed straight away is that in career mode, bowling speeds are more realistic. Example: my batting allrounder, a fast-medium pacer would bowl from 148-156km/h consistently, this patch its more 135-142 (sometimes 144). Fielding seems solid, nothing sus going on (only played 35 minutes so not a large sample) but things looking solid.
AI played my bowling pretty well too, didn't see any mandatory must hit big shot per over, not as many random edges/ general tom-foolery ball 4-6. Had a blast to be honest, felt like the 24/2 patch - for me anyway. Haven't seen much diving in general, like point diving for the ball but like I said it's only a 35 minute session. (This was in career mode, can't speak for other modes. This was also using my own custom sliders in a four day FC match, can't speak for default sliders).
One thing I noticed straight away is that in career mode, bowling speeds are more realistic. Example: my batting allrounder, a fast-medium pacer would bowl from 148-156km/h consistently, this patch its more 135-142 (sometimes 144). Fielding seems solid, nothing sus going on (only played 35 minutes so not a large sample) but things looking solid.
AI played my bowling pretty well too, didn't see any mandatory must hit big shot per over, not as many random edges/ general tom-foolery ball 4-6. Had a blast to be honest, felt like the 24/2 patch - for me anyway. Haven't seen much diving in general, like point diving for the ball but like I said it's only a 35 minute session. (This was in career mode, can't speak for other modes. This was also using my own custom sliders in a four day FC match, can't speak for default sliders).