D
Dutch
Guest
Good stuff Kurt!!
I'm In sending you details.We're in the process of setting up alpha access to CH. If you'd like to be part of the alpha please PM me your email address, phone/tablet model and specs.
NB: this alpha is ONLY for Android (for now).
I think the balance should be good with the above implementation...@funnyadit that's an interesting take on it. What I've implemented is a lot simpler (not necessarily better, though):
1. rotate your seam position - this is only left or right swipe; your seam position determines what the ball does (point it to the slips and it swings, point it almost cross seam and it cuts, etc)
2. set your speed (Fast, Ave, Slow)
3. drag from the popping crease to where you want the ball to land
The seam position determines how much drag/swing/reverse swing you get (just like in real life) and the position and amount of the seam that strikes the pitch determines how much seam/spin you get (again, trying to copy real life).
Is there some kind of compromise between your suggestion and mine that would make bowling fun on mobile devices?
Where to share the feedback... In this thread or in conversation?...First alpha is live for those who signed up. The tester list is locked down for now, but we're going to be quite strict about it. If we don't get feedback we'll replace the tester with someone else