Cricket Heroes - testing & feedback

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Wrt referrals would it make sense to add an appeal button to the game? That way if an appeal is turned down, you can refer it. Alternatively, it'll make it easier if the AI appealed, thereby allowing you to refer it.
Let the players appeal everytime it hits the pads, though ensure its close to the stumps, as I don't want em to appeal when its obviously not gonna hit the stumps.If the appeal is turned down, in the run box you can ask if he want to refer it or not.And while batting if the batsman is given out, ask him if he want to use UDRS.Though I guess the game will become buggy as for at least 10 times it'll ask us if we want to take the referral.
 
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@Meet: Yup, I agree, that's one of the problems. The other problem is that the umpire might give it not out when it actually is out. Also, you can now get very thin edges in the game which can also be given not out.

The only solution I can think of is to let the player appeal manually for lbw's and snicks (full edges and catches don't need appealing)...
 
The only solution I can think of is to let the player appeal manually for lbw's and snicks (full edges and catches don't need appealing)...
Even that will make it buggy.How can we manually appeal?

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Also what are the controls for the cone?
 
@Meet: You'll appeal with the bowl button. Also, for the cone:

- left/right rotates the cone
- S (center button) plays a shot (you still need to hold in A/B/C/D to play backfoot/frontfoot, etc.)
 
@Meet: You'll appeal with the bowl button.
I would suggest you to put up an inactive button at the bottom of the box and name it "Refer".Let the bowlers appeal everytime it hits the pads but for obvious reason not when its clearly not gonna hit the stumps(as I said before).While bowling, when an appeal is turned down, make it active.Same while batting, make it active when a batsman is given out.You can set time for how much it will remain active so that we can proceed to next ball.And I hope sound will be added in later stage of the game, so add a low frequency sound for the faint edges so that we can know that it have edged.

For the cone I suggest-
A-Left
D-Right
We can use A and D while doing the following:
W-to make the cone go behind the wickets
S-to bring it again in front of wickets

Left arrow-Defensive shot
Right arrow-Lofted/Slog shot
Down arrow-Grounded/Defensive shots.
 
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I would suggest you to put up an inactive button at the bottom of the box and name it "Refer".Let the bowlers appeal everytime it hits the pads but for obvious reason not when its clearly not gonna hit the stumps(as I said before).While bowling, when an appeal is turned down, make it active.Same while batting, make it active when a batsman is given out.You can set time for how much it will remain active so that we can proceed to next ball.And I hope sound will be added in later stage of the game, so add a low frequency sound for the faint edges so that we can know that it have edged.

For the cone I suggest-
A-Left
D-Right
We can use A and D while doing the following:
W-to make the cone go behind the wickets
S-to bring it again in front of effects

Left arrow-Defensive shot
Right arrow-Lofted/Slog shot
Down arrow-Grounded/Defensive shots.

Yup, I'm planning on adding sound in the future - not sure when, but it's on my list of To-Do's.

I can definitely add W and S to switch between behind and in front shots, but having just a single key for slog and defensive shots isn't going to work. You need to factor in back and front foot shots. To complicate it even further, lots of these shots overlap - you could play either a cover drive or a back foot drive to the same length ball.
 
Played the game for about 20 minutes and enjoyed it a lot. Superb improvements since I last tested it. I think it's become a bit more smooth too.
The controls are very user-friendly now, or may be I just wasn't in the right frame of mind earlier. Thoroughly enjoyed playing it.

Is the DRS system implemented?
 
@Yudi: Thanks for the feedback, it's always appreciated. I've been working on the controls with the help of the forumites - I'm glad that it's working better now :) The UDRS hasn't been implemented yet, but that's one of many additions/fixes I'm planning for the next update (which will hopefully be out on Friday).

@everyone: As always you can check out what'll be appearing in the next update in the 1st post. It's highlighted in dark red near the bottom. The item(s) highlighted in dark blue is what I'm working on currently.
 
I'm so jealous of these people. Wish I had a 32 bit OS. My old comp just goes off after sometime and I could just play this once with the speed being very slow.
 
@Meet: Those controls are already in the next update :)

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@User2010: I'm so sorry I haven't managed to get it working yet - I'll see if I can borrow my brother's laptop this weekend to debug the problem.
 
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