AbhishekS
Chairman of Selectors
- Joined
- Dec 10, 2008
- Location
- Mumbai, India
- Online Cricket Games Owned
- Don Bradman Cricket 14 - Steam PC
So I've to download 'Release 3' and then 'Update9', right?
Let the players appeal everytime it hits the pads, though ensure its close to the stumps, as I don't want em to appeal when its obviously not gonna hit the stumps.If the appeal is turned down, in the run box you can ask if he want to refer it or not.And while batting if the batsman is given out, ask him if he want to use UDRS.Though I guess the game will become buggy as for at least 10 times it'll ask us if we want to take the referral.Wrt referrals would it make sense to add an appeal button to the game? That way if an appeal is turned down, you can refer it. Alternatively, it'll make it easier if the AI appealed, thereby allowing you to refer it.
Even that will make it buggy.How can we manually appeal?The only solution I can think of is to let the player appeal manually for lbw's and snicks (full edges and catches don't need appealing)...
I would suggest you to put up an inactive button at the bottom of the box and name it "Refer".Let the bowlers appeal everytime it hits the pads but for obvious reason not when its clearly not gonna hit the stumps(as I said before).While bowling, when an appeal is turned down, make it active.Same while batting, make it active when a batsman is given out.You can set time for how much it will remain active so that we can proceed to next ball.And I hope sound will be added in later stage of the game, so add a low frequency sound for the faint edges so that we can know that it have edged.@Meet: You'll appeal with the bowl button.
I would suggest you to put up an inactive button at the bottom of the box and name it "Refer".Let the bowlers appeal everytime it hits the pads but for obvious reason not when its clearly not gonna hit the stumps(as I said before).While bowling, when an appeal is turned down, make it active.Same while batting, make it active when a batsman is given out.You can set time for how much it will remain active so that we can proceed to next ball.And I hope sound will be added in later stage of the game, so add a low frequency sound for the faint edges so that we can know that it have edged.
For the cone I suggest-
A-Left
D-Right
We can use A and D while doing the following:
W-to make the cone go behind the wickets
S-to bring it again in front of effects
Left arrow-Defensive shot
Right arrow-Lofted/Slog shot
Down arrow-Grounded/Defensive shots.