blockerdave
ICC Chairman
Last 15 years has shown me that getting AI right in a cricket game is very hard indeed
So many permutations to think about. Match awareness is obviously difficult to program else most cricket games would have implemented it much better than it has been
true... but actually, it sometimes feels in this area the AI has actually regressed in DBC14.
i mean, in general the game is a "leap forward", but let's be honest it's shocking that you get such terrible AI fields that are utterly inappropriate to the format or game situation, or opening the bowling with a spinner in english first class games etc. no other cricket game ever - not even ashes 13 - got these details wrong. and then the AI batting is really really bad... in the whole time of playing i think i felt achievement twice getting wickets... mostly they play the wrong line by miles or scoop it to mid-off; not to mention the push to mid-on wait for him to pick it up, then set off, ooh look i'm run out.
elements of this game show such wonderful attention to detail you can feel the "love" that went into it... other elements make you think they learned everything they know about cricket from a Japanese post-war leaflet entitled "crazy englishmen doings, for making honourable sporting space, summer time happy fun"
it's also clear that... putting this diplomatically... there is a gap between expectation (in terms of what was suggested would be in the game) and reality for the AI. the AI does not learn and adapt to your player over the course of a career... the AI starts a pre-set field i created, and which i have tested and seen i could easily game if i want, and then randomly plugs gaps as you hit them.
there is so much to love about this game, but the d'oh moments can be really spoiling, and certain elements should never ever ever have passed QA