Don Bradman Cricket 17 General Discussion

The colour coding is there for people who need it and and use it to great effect. Once you have got the hang of batting you can switch the colour codes off.....it accommodates for the vast spectrum of players: you play that way, many dont....BA is trying to accommodate for everyone's need by making the game modifiable...in doing so they are giving themselves massive headaches as the chances of bugs and things need fixing manifest themselves on many different machines and configurations....
It's not as simple as "if you don't like it, don't use it" with the early marker, because the implementation of this system has had the side effect of the bowling mechanics being significantly dumbed-down to allow for it.

People who say bowling is better than 14... I can only think of the flight/bounce control and increased turn from spinners that is an improvement in 17. Overall the mechanics have regressed a lot... More buttons involved in a system that is less realistic (no length error/variation) than its predecessor.

If it's the AI/CPU batsmen that are making people think bowling is better than 14, I wouldn't really class that as bowling itself being improved.
 
Well there has to be a way for the game to convey line & length information to the user. In real world you can figure out line & length but in a 2D video game it's not possible to do so. One way game developers used to convey the information was via pitch markers and Big Ant went with the approach of providing that information around the ball (ball marker). But the information has to be provided one way or another else how are you going to get the information to bat? I don't have the skills to determine line & length of a delivery in a 2D video game without these aids. If you can do so all power to you but majority of gamers would need the information. You can take away makers but will need to find another way to convey the same information in a different way.

Methinks you might need to consider what constitutes a 2D video game - google it, things like mario, the old street fighter games, these are 2D games...

DBC 17 is 3D!

Figuring out line and length should be as follows:

1 - watch ball
2 - think about where ball will be if it follows its current trajectory
3 - hit ball

The problem as i see it is that there isnt currently enough time to do step 2 (Happy with having the timing modifier to play with i must say!! :D)

Are you telling me you if you turn the timing down to say 10, you still cant do it???
 
Methinks you might need to consider what constitutes a 2D video game - google it, things like mario, the old street fighter games, these are 2D games...

DBC 17 is 3D!

Figuring out line and length should be as follows:

1 - watch ball
2 - think about where ball will be if it follows its current trajectory
3 - hit ball

The problem as i see it is that there isnt currently enough time to do step 2 (Happy with having the timing modifier to play with i must say!! :D)

Are you telling me you if you turn the timing down to say 10, you still cant do it???
It is still a 2D image of a 3D environment, so no depth perception/spatial awareness or instictive reflexes that you'd have in the same real life situation the game is trying to recreate. There needs to be something compensate for that - the current early marker would be fine if it didn't compromise the bowling side of things so much.
 
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It is still a 2D image of a 3D environment, so no depth perception/spatial awareness or instictive reflexes that you'd have in the same real life situation the game is trying to recreate. There needs to be something compensate for that - the current early marker would be fine if it didn't compromise the bowling side of things so much.

Absolute codswallop!! Of course there is depth perception and instinctive reflexes in video games like this... Otherwise those of us who play without markers wouldnt be able to do so...
 
As someone who advocated markerless approach for 14 in legend diff and even in 17 play quite a lot without huds when in the zone for pro cam view,
The fact is this playing without markers needs you to be in the high intensity zone as player when you play. While i cherish it a lot, quite a bit of time after a long day i just want to wind down in a relaxed way
its when these markers give that option to play the game a bit more chilled but still having a good fun challenge. Its like a racing game go the pure sim route without assists when you want that and a with assists when you want it.
 
Absolute codswallop!! Of course there is depth perception and instinctive reflexes in video games like this... Otherwise those of us who play without markers wouldnt be able to do so...

The options available cater to all , one can play with all HUD off on pro cam by adjusting sliders and also with markers . In the end it's what suits u best.and what gives you satisfaction.

I currently have settled (pro cam no HUD)with low values on shot timing and foot movement
And very high values on Bowl quality influence.
 
Absolute codswallop!! Of course there is depth perception and instinctive reflexes in video games like this... Otherwise those of us who play without markers wouldnt be able to do so...
You don't have binocular vision which is a key element in depth perception... Try batting in real life with one eye closed...

And you don't have the same reflexes in video games, IRL you respond instinctively towards objects hurtling towards you, especially your face... Even in Pro cam you don't get that from looking at the game on a screen. Maybe if it were proper 3D VR it would be different, but a flat 2D image of a 3D environment inherently has limitations in the stimuli you receive compared to the real life situation.

Also there's no visual cues about the delivery like the bowler's grip, technique or timing because the animation is the same every time.

Being able to play without the marker is fine as a choice, but in doing so it is more difficult than real life to pick up line and length which is not what many people want in a video game that is meant to reflect professional cricket.
 
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You don't have binocular vision which is a key element in depth perception... Try batting in real life with one eye closed...

And you don't have the same reflexes in video games, IRL you respond instinctively towards objects hurtling towards you, especially your face... Even in Pro cam you don't get that from looking at the game on a screen. Maybe if it were proper 3D VR it would be different, but a flat 2D image of a 3D environment inherently has limitations in the stimuli you receive compared to the real life situation.

Also there's no visual cues about the delivery like the bowler's grip, technique or timing because the animation is the same every time.

Being able to play without the marker is fine as a choice, but in doing so it is more difficult than real life to pick up line and length which is not what many people want in a video game that is meant to reflect professional cricket.

Are you seriously suggesting that in order to "reflect professional cricket", we need color coded ball markers to tell you exactly where the ball is going before its bowled??? THATS the best way to fix this situation?????

What is the difference between the ball markers and just increasing the timing window in your opinion??
 
Come on now, i never said i was struggling with them... i merely said they were worse than dbc 14 - ie: no more dynamic length pace bowling from the timing of the release...
Come now...? I was just saying some have struggled and over come.
 
Are you seriously suggesting that in order to "reflect professional cricket", we need color coded ball markers to tell you exactly where the ball is going before its bowled??? THATS the best way to fix this situation?????

What is the difference between the ball markers and just increasing the timing window in your opinion??
Well it doesn't exactly reflect professional cricket for most people to be simply camping on the front foot and scoring from a very limited set of shots as was the case with DBC14. The need to premeditate batting was probably the #1 complaint about DBC14 so something needed to address it and the current system does that.

Allowing timing to be delayed would help and I'd like to see that as a slider, but could result in odd looking sped up animations, and obviously you can only delay timing until the ball reaches the batsman... So at realistic speeds you'd still get almost no time to make a properly informed choice of footwork/shot selection even with the easiest timing possible. The game already slows down the ball from the number displayed on the screen... I'd rather have the early length marker and ramp up the pace than slower bowling and no marker.

For me the ideal solution would be to go back to the DBC14 style bowling (with 3 buttons for length, not 4), but give the batsman the colour of the face button pressed early if they want it, but let timing decide where it lands in that zone... Batsman still gets early info but bowling goes back to actually having depth.
 
Methinks you might need to consider what constitutes a 2D video game - google it, things like mario, the old street fighter games, these are 2D games...

IMO it's you who needs to understand the meaning of 2D and 3D. There's no depth perception in DBC 17 and it is a 2D game. If you can't even figure it out I don't think there's much to discuss.
 
IMO it's you who needs to understand the meaning of 2D and 3D. There's no depth perception in DBC 17 and it is a 2D game. If you can't even figure it out I don't think there's much to discuss.

So you are really prepared to contend that all aspects of the game only occur on the x & y axis with no z? ie: horizontal and vertical planes with no depth???

The stadiums, players, bats, everything in the game are 2D models you say?????
 
VR Bradman in the next version - if it doesn't happen there will be disappointment
 
So you are really prepared to contend that all aspects of the game only occur on the x & y axis with no z? ie: horizontal and vertical planes with no depth???

The stadiums, players, bats, everything in the game are 2D models you say?????
That is clearly not the point being made, are you being deliberately obtuse or what?

Even if the environment of the game is 3D, the displayed images are 2D... In the same way that a photograph is 2D despite being taken in the 3D world...

Read up about "binocular vision", this is what's not possible with such 2D images.
 
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That is clearly not the point being made, are you being deliberately obtuse or what?

Even if the environment of the game is 3D, the displayed images are 2D... In the same way that a photograph is 2D despite being taken in the 3D world...

Read up about "binocular vision", this is what's not possible with such 2D images.

However the images are not displayed in 2D, as the game uses perspective to mimic the "binocular vision" effect... it is not 2D - this would involve no z dimension being apparent, which it clearly is!

A true 2D representation of a 3D image would contain no element of perspective or depth!

Think about the bowlers run up, he gets bigger as he gets closer, this is a perceived change of depth, indicating a 3D envionment... it may be on a 2D screen, but he appears to be getting closer, ie: bigger!
 

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