LittleBigPlanet
Club Captain
- Joined
- Mar 14, 2016
- Profile Flag
- Australia
- Online Cricket Games Owned
- Don Bradman Cricket 14 - Xbox 360
- Don Bradman Cricket 14 - PS4
This is the danger. And I'm not sure it's solvable. The more you try and appeal to the core audience, the less you appeal to the mainstream and vice versa. It's a very delicate balance.
This is why I keep talking about a core "simulatory" PC version, constantly updated, and then pop out a mainstream console version every 2 years in order to pay for it. You make it clear to the core fans which version is for them (which you can do easily, because they're all here, or other forums!) - Everyone wins.
Your PC core (I reckon probably about 5000) cannot even start to pay for the development alone. I'd estimate that at the very bottom end you need at least 100k console sales every other year to break even. And that means something much more fun, simple and arcadey.
So do you mean a whole new game for console users, and the pc users keep dbc?
Wouldn't it mean that each game would have to have different mechanics, animations, ai, menu structures, etc etc?
Also if it were to be like this, then wouldn't it mean that they would have to come up with another large investment of time and money?
One more hypothetical , are you saying the focus for console users should/could/would be more on 20/20 cricket? Franchise workings, squad building, contract negotiations, etc etc? With an aim to make batting a more "kohli and maxwell marinated" experience, and bowling more of a "find a way not to get helicoptered over a deep point, snap the base of leg stump next delivery" sort of thing?