Eddie's AI Patch

First official review-->

AI Patch :Eddie ODI v4.4

Reviewer: Surendar

Rating: 8/10

Overall : Good

Short Description:


Well, instead of calling this as Eddie ODI v4.4, we can call it as Eddie timing AI patch because,in this all you need is perfect timing to play the shots!!!!


Detailed Review:


First of all,i like to say that i used different patches and its really difficult to find a difference between them and to tell which could be better!!! Here is some of the features i found using this patch,

1) The IMPORTANT FEATURE OF THIS IS THE TIMING FACTOR

The timing factor is extremely good in this patch. You need perfect time to play the shots!!!! So you should be aware of the shot selection ,i.e,which shot to be played for which type of delivery!!!The timing factor is equally balanced for all(even the bowlers can play big shots with perfect timing).

Example: When you hit a ball to six(assume),if you the same type of shot but a mistimed one can find a bowler sometimes or can find a fielder in the inner circle!!!I tried this for Ricky Ponting in different matches!!!!


Note: Be Careful in playing a straight Six shot as it often finds a fielder in the circle!!!

So the more best your timing is the more better the results will be??

2) EASY BATTING


Well,as I said you need time for a perfect shot, you can bat easily in any wicket provided your timing is good.
Example:
a) I got 100 runs in 10 overs itself once and 19/6 once?So it all depends on your timing again!!!
b) Munaf Patel got three big sixes in Mcgrath?s over!!! I think u can understand from this that battin is easy provided your timing is good!!!



With the perfect timing you will enjoy the batting very well!!!

3) BOWLER?s BATTING

You can bat well with the bowlers as I have a stated the example of MunafPatel above!!! Some may think this as a week point because most of us don?t want the bowlers to play like a batsman and Some may think this as a plus point as there is uncertainity in ODIs!!! But cricket is cricket?.making runs whoever it is?.it counts!!!!

4) SWEEP SHOTS

Apart from the ordinary sweep shots which we play against the spinners, I found a interesting thing of sweeping of a fast bowlers!!!

We can sweep the fast bowlers with ease provided the ball has to pitched in certain length!!! You can use ordinar sweep shots for Yorkers to get singles!!! Also You can use sweep for a ball pitched in certain areas with a SIX HITTING BUTTON?.This clears the infield at ease and sometimes ends with a BIG SIX!!!

5) EDGES

I found some great edges while batting on a green wicket?but all of those were the mistimed ones?and went greatly to keeper and slips!!!

6) PITCH PARAMETERS


It?s the normal EA game?i.e, In green, more edges?.In hard, difficult to time?.In Normal?.Quite balanced between ball and bat!!!!

7) CPU?s ABILITY

Well,In this patch?CPU sometimes responds to our aggressive batting!!! i.e Sometimes bowling is changed immediately if you are too aggressive(normal bowling changes are from the 11th over)

In CPU BATTING, great aggressive approach!!!! It bats good and is difficult to take wickets!!!! So this should be a challenging feature of this patch!!!

WARNING: If you are a good lover of the cricket game, PLEASE DON?T USE LOW FULLTOSSES/IN SWINGING YORKERS to CPU because it completely misjudges the length and gets either bowled or LBW!!!! I know this is an EA bug and I found it in almost every patch I used!!!
Example: I got CPU allout for 10 with those inswinging Yorkers!!!

So overall, excluding this inswinging Yorkers, CPU?s approach is quite challenging!!!!

8) FIELDING

I think everyone is aware of EA?s silly miss fields!!! Its known that we can?t eliminate it but some of the patch makers have reduced it to some extent!!! SO THIS PATCH NEED IMPROVEMENT IN REDUING THE MISS FIELDS!!!!

SUMMARY

1) BATTING is made easier with good timing.
2) TIMING FACTOR plays a major role.
3) BOWLIN to CPU is a challenging one(excluding those Yorkers which I mentioned)
4) Batting with some STRATEGY of your own one will lead to a good match like a real game!!!(Like, Don?t try to hit boundaries always?etc?)
5) Different pitches requires different strategies.
6) Even Bowlers can bat provided they have good timing.


APPRECIATION

1) Timing factor takes the game close to reality
2) Rotating the strike is easy
3) Front foot Cover drives are good.

NEEDING IMPROVEMENT

1) Fielding bug can be reduced to some extent
2) CPU misjudges the Yorker length( Although it's an EA bug )
3) Legside single making shots needs some power.
4) Backfoot offside shot needs improvement.
5) Pull shot needs little improvement.
6) Sweep shots of fast bowlers shouldn't be allowed to play frequently.


CONCLUSION

Overall this patch is good for ODIs?Remember uncertainity has developed now a days in ODIs?.. So expect any thin might happen at any time in one day matches?So its good to use this patch in ODIs!!!!

MESSAGE TO EDDIE:

I know that how tough is the job of AI patch makers to create the AI patch and test it and produce the best results!!!! You have done a quite good job in designing this patch?But the thing needed is just try to bring the game close to reality?i.e for example Dravid,Prince should not hit huge sixes from the beginning itself?They should fire aggressively only after they gain certain confidence?So you need to work it out in this departmentm little bit more(My opininon)!!!!!
But as a overall,you have done a good job!!!!

Thanx.
Surendar.
 
Second official review-->

Reviewer: RoboRocks

AI Patch: Eddie's Patch V2

Rating: 5/10

Overall: Not much change from default AI



Batting

Strokes
There are only few modifications to the shots.
Front foot shot are least used, Balls of reasonable length need to use the back foot drives like (straight drive, cover drive, ondrive etc)
Disappointingly the slog shot haven't been changed.
If you chose the right shot and time it you will still perform a successful slog.
Plus tailenders can bat just as well as regular batsmen.

Edges
There are many edges in this patch.
I played a test and an ODI on batting friendly wickets and I only got 2 edges which were both in the test.
I even tried playing stupid shot to get and edge but didn't get one.

Bowling

Edges
Bowling is hard work with this patch on good batting pitches, there are not many edges to keeper or slips.

Effect on yorkers and bouncers
Yorkers and bouncers have no real effect unless the bowling conditons are good. In tests the batsmen defend/leave. In ODI's the batsmen look to slog out of the ground.

Effect on variation
This in my opinion is the ony thing on a good batting pitch that can trouble the batsmen is mixing up your variation but once the batsmen get in then its a plain sailing partnership until on plays a daft shot and edges to keeper and silp, so mixing up your variation is the only to get wickets my good bowling.

Computer AI
Batting
The AI is a bit weird, the CPU will defend the good balls then play a big shot which can sometimes can be mistimed. Improvement on that is needed. Which means that the batmen defend in the early going and when the run rate gets away, then try to even up with big shots.
Bowling
Bowlers lines and lengths are not different as before really
Fielding
Look at add-ons roster

Captaincy
The captaincy has changed as in the captain will not put a spinner on first change, he will use his third fast bowler. Part-Time bowlers will less used depending on the roster stats.
The captain will use fast bowlers mostly to do death bowling unless there are plenty of spinners in the team.

Add-ons

Roster
This is a pretty good roster, the attributes are more realistic whcih will make the kind of batting line-ups in real life. Fielding is better, not so many direct hits at the stumps.
This also separates front-line bowlers from part-time bowlers as well so you won't have Tendulkar bowling 34 overs in a test match.

Field settings
The fields could do with a little work, in ODI's your first field wouldn't be cover, extra cover, mid off, mid on, mid wicket, and there are no realistic aggressive fields in test matches either.

Autoplay
Due to the realistic roster, Autoplay is good too. If your not interesting in batting or bowling then this autoplay will set you up to a realistic situation depending the team you are playing/against.
The scores are the closest you can get to real life.

Improvements
1. Successful slog shots should only happen when a batsmen is in and should happen rarely for tailenders.

2. There should be a lot more edges going to slip, the batsmen can play any stroke and get it away and score easy runs.

3. Bowlers should have different lines and lengths, eg in my ODI I played the bowler would either over pitch of bowl back of a length on off stump.

4. In a test match you should have a fielding option of three slips and a gully I couldn't find that anywhere in your felid settings, plus you should have better ODI fields.

Summary
This patch has a lot of areas to improve, I like the add-ons but there is nothing much from a batting perpective that has changed.
Consider my suggestions and try to improve, you have a good patch don't give up on it, it just needs tinkering.


Thanks,
RoboRocks :onpc
 

Users who are viewing this thread

Top