hassanyasin1
Club Cricketer
- Joined
- Oct 29, 2011
- Online Cricket Games Owned
thanks loads frefort from everyone
gonna try it now
gonna try it now
Has anyone been able to workout how to increase the remaining budget when bidding on new players for the Australian 20/20 comp?? My players seem to increase alot and the other players seem to go for less money to the other sides
Just because you said love!
Download the DOB converter and the Artmoney table below. Find the DOB of the player you want to edit put it in the DOB converter you will get three numbers. Open up the table and search for "Sequence of Values", 4 for number of values, and integer as type; press ok. Next screen enter the three numbers from the DOB converter and 64 as the fourth number. After the search is done click on one of the memory addresses on the left and the top most address on the right and press ctrl + A. Now you can edit the players
Thanks to all those that did the work with the DOB converter and all. There are a lot more hexes that should be added to the table but I havent been able to find them if you do find them please post them as an artmoney table
Stupid Question but where can I download the DOB Converter from?
I tried using Artmoney & searching on the remaining value and those results didn't work. Next time I can try adding up all my current players value & add the remaining budget to get my budget and that might work.
As you say trial & error, can be frustrating though
Just because you said love!
Download the DOB converter and the Artmoney table below. Find the DOB of the player you want to edit put it in the DOB converter you will get three numbers. Open up the table and search for "Sequence of Values", 4 for number of values, and integer as type; press ok. Next screen enter the three numbers from the DOB converter and 64 as the fourth number. After the search is done click on one of the memory addresses on the left and the top most address on the right and press ctrl + A. Now you can edit the players
Thanks to all those that did the work with the DOB converter and all. There are a lot more hexes that should be added to the table but I havent been able to find them if you do find them please post them as an artmoney table
Thanks frefort..just one correction though. We need to press alt + A and not ctrl + A to populate the player's tables
Just because you said love!
Download the DOB converter and the Artmoney table below. Find the DOB of the player you want to edit put it in the DOB converter you will get three numbers. Open up the table and search for "Sequence of Values", 4 for number of values, and integer as type; press ok. Next screen enter the three numbers from the DOB converter and 64 as the fourth number. After the search is done click on one of the memory addresses on the left and the top most address on the right and press alt + A. Now you can edit the players
Thanks to all those that did the work with the DOB converter and all. There are a lot more hexes that should be added to the table but I havent been able to find them if you do find them please post them as an artmoney table
I have just been trying to do the above. Once you Press Alt+A are you meant to do anything after that? How do I change his DOB to something else?
Cheers,
Just a little input here. The value that I found for the player's salary is different from what I saw in the table in post #15 (Or maybe I misunderstood what was in the table). In any case the value at byte number 24 after the first DOB byte represents player's salary times two (as was in previous versions).
So if the salary is 50k, then the byte would be 100. I guess this is to cater for increments of 500, so 50,500 would be represented by 101.
There are three pointers at locations 100, 104 and 108 each 4 bytes long. These point to the players First Name, Last Name and Initials (absolutely sure that I mixed up the order there, but it's easy to figure out. I'll probably edit this post the next time I have a look there.)
Hope this helps somehow.
Edit: Btw I've noticed some errors in the DOB converter especially for players who have later DOBs. Don't think I'll get time to sort that out but there's an easier method of finding a player (so we can bypass the DOB converter).
I'm using Cheat Engine at the moment, so I'll try to get it working in ArtMoney and post it up when I get a chance.
Edit2: Ok I *think* I've found a/the base pointer. It's a 4-level pointer.
0075982C 0x08 0x2C 0xB0 0x14
Basically if you add this to Cheat Engine (or ArtMoney, or any other similar program, I guess) it'll show you the DOB codes of the currently selected player in the game. Just change the player and the DOB code would update automatically (so this removes the somewhat cumbersome of searching manually for a specific player). I initially intended to do a GUI as I did some time ago, but seeing that a lot of the values have changed, it'll probably be better to determine those first before making one.
Edit3: I've basically done the ArtMoney table for the stuff that I've found so far but before I release anything I need some info (from frefort, or anyone else). What do the values ContractTime, ContractValue1, ContractValue2 all the way to the end represent? Are you sure these addresses are correct? For example when I change the contract time for Ryan Sidebottom, from 26 to 52 nothing visible occurs. I'm guessing this is the contract time left in weeks, but I'm not sure.
Edit4: Injury length is correct btw. Also the Injury type is 4 bytes before the injury length. Still trying to verify some of the others.
Here's what I've done so far (attached). This table works with ArtMoney, not Cheat Engine. Simply load it in there, and open your player's profile. Btw I don't mean to hijack your thread (frefort) or anything, so if I'm overstepping the limits just let me know.
Edit5: Updated with Batting Ability (the second of the addresses provided by frefort seems to be the correct one). If anyone could test this (and doesn't mind messing up his game - which is very likely) please leave a reply.
Lol dont worry about hijacking the thread. I welcome any input, feedback, and the likes. Ive tested batting ability and it is the right address the only annoying thing is the value changes after about 2 weeks in-game. Have you tried using the pointer to the address function in cheat engine? that might yield some interesting results.