- Joined
- Apr 4, 2001
- Location
- Birmingham, England
- Online Cricket Games Owned
- Don Bradman Cricket 14 - Xbox 360
- Don Bradman Cricket 14 - Steam PC
Ok, first of all, I want to be clear that this isn’t about hacking the game so you can play an illegal version. To edit what I am about to suggest requires game in the first place and exporting the profile and settings files to usb for editing
NB – this is for Xbox game only – don’t know if same is possible for PS3 version
NB – so far, even though I know what settings to change, I cannot get them to work in game
To rip some text direct from MattW’s keyboard
“If you set up a usb stick as storage on the Xbox and save the game data on there, you can use Xbox 360 USB Storage Explorer (Xplorer) - Xtaf v44 (New) to access the roster files."
Using this utility results in 2 dat files being exported.
USER.DAT
USRSTAT.DAT
From my testing, I believe it’s the USER.DAT file that stores all player attributes. I believe this as I can change settings in USRSTAT.DAT file and nothing happens in game. However my current settings for sound, choice of camera, edited player names etc remain unaffected
If you try and change even one value in the USER.DAT file, then all settings revert back to default. I.e. player names, attributes, sound settings etc
So what values do I know about – well you need a hex editor and then open up USER.DAT
The player rosters are listed twice. As far as I can tell, the first set of roster players are the default ones that come with game. It’s the second set of roster files that save your changes that you make using in game player editor. So it’s this roster where licenced and unlicenced players should be changed
Look at word doc I have uploaded and I will get through the values I know about starting with field highlighted (Hex Address 6E442, value ‘01’) then working right then down across the page
‘01’ = Batting Hand (01 = right handed, 00 = left handed)
‘64’ = ‘Batting Judgement’ NB 64 is a hex value. I.e. (6*16) + (4 *1) = 100
‘05’ = ‘Placement Value’
‘64’ = ‘Running speed value’
‘64’ = ‘Strength Value’
‘64’ = ‘Timing Value’
‘64’ = ‘Bowling Accuracy’
‘06’ = Bowling Action
• 00 = Steyn bowling action
• 01 = Anderson bowling action
• 02 = Flintoff bowling action
• 05 = Collingwood bowling action
• 06 = Rashid bowling action
• 08 = Swann bowling action
• 09 = Vettori bowling action
‘00’ (4 spaces to right of last value) = Bowling Arm
• 00 = right handed
• 01 = left handed
’10’ = Bowling Cut value
‘3C’ = Inswing Value
‘45’ = Outswing Value
‘49’ = Pace Value
‘02’ = Bowling Style
• 00 = Fast
• 01 = Fast medium
• 02 = Leg spinner
• 03 = Medium
• 04 = Medium Fast
• 05 = Off Spinner
Next 10 values are to do with DOB. Onto next value after that
‘01’ = Ethnicity
• 00 = Black
• 01 = Asian
• 02 = White
‘42’ = Outfield Catching Value
‘42’ = Reflex Catching Value
‘53’ = Running speed value
‘05’ = Throwing accuracy value
‘53’ = Throwing distance value
There are some other obvious values for kit but I concentrated on the above
That’s the good news.
Bad news is that cannot get changes to be reflected in game. I exported working USER.DAT file to USB, then made one attribute change using in game editor and exported that USER.DAT file to USB also
Then did a text compare and found about 3 sections, as well as actual player attribute were changed. A header section then 2 other sections down list. I am assuming you have to know how to change these values correctly to ensure changes are made in game but at present I don’t know how
I also understand that even if I posted my USER.DAT and USRSTAT.DAT files they cannot be used on another 360 profile. If someone finds a way round that I will post mine
There you go then – will sticky thread for a while, but unless someone makes headway in next few weeks this thread will die a slow death down the forum pages
NB – this is for Xbox game only – don’t know if same is possible for PS3 version
NB – so far, even though I know what settings to change, I cannot get them to work in game
To rip some text direct from MattW’s keyboard
“If you set up a usb stick as storage on the Xbox and save the game data on there, you can use Xbox 360 USB Storage Explorer (Xplorer) - Xtaf v44 (New) to access the roster files."
Using this utility results in 2 dat files being exported.
USER.DAT
USRSTAT.DAT
From my testing, I believe it’s the USER.DAT file that stores all player attributes. I believe this as I can change settings in USRSTAT.DAT file and nothing happens in game. However my current settings for sound, choice of camera, edited player names etc remain unaffected
If you try and change even one value in the USER.DAT file, then all settings revert back to default. I.e. player names, attributes, sound settings etc
So what values do I know about – well you need a hex editor and then open up USER.DAT
The player rosters are listed twice. As far as I can tell, the first set of roster players are the default ones that come with game. It’s the second set of roster files that save your changes that you make using in game player editor. So it’s this roster where licenced and unlicenced players should be changed
Look at word doc I have uploaded and I will get through the values I know about starting with field highlighted (Hex Address 6E442, value ‘01’) then working right then down across the page
‘01’ = Batting Hand (01 = right handed, 00 = left handed)
‘64’ = ‘Batting Judgement’ NB 64 is a hex value. I.e. (6*16) + (4 *1) = 100
‘05’ = ‘Placement Value’
‘64’ = ‘Running speed value’
‘64’ = ‘Strength Value’
‘64’ = ‘Timing Value’
‘64’ = ‘Bowling Accuracy’
‘06’ = Bowling Action
• 00 = Steyn bowling action
• 01 = Anderson bowling action
• 02 = Flintoff bowling action
• 05 = Collingwood bowling action
• 06 = Rashid bowling action
• 08 = Swann bowling action
• 09 = Vettori bowling action
‘00’ (4 spaces to right of last value) = Bowling Arm
• 00 = right handed
• 01 = left handed
’10’ = Bowling Cut value
‘3C’ = Inswing Value
‘45’ = Outswing Value
‘49’ = Pace Value
‘02’ = Bowling Style
• 00 = Fast
• 01 = Fast medium
• 02 = Leg spinner
• 03 = Medium
• 04 = Medium Fast
• 05 = Off Spinner
Next 10 values are to do with DOB. Onto next value after that
‘01’ = Ethnicity
• 00 = Black
• 01 = Asian
• 02 = White
‘42’ = Outfield Catching Value
‘42’ = Reflex Catching Value
‘53’ = Running speed value
‘05’ = Throwing accuracy value
‘53’ = Throwing distance value
There are some other obvious values for kit but I concentrated on the above
That’s the good news.
Bad news is that cannot get changes to be reflected in game. I exported working USER.DAT file to USB, then made one attribute change using in game editor and exported that USER.DAT file to USB also
Then did a text compare and found about 3 sections, as well as actual player attribute were changed. A header section then 2 other sections down list. I am assuming you have to know how to change these values correctly to ensure changes are made in game but at present I don’t know how
I also understand that even if I posted my USER.DAT and USRSTAT.DAT files they cannot be used on another 360 profile. If someone finds a way round that I will post mine
There you go then – will sticky thread for a while, but unless someone makes headway in next few weeks this thread will die a slow death down the forum pages