Patch is out.
http://www.sigames.com/news.php?type=view&article_id=1297
Change list:
General
============
- Injured players will not get offered out on loan by parent clubs
- Human gets taken to the competition news screen on big events such as yearly award news items
- Ensured AI replaces overage captains promptly
- When Hearts play Hibs, both teams can now play in their first kits.
- Awards news no longer always refers to manager award winners and runners-up as having "nothing to choose between them"
- Stopped duplicate player appearing in Best Eleven if the same player is loaned twice by the club
- Stopped players being unahppy when an international captain is replaced following his retirement
- Fixed post match key man watch comments not mentioning player being injured/sent off/subbed etc
- Changed turkish regens to always be turkish by first nationality and have small chance of a specific second nationality
- Added new possible second nationalities for players born in England
- Tuned retirements of young players without a contract but part of the national squad
- Tweaked down grey player CA at the low end for non active teams
- Team records now processed for international friendlies.
- Stopped various Feeder links getting cancelled when they shouldn't be.
Interface
=========
- Can no longer choose American All Star teams when creating a tour in USA.
- In a network game, a user is now kept on a team screen if he was using it before the game was continued by another user. Before, the user was always forced to view a new screen.
- Removed code from U18 contract offer screen.
- Removed "Most Team Points" from Competition Summary screen for Cup Comps
- Changing to a saved team selection would sometimes not show players picked that were in the reserve or youth team.
- Fixed filter flickering on and off on the notes section when it was changed.
- "Information" section for clubs would sometimes showed a number instead of an informative string.
- Double clicking on the last word in an edit box wouldn't select the right text.
- Fixed some match colour clash problems.
- The selected row highlight doesn't disappear when changing player instructions outside a match.
- The advisor would sometimes be disabled by default.
- Fixed window not maximizing properly in large monitors.
- Calendar quick link did not work in some situation where the manager was an international manager.
- Calendar quick link button is now always available (regardless of if manager is unemployed or not).
- The advisor quick link button is now disabled if there are no advisors for the current screen, or if advisors are disabled.
- Fixed bottom half of the player comparison screen not being visible in some rare situations.
- The name of the saved game is correctly translated on the game status screen when changing languages and the game hasn't been saved for the first time yet.
- 'Return' and 'Enter' will complete wizard dialogs such as Start New Game and Add New Manager.
- The Player Search quick link button works if manager is international manager.
- Sorting the player history achievements list then selecting a different team/year now displays the correct details below.
- The player profile on the competition player stats section now displays the birth date and age rather than just the number (for age) without any text.
- Captain player reaction strings now show for non-first team squads.
Tactics
=======
- Double-clicking on a player on the tactics pitch that was substituted on now works (shows the player instructions).
- Goalkeeper "distribute to" instruction now works for players substituted on and doesn't always reset to "None".
- Player instruction "Swap position" works correctly with player substituted on during a match.
- Fixed various inconsistencies in the "Specific marking" drop-down menu.
- Paolo Maldini would always show up with a morale of "Unknown" during a match - this is fixed.
- Fixed "Swap position" of some players not always being updated correctly when swapping players around during a match.
- When using the squad list on "Tactics" to change player instructions, the default values for certain instructions were the first possible value rather than the normal default value.
- Player instructions or team instructions could sometimes be lost from the tactic when saving your team selection and restoring it.
- Player names on the match lineup pitch was sometimes obscured by the player behind (with certain formations).
- Fixed slight graphics glitch on the "remove" button on set piece taker panels (such as penalty takers).
- Text would overrun onto "Instructions" button if the name of the tactic was too long or if the team name was too long for the team instructions view.
- The arrow to close/open the mini-pitch on tactics during a match now has a larger catchment area.
Board Confidence
================
- Fixed issue whereby some loan signings wouldn't be judged on the confidence 'signings' section.
- Fixed issue where some loan signings were being judged on thier previous club's outings
Finances
========
- Tuned down the ticket prices for friendlies involving reserve/youth teams
- Adjusted non-player wage requests to consider current wages and not to ask for unnecessarily huge raises
- Adjusted the board limitations on the budget adjustments and made it easier for smaller teams to move smaller amounts between budgets
- Adjusted general finances in the German leagues
- Adjusted ticket prices, wages and general finances in the Turkish leagues
- Adjusted collective win bonuses for smaller competitions based on the competition prize money
- Adjusted financial conditions before deciding to build a new stadium
- Disabled the payment of club collective win bonuses to b-teams playing in active competitions
- Disabled the payment of club collective win bonuses for competitions between only 3 teams (some Italian cups)
- Fixed some sponsorships setup in the DB not showing up right at the start of the game
- Tighter board control on signing extra coaches beyond recommended limits
International Management
========================
- Improved AI international squad selection (fixes issues with not enough youngsters progressing at national level and older players winning too many caps)
- Fixed bug where if you were managing an international youth side and looked to organise a friendly with a national side, it would allow you to pick the full national team rather than the team at your equivalent level.
- Ensured players with an international retirement date set in the db retire from international football at the right time
- Stopped news about first game in charge for national managers when taking over a club side as well
- Fixed rare issue with players being declared 'dropped from squad' for their previous nation when they have since started playing for a different nation
Manager Interaction
===================
- Stop human being allowed to release comment referring to another manager's ability to get his team promoted when that team has already won promotion.
- Allowed manager to view PR text reasons on the player's profile.
News items
==========
- Fixed rare player_bio string where a player's total club appearances were mentioned incorrectly
- Fixed instance of news saying player signed new deal until January 1900.
- Fixed news item regarding AI manager watching a potential signing when he is already a future transfer/has signed a transfer deal already.
- Fixed missing headline on competition news panel if the game was won by a team as higher seed.
Player Unhappiness
==================
- Stopped players maoning for too long about competition for places when they are playing regular football.
Transfers
=========
- Adjusted checks for not allowing U18 players to transfer abroad.
- Fixed another issue todo with boards accepting offer which are a bit too low, behind the managers back.
- Stopped AI teams from poaching staff in the first couple of months of the game starting when transfer budgets have been disabled.
- Stopped being able to sign very elite players really cheaply due to their asking price wrapping and going negative.
- Fixed news item claiming the player's current club are favourites to sign him when receiving a bid for a player who has already been offered in a part exchange deal
- Loan transfer offers are now cancelled correctly at the end of the transfer deadline day.
- Fixed bug where cancelled transfers stayed in the transfer centre infinitely.
- U18 players can now be transfered between two EU based clubs again.
Scouting
========
- Fixed long pause when going to club scouting section after resigning from national job
Contracts
=========
- Ensured teams who are restricted to x amount of transfers in a single window, don't count contract renewals.
Competitions
============
- Adjusted the attendances in matches involving reserve/b/youth teams
- Adjusted the chances of foreign b-teams accepting friendlies due to great difference between parent club reputations
- Adjusted the general chances of foreign teams accepting friendlies
- Fixed news item sometimes incorrectly highlighting which players are in and out of continental squads
Asia
====
- Asian Champion League games no longer clash with international fixtures.
Argentina
=========
- Overall stage history is no longer recorded for the Premier Division.
- Added the correct Second Division schedule.
Australia
=========
- Corrected suspension in all Australian competitions.
Belgium
=======
- Belgium Cup no longer stops running when running the First Division only in view only mode.
- Teams can now name 7 subs on the bench in the Belgian Cup from the last 32 round.
- Added the correct schedule for the Belgian Second Division Promotion Play-off stage.
- Lierse are no longer automatically relegated in the first season.
Brazil
======
- Fixed incorrect Brazilian Third Division dates.
- Fixed teams set in the database being used for qualification to Copa Libertadores when you start in Dec/2006.
- Updated São Paulo State Championship Prize Money.
Bulgaria
========
- Fixed incorrect Bulgarian cup draw dates.
- Teams from correct regions are now promoted from lower divisions.
- Updated TV revenue for Bulgarian "B" Groups and improved tv game selection.
China
=====
- Fixed fixture clash on 7th June 2008 between the Chinese Super League and Asian World Cup qualifiers.
- Fixed wrong number of teams getting relegated from First Division in 2009 (should be 2 teams and not 1).
Croatia
=======
- Corrected the Croatian Cup schedule.
Denmark
=======
- Added the Cotonou agreement to Denmark.
- Non-EU U18 players age checked is based on the players birthday rather than on the start date of the Danish season.
England
=======
- Extra time now played in the Final of the Johnstone's Paint Trophy.
- Johnstone's Paint Trophy games now kick off at 1945.
- Added loan restrictions for the Blue Square North and South divisions.
- Removed the rule saying the match will go to a replay for cup replay games.
- Only two games are shown on tv for the first two rounds of the FA Cup.
- Added AFC Bournemouths and Luton Towns 10 point deduction.
- Made sure FC Hayes, Farnborogh and Solihull Moors can play in the FA Cup from the first season.
- Fixed fixture pile up the Blue Square Premier League in April 2012.
- All play-off games are televised for the Championship, League One, League Two and the Blue Square Premier divisions.
- 7 subs allowed for Premiership from 2008/09 season.
Europe
======
- Fixed incorrect Champions League, Uefa Cup, Quarter and Semi Final Draw date.
Finland
=======
- Finnish Cup final now played at Finnair Stadium.
France
======
- Seven subs can now be named in the French Cup for Ninth round onwards.
Germany
=======
- B teams no longer take part in the German Cup from the 2008/09 season onwards.
- B teams no longer can be promoted into the Second Division.
- Main teams and B teams no longer can be in the same division.
- Improved team allocation in the regional divisions.
- B teams can now be promoted from the regional divisions.
- Regional Division games no longer clash with the First round of the German Cup.
- Added seating capacity restrictions to the German Third Division.
- Restricted the number of B teams to 4 that can be promoted to the Third Division in the first season.
- Moved one game for TV in the German Third Division.
- Correct distribution of prize money in the German League Cup.
Greece
======
- Cypriot players are no longer classed as foreign in the Greek leagues.
- Can now register players from the 1st July again.
- Greek Cup winner always qualifies for EURO Cup.
- Fourth round of the Greek Cup no longer goes to a replay.
Holland
=======
- Stopped the European/Relegation play-off games from clashing with european fixtures.
Hong Kong
=========
- Reserve league match squads must have at least 5 players under 20.
- Hong Kong C now participate in Reserve League of Hong Kong.
Iceland
=======
- Fixed subsitution rules in the league cup and first division.
- Made sure the correct teams enter into the correct league cup after the league expansion.
- Correct teams play each other in the quarter finals of the Upper League Cup.
- Relaxed work permit rules.
- Season odds, pitch dimension selection and team win bonus news items are now generated.
Ireland
=======
- If a lower division team wins the Irish First division relegation playoff, it is now always promoted.
- Fixed Irish Champions Leaue representatives not featuring in the All Ireland Cup when Ireland is not active.
- Fixed number of Irish Premier Division rounds as from 2009, should be 4 and not 3.
Israel
======
- News item now reports you've qualified for the Quarter Final of the Premier Toto Cup after the group stage.
Italy
=====
- Worst team(s) in regular season now play at home first in Serie C playoffs.
- Improved range of neutral venues for Coppa Italia final.
Malaysia
========
- Malaysian players are not treated as foreign at DPMM.
- Added special transfer rules for Malaysia U19.
Portugal
========
- Bans now apply straight away in Portugues league competitions.
- Stopped the League Cup Final clashing with international games.
- Improved the TV games for the Bwin Liga.
Republic of Ireland
===================
- Fixed a crash in the Munster Senior Cup caused by a Munster team getting relegated from the Irish First Division.
Romania
=======
- Second League match squads should now have to contain two U19 players.
- Updated the initial TV revenue for First League teams.
- Added correct winter transfer window.
Russia
======
- Stopped fixture clash between the Russian Premier Division and the European Championship Qualifiers.
Scotland
========
- League Cup games no longer clash with European Championship Qualifiers.
South America
=============
- Lowest seeded team plays at home in the first leg of the Libertadores Final.
South Korea
===========
- Removed the foreign restriction rule for the All-star game.
Spain
=====
- Fixed bug where teams that promoted from 2nd Division (Liga BBVA) to 1st Division, don't play in the Spanish Cup.
- Fixed some issues where some senior players weren't being registered
Turkey
======
- Fixed some dates for the Super Cup and the Super League.
- Updated Super Cup venue.
- Fixed end of season loans in Turkey ending before last game of season.
- Premier Division clubs can now register a total of 8 foreign players (instead of 7 previously).
- Corrected Turkish Cup prize money.
- Premier Division now uses 6 foreign players in first 11 rule, 8 in full match squad.
- Premier Division teams must include at least one U23 player in their 18-man match day squad.
United States
=============
- MLS conference playoffs now play the right teams against each other.
- Fixed bug where some players were getting offered £60k a week.
- Long term injured players not now waived on squad registration dates.
Ukraine
=======
- Added new Ukrainian Cup format.
Uruguay
=======
- Corrected the First Division, Second Division and Liguilla schedules.
- Stopped inappropriate news item when you win the Opening Stage of the league.
World Club Championship
=======================
- Added extra time to all rounds except the Third Place play-off game.
- Suspensions are now used in the World Club Championship.
International
=============
- Stopped Macau from hosting international competitions.
- Fixed international news item saying an injured player would miss a game against the team he has just played against
- Fixed international assistant manager occasionally reporting opposing players unavailable when really they are available
- Increased USA chance of playing in the Copa America.
- Over 23 players can only player in the Olympics but not the qualifying games.
- Improved the teams selected to play in the U20 World Cup from Africa and Asia.
- Only one nation from a continent can be drawn into the same group in the U20 World Cup (except when a European nation is the host).
- Teams in the Asian Cup Qualifiers no longer select players whos clubs are playing in the Asian Champions League.
Match v639
==========
- Re-worked marking and closing down to address conflict between the two - defenders should now close down better when appropriate.
- Further improved team reactions to cleared set pieces.
- Reduced delay between foul and whistle.
- But...allowed more advantages when prudent.
- Improved set piece positioning for free kicks and some throws.
- Fixed keeper occasionally kicking off new match period.
- Fixed another example of player kicking off to no-one.
- AI teams now add "back arrow" to def mid position for one MC if needed.
- AI teams a little more reactive to opposition pace when setting D-line.
- Small tweak to ease overcautious AI use of mentality slider occasionally.
- Made players take longer to accelerate all the way to full speed.
- Made blatant offside’s get called a little quicker.
- Enhanced effect on flair of "creative freedom" slider slightly.
- Fixed bug that would stop full back overlapping run prematurely.
- Improved smoothness of dribbling slightly.
- Players now look to run into space with ball better.
- Stopped a few unrealistic examples of poor first touch.
- Allowed players to take more first time shots when appropriate eg rebounds.
- Improved attacking positioning for certain formations that use "side arrows" on attacking midfielders.
- Improved attacking position of central "in hole" player.
- Stopped certain illogical forward runs being made from deep.
- Defenders put tackles/clearances in more appropriately.
- Biased aerial challenges slightly more towards those with higher jumping.
- Slightly less fouls when jumping for the ball.
- Reduced keeper effectiveness on close in shots slightly.
- Low team blend now has more effect on mental attributes.
- Allow more quick free kicks to be taken.
- Improved ball receiver AI slightly.
- Defenders caught wrong side of ball try to get back faster.
- Fixed defenders pushing up to edge of area when should be dealing with ball player.
- Improved player ability to deflect shots/crosses.
- Fixed defenders coming across and heading ball that team mate had covered.
- Tweaked decision making for ball player.
- Improved finishing for "bread and butter" chances.
- Improved accuracy of "bread and butter" passes.
- Further tweak to keeper kicking distance.
- Headers from descending balls now more likely to be looping in nature.
- Improved kicked clearance direction from defenders.
- Improved "subdued" goal celebration where scorer used to move a bit then stop still.
- Ball shadow slightly less pronounced in FM.
Match v640
==========
- Improved referee ability to try to "play the advantage".
- Fixed anomaly causing further problems with kick offs.
- Fixed AI subs when keeper sent off that could cause 2 goalies to be present.
- Another tweak to AI mentality setting.
- Made AI teams try to exploit 3 at the back without wingbacks by getting ball wide more.
- Improved positions at goal kicks.
- Improved corners sent to player lurking outside area.
- Improved use of channels to pass into and move into.
- Made first touch a little more realistic.
- Made players even more willing to run with ball into space when possible.
- And more likely to shoot in good positions.
- And more likely to cross in good positions.
- And more likely to turn before hoofing ball clear when necessary.
- Power shots more likely to go too high.
- Improved player perception of potential interceptions on pass.
- Improved direction of "flick on" headers.
- Improved code that decides whether player should pass ball around and keep possession based on directness, time wasting etc.
- Made "tackle clearances" more realistic in terms of distance and direction.
- Fixed anomaly that allowed potential clearance towards own goal when very close to it.
- Reduced instances of players dribbling ball out of play.
- Keepers more likely to follow distribution instructions.
- Keepers more effective on long shots.
- Fixed rare occurrence of keeper not taking up position for penalty kick.
- Improve defender marking on ball player running at pace with ball.
- Made players less likely to leave tactical shape to mark opponents when ball and player not in danger area.
Match v641
==========
- Fixed crash that occurs after player about to kick off gets a red card.
Match v642
==========
- Made sure free kick isn’t called back after advantage has been played for a sensible amount of time.
- Fix to stop players continuing to swap when option removed in tactical change during match.
- Fixed bug where slight injury isn’t reported when watching match in "commentary only" ( FM only ).
- Improved variety of assistant manager team talk suggestions.
- Made sure offside always called when player shoots for goal and has team mate standing well offside in ball path.
- Slight tweak to player match ratings to give them more range.
- Improved player run with ball AI.
- Improved full backs overlapping, and made their teammates more likely to try to pass to them.
- Further change to closing down code, as initial fix wasn’t quite coded correctly.
- Made players clear ball quicker under real pressure.
- Fixed bug where defenders might pass up obvious interception opportunities.
- Stopped players moving back into onside positions at unrealistically fast speed.
- Reduced pointless off ball runs that just made it harder for team mates.
- Fixed anomaly from pass vs interceptions decision making in 640.
Match v643
==========
- Fixed central defenders sometimes using closing down rather than marking against pace.
- Stopped AI managers playing too negatively when losing due to their sitting back attribute.
- Fixed interceptions not being recorded properly in match stats.
- Made defenders clear ball when under pressure in own area and ball bouncing at awkward height.
- Improved player decisions on when to tackle when up against player running with ball.
- Improved short throw ins slightly in terms of direction and speed.
- Made players a little more willing to shoot first time.
Match v644
==========
- Fixed match score divergence.
Match v645
==========
- Fixed advantage not being always played when fouled player gets clear of his assailant.
- Further tweak to closing down logic, to make it slightly more accurate vs slider descriptions.
- Made players work harder to get back to opponents who have gone beyond them.
- Fixed extremes of players not reacting for ages to ongoing play.
- Tweaked player choice of opponent to mark to include tactical position more.
- Improved direction of facing for defenders marking attackers in open play.
- Fixed bug in defensive line pushing to edge of area for team defending left end of pitch.
- Improved direction of defender who is chasing down attacker who is running with ball and has got ahead of him.
- Slight improvements to players decisions on whether to clear ball under pressure.
- Tweaked up pass accuracy a bit, especially when under no pressure.
- Made lesser players limit pace on pass to increase accuracy ( subject to decisions test ).
- Changed pass risk assessment to reflect mentality setting and flair a little more.
- Less hoofs up field to no-one when under no pressure, unless time wasting.
- Made players cross more willingly and also earlier when possible depending on instructions.
- More shots when in obvious good positions.
- Players with decent decision making less likely to dribble into trouble.
- Players more likely to get ball onto best foot.
- Improved first touch a little.
- Fixed bug where player sometimes moves really slowly with ball for ages.
- Made it harder to cut back ball dramatically when running down wing at pace.
- Improved logic of bias towards pass focus instruction when assessing passes.
- Improved off ball movement slightly.
- Stopped target men moving into channel so often when getting long balls to head.
- Players come to loose balls more aggressively, and try to intercept earlier in own danger zone.
- Attacking players also more likely to follow up on shots.
- Made keepers less likely to let ball go narrowly wide of post, unless extreme time wasting.
- Improved direction of keeper kicking.
- Less fouls when going for headers.
- Further tweak to make more early shots when under pressure or in good position.
- Made some headers on goal slightly less powerful.
- Stopped first time shots coming in from ridiculous positions.
- Made players come shorter at throws when thrower struggling for options.
- When player is selected to come to collect from keeper he comes deeper.
- Stopped one man walls on free kicks taken by keeper in deep position.
- Fixed possibility of play getting stuck when player with ball goes down injured.
- Tweaked player ratings back halfway towards pre v642 levels.
Match v646
==========
- Reduced shot accuracy slightly.
- Stopped players dropping deep to mark opponents instead of hold
Match v646
==========
- Reduced shot accuracy slightly.
- Stopped players dropping deep to mark opponents instead of holding defensive line for an easy offside.
- Fixed bug where player may not react to short pass from keeper.
- Reduced players dallying on ball when being closed down.
- Made keepers more likely to clear lines from back passes.
- Players get back to kick off position quicker after celebrating goal.
Match v647
==========
- Assistant managers now always give a team talk recommendation when asked.
- AI now take comebacks from 2 or 3 down into account when deciding team talks.
- Players also take comebacks into account when reacting to team talks.
- Stopped centre halves getting dragged out of position too easily when NOT first man behind ball.
- Slight reduction on lengths of goal kicks.
- Keepers now more willing to come to collect such long balls into their own area.
- Further improved defender direction facing when marking non ball player.
- Fixed issue with defenders dithering over whether to continue marking player with ball.
- Further fix re confusion between closing down ball player and marking him from a strategic position.
- Fixed further instance of players taking ridiculous first time shots.
- Fixed rare occurrence of players controlling ball and moving a few yards with it stuck to their foot.
- Fixed bug where player who wins aerial challenge always recovers quicker than the player who lost out.
- Fixed bug where defenders would occasionally get skinned by opponent due to problem in code rather than lack of ability.
- Fixed bug where keepers occasionally miss saves for no reason.
- Tweaked number of shots going over bar.
Match v648
==========
- Fixed bug where assistant team talk suggestions may be illogical after a win
Match v649
==========
- Fixed rare bug where keeper may needlessly miss opportunity to save shot
- Improved decision between pass and run depending on player instruction, player tendency and situation
- Made wide players get into the box quicker when ball on opposite side
- Tweaked average ratings for attacking wide men
- Stopped distribution defender coming way too deep to pick up ball at goal kicks
- Put a harsher workrate test on tracking back to challenge player already under pressure
- Fixed bug where defenders take up identical positions when "doubling up" on attacker
- Off ball runs from behind ball now done at higher speed
- Fixed unrealistically slow kicked clearances
- Fixed advantage being played then play called back a few seconds later
- Fixed bug where one player kicks off with no team mate next to him
- Slightly toned down effect on ball physics of muddy/wet pitches
- Stopped ball that lands on top of net dropping to zero height and making it look like it should be a goal
- Stopped AI managers in FML changing mentality during match
- And reduced substitutions by AI managers in FML
- Fixed players at low levels of football occasionally playing to a stupidly poor standard
- Toned down defenders occasionally being drawn too far out from defensive line to close down players
- Stopped strikers trying unrealistic first time shots when very wide or through on goal
- Slight improvement on first touch and time taken to react after receiving ball
- Improved likelyhood of attackers "lunging" in to ball running across face of goal
- Improved positioning of players coming to offer options to throw in taker
- Tweaked marking positioning and facing direction slightly further
- Improved shooting accuracy for easier chances
- Slight reduction in number of "power shots"
- Improved near post flick ons at corners
Match v650
===========
- Stopped kick off being taken before all players close to their starting positions
- Fixed bug from v640 that stopped keeper retrieving ball from own net after goal
- Fixed possibility of negative teamtalk reaction from player when team praised after positive result
- Reduced strikers taking up wide position and inhibiting the wide midfielder's movement
- Stopped players taking heavy morale hit after defeat that breaks excellent result sequence
- Made composed defenders turn on ball before clearing if possible
- Pushed central midfielders slightly forward when ball wide
- Fixed "attack near/far post" at corners
- Fixed poor marking at free kicks close to corner
- Stopped receiver taking control of ball needlessly early
- And fixed new bug where receiver dallies on taking control of ball
- Made keeper offer back pass option more willingly
- More tweaks to improve goalie positioning and reactions
- Fixed bug that allows centre halves to go for same ball without failing decision test
- Made players with tackle easy set stand off more rather than make tackle
- Players more willing to make themselves available for simple pass
- Improved marking facing further
- Stopped player dallying when passed ball from kick off
- Improved keeper response to distribution instructions further
- Fixed potential for defenders to score own goal when picking up loose ball on own goal line but facing own goal
- Fixed referee penalising player for foul when not close enough to opponent who takes a dive
- Fixed very low condition players not being subbed with knock ons that can mean sent off keeper not replaced
- Upped midfielder match ratings a tad
Match v651
===========
- Improved rating of goals for awards/FML
- Fixed half time keeper sub coming on at wrong end
- Fixed wing back being reported as playing at full back after match
- Tweaked number of fouls up as it has been dropping
- Reduced effectiveness of headers slightly
- Reduced pass completion slightly
- Fixed corner delivery instructions being ignored
- Improved penalty scoring rate
- Reduced use of tall target man for less direct style managers
Match v652
===========
- Fixed rare crash when player heads ball at goal
- Stopped AI managers giving out run with ball instruction to unsuitable players
- Improved attacking positioning and delivery at free kicks near opp goal
- First set of optimisations to reduce recent slowdown
Match v653
===========
- Optimised match engine code to improve speed by around 20%
- Fixed bug where strikers can play too close together in unusual formations
- Fixed some run of the mill goals being given very high award ratings
- Raised number of fouls to more in line with real world data
- Raised number of penalties and their conversion rate in line with real world data
- Fixed ball stopping unrealistically quickly on some low passes/shots
- Improved player judgement of interception possibilities
- Improved closing down AI yet again, now more aggressive but less unneccesary "doubling up"
- Made player recovery time after going to ground more realistic
- Players now clear instead of tackle if it is feasible
- Fixed some unrealistic instances of poor first touch
- Players lunge in for loose balls near opposition goal more realistically
- Defenders now more effective against attackers running at them
- Defenders now slightly more aware of their dangerman's position when "marking space"
- Fixed some strange positioning at free kicks inside defending penalty area
- Players with long shots set to often, or with long shots PPM, now more willing to do so in good positions subject to morale
Match v654
===========
- Fixed players ignoring passes due to bug in optimisation
- Fixed players sometimes clearing ball instead of converting simple chance
- Pushed D-line up a tiny bit to reduce defensive teams ability to pass ball around and dominate possession
Match v655
===========
- Reduced no of dangerous challenges
- Reduced no of professional fouls
- Fixed player teleporting bug ( from v653 )
- Fixed bug where defenders stand off and allow players to run through defensive line too easily
- Improved player finishing when clean through
- Fixed play being called back after advantage played and shot taken
- Fixed obscure crash
Match v656
===========
- Stopped players being tripped by opponents but carrying on running with the ball regardless
- Stopped defenders running towards own goal after ball has long gone out for goal kick
- AI teams slightly more careful with width and depth when using defensive mentality
- Improved home advantage slightly in FML
- Improved tracking of opposition players by their opposite number in formations
- Stopped commentary referring to easy chances being missed when they clearly arent easy
- Improved accuracy of lunges at loose ball towards goal
- Stopped ridiculously innacurate near post headers at goal from corners
- Made defensive line drop back to correct place quicker when defending
- Reduced keeper effectiveness slightly
- Made players look to get ball on best foot more often when bearing down on goal
- Improved likelyhood of player trying to round keeper when one on one with him
- Improved positioning of player marking wingers who have ball
- Improved defender reaction to rebounds
- Made players make pass back more often when under pressure facing own goal
- Tweaked number of long shots
- Stopped counter attack flag being set too easily when team wins ball - which had impact on effects of defensive team mentality
- Fixed keepers changing ends too slowly at extra time half time
- Fixed anomalies in clip rating scores in FML
Match v657
===========
- Fix to marking of ball player that should improve defending potential one on one situations
- Jumping influence over ariel duel winner increased
Match v658
===========
- Stopped advantage being played in favour of player on floor
- Jumping influence over ariel duel winner tweaked
- Further improved marking of player with ball
- Tweaked marking of other players
- Made players stay with opponent for longer when set piece is taken rather than move to default tactical position and leave them free
- Made subs more or less likely for AI teams depending on team performance vs expected result
- Fixed bug where injured player sometimes wasnt replaced by AI
- Fixed bug where 10 man AI teams would stick with uneven formation
- Adjusted offside rule to follow new "interfering with play" rules more strictly
- Improved midfielder tracking of opposite opponents by taking more account of forward or back arrows
- Reduced instances of midfielders being caught in possession after dallying on ball in own half
- Stopped both fullbacks bombing forward when not set to make forward runs often
- Made defensive line drop back a bit quicker still, to desired position when team defending
- Improved interception AI a bit
- Made team mate stand with free kick taker at indirect free kick in shooting position
- Improved player reactions to loose balls in area
- Reduced number of long shots from players with it set to "never"
- Tweaked finishing further according to ease of chance
- Made type of corner delivery vary more when set to "mixed"
Match v659
===========
- Tweaked AI manager expectation of result a bit
- Tweaked AI use of run with ball player slider
- Tweaked AI use of forward run player slider
- Improved individual player tracking of their opposite number in formation
- Made decisive players less likely to get caught in possession
- Made defensive line movement work somewhere in between versions 655 and 658
- Improved marking at corner kicks
- Made central defenders more likely to shift and cover full backs when required
- Stopped defenders backing too far off opponents who are running at defence with ball
- Stopped corners being sent to edge of area when no team mate standing there
- Reduced through balls that are too easy for covering defenders to intercept
- Made teams defend slightly wider so as to cover danger from wings better
Match v660
===========
- Improved defender positioning when marking opponents on or off ball
- Stopped bug that saw AI teams set counter attacking option to on in FML regardless of original human tactic setting
- Tweaked effect of red cards on motivation of both teams
- Tweaked effect of scoreline on motivation of both teams
- Stopped full backs defaulting to marking strikers when up against narrow formations
- Reduced defenders getting dragged out of formation too easily against one striker formations
- Tactics that have players with arrows pointing on top of other players ( or other player's runs ) now have those arrows nulled by the match engine
Match v661
===========
- Activated missing tactical instructions in FML matches
- Made playing out of position affect player performance more
- Tweaked default marking player for defenders when formations arent "like for like"
- Further tweak to defender marking positioning against off ball opponents
- Made specific man marking tighter to chosen opponent when ball not near goal
- Made full backs tuck in more when defending against narrow formations
- Tweaked keepers up a tiny bit
- Fixed some legal tactic arrows being disabled in v660
- Made players less likely to prioritise holding defensive line over marking player in dangerous area
Match v662
===========
- Fixed injury time being extended too easily
- Improved positioning for free kicks around the corner of opponents area
- Spread attacking players around a bit more at corners
- Improved marking at corners to account more for "mark tall/small player" instruction
- Improved position of player standing with taker at free kicks
- Fixed instance of match not kicking off after goal
- Fixed bug where player is fouled but carries on running and then play gets pulled back with no advantage played
- Tweaked AI mentality slider ( applies to FM 8.0.2 only )
- Tweaked assistant manager team talk suggestions ( FM 8.0.2 only )
- Improved AI use of back arrows for one defensive midfielder in 442 formation ( FM 8.0.2 only )
- Improved AI use of opposition specific instructions ( FM 8.0.2 only )
- Improved default player to mark for each player according to formations
- Fixed bug where referee can "teleport" after a goal
- Reworked effect of "creative freedom" slider on player flair attribute
- Made AI teams sub very tired players earlier
- Fixed run past opponent being counted and reported in comms when defender too far away to think about a challenge
- Fixed some instances of players running ball out of play needlessly
- Fixed some instances of player being clean through and shooting first time unneccesarily
- Improved direction of shot when player lunges in on ball close in
- Made full backs stay back more often depending on forward run slider or team mentality slider being very defensive
- Stopped marginal offsides being called when ball has been touched since original pass was made
- Fixed bug where keeper doesnt react properly to slow or still ball and lets attackers in
- Stopped too many players going for same ball when corner swung into far post
- Improved positioning of closing down player when he finds himself being caught wrong side of opponent
- When keeper way out of position defenders now close down ball player immediately
- Fixed bug where keeper picks up ball then clears wildly as if under lots of pressure
- Toned down finishing a tad when chance not clear cut
- Improved trajectory of free kicks on goal
- Toned down length of keeper kicks from hand
- Made players play more back passes when under pressure
- Improved near post flick on from corners/crosses
Match v663
===========
- Fixed v662 bug where players stop in their tracks and let ball player go
- Tweaked AI mentality slider ( applies to FM 8.0.2 only )
- Tweaked effect of consistency attribute a little ( a few more off days )
- Fixed bug where defenders may commit foul in area when ball nowhere near
- Fixed v662 bug where player marking ball player sometimes drops off suddenly and illogically
- Tried to eradicate more instances of players stopping on ball and being caught in possession
- Reduced ability of players to change direction with ball at high speed
- Stopped team all out attack setting overriding goalie mentality and sending him forward for corners late on
- Made players move towards ball that is theirs for the taking ( broken in 661 )
- Fixed bug where player set to man mark specific player would drop way deeper than his defensive line
- Made attacking teams a little more adventurous with passing in safe areas
- Reduced instances of refs giving fouls mistakenly when player clearly gets the ball
- Tweaked keeper ratings down a little
Match v664
===========
- Tweaked AI mentality slider ( applies to FM 8.0.2 only )
- Fixed illogical assistant teamtalk suggestions to individual players ( applies to FM 8.0.2 only )
- Reduced slightly effect of scoreline on match ratings
- Tightened up marking at both set pieces and open play
- Also improved defensive tracking of lone strikers
- Made players more likely to close down when opponents try to play keep ball
- Improved execution of short free kicks to player standing next to taker
- Stopped players taking unrealistic first time shots when ball played in to them fast and in same direction of goal
- Reduced ability of players to "stop dead" when picking up ball at pace
- Tweaked defensive line slightly
- Attackers without high mentality setting now defend a bit deeper
- Tweaked on ball decision making to try to reduce players caught in possession too easily
- Reduced pointless long shots on weaker foot
- Fixed over-long keeper kicks
- Made players help out team-mate on ball more readily
- Fixed players leaving post for no reason as corner swung in
- Reduced condition drop slightly ( aimed mainly at midfielders )
- Increased hit on attributes caused by low condition
- Fixed rare score divergence between platforms
- Improved goalie position when narrowing the angle on attacker
- Made AI ( FM 8.0.2 only ) use man marking on players who dominate possession
Match v665
===========
- Fixed bug where keeper can fail to control back pass and slice clearance to opponent for no logical reason
- Fixed bug where defender can run ball into own goal instead of making clearance
- Increased no of fouls, cards and penalties back towards v663 level
- Fixed bug where marking at set pieces is too static and sometimes loose
- Fixed corner taker ignoring instructions on where to place corners
- Fixed freakishly long clearances from deep positions
- Reduced careless passes across own area at lower levels
- Stopped defenders stepping out to close down midfielder prematurely
Data Editor
===========
- Updated award editing to support new award fields.
- Fixed problem with cursor in number fields on Mac.
- Fixed some club records not getting saved properly.