? for ravi,tutsi,radaga,or any tweaker

potter

School Cricketer
Joined
Dec 9, 2002
Location
Albany W.A.
Online Cricket Games Owned
I have a few ? reg changing things within the game 1- can anyone tell me on the stroke prob in the pacing files which shots are what i think there are14 agg shots ? 2-edges i can tweak the edges but iget the edges the cpu never seems to get any? 3-can i set the pacing files to 6 runs an over? 4- any way to make the cpu a bit more agg against spinners? I have played with all the patches and have used bits and pieces out of all of them,allso i have tweaked things for myself,but these things i have asked are giving me a bit of grief.Any help greatly app !!!!;)
 
well.......

try the latest version of patches available coz they offer better gameplay.

we make patches which provide the best and the most realistic gameplay.

the cpu aggressiveness depends up to which team it belongs to. like AUS,ENG are weak against spinners. i've seen this with my patch....whereas SRI,IND,PAK play spinners well.
 
Cheers i have got most of the game to suit at the moment,i hadnt noticed the diff in teams against spinners but your prob right,i have cut a lot of the six shots out of mine to cut down on soft outs a lot of the six shots go along the ground,so i have to rely on edges lbs and bowled to get batsmen out,bit of a challenge,there are still the odd six,and the odd catch in the outfield.I was wondering if there is any way to get the cpu to when fielding to only throw to the keeper i think it would cut out a few of the runouts?
 
Originally posted by potter
I was wondering if there is any way to get the cpu to when fielding to only throw to the keeper i think it would cut out a few of the runouts?

I don't think it's possible.
 
If u r interested in making patches to suit your requirements,dload the file i have uploaded which gives u a description of all possible config editor values.
 
I have done all this what i need to know really is the pacing files values, does anyone know which shots they represent,i would like to change some of them but i have to change them all to get onethe way i want it,im being lazy really because if no one can tell me i will have to go through andcheck them 1 by 1 slow process.
 
Maybe this will help::

look at the following

StrokeProb 0 1 2
Def 18980
Mod 41896
Agg 12980
Six 8292

"StrokeProb 0 1 2"

"0" = the innings being played. 0 = 1st innings, 1 = 2nd innings

"1" = the progress of the innings. The values go from 0 to 6. I.e there are 7 phases to each innings. 0 = start of the innings, 6 = the end of the innings, with 1-5 being the phases inbetween

"2"= batsman type. 0 = aggressive, 1 = moderate, 2 = defensive


So the example above "StrokeProb 0 1 2, would mean

Cpu is batting 1st, its early in the innings, overs 7-14 approx and its a defensive batsman playing the shot. The values next to Def, Mod, Agg, Six determine the likelihood of what type of shot will be played. In the above example a moderate type stroke file is most likely to be selected.

So setting all StrokeProbs to have high defensive values only would mean cpu bats defensively all the way through the innings etc. The match situation doesn't come into it.
 
Or maybe this::::

Below follows brief explanations of what each value is referring to.

E.g.
StrokeAttributes

Type Moderate
EdgeModifier 50
EdgeModifier6 12
Difficulty 19548 Reward 23729
Difficulty6 45824 Reward6 52928
EdgeProb 5008 EdgeProb6 4160
BowlerTypes 15
BallStumps 1
BallBatsman 0
BallLength 2

Mode Normal KeyFrame 0
Frame 28
Vertical 95709568
Direction 43170173 DirectionArea 23570494
Power 1553207 PowerArea 516947




Type Moderate
Used for Cpu shot selection - as each ball is bowled the program decide if either a defensive/moderate/aggressive shot is to be played. Then depending also on the values stored in ballstumps,ballbatsman & ballength, a stroke file is selected.


EdgeModifier 12
EdgeModifier6 12
In my opinion the main values used to determine how likely an edge is to occur when playing this stroke. The higher the values the more likely there is to be an edge. However edge probability also is dependant on settings in the config file. (I.e BatWindowIdealSize and BatEdgeAverage etc)
EdgeModifier6 naturally refers to a Power Boost (6 Hit) shot being played, where as EdgeModifier refers to a normal powered stroke.


Difficulty 19548 Reward 23729
Difficulty6 45824 Reward6 52928
Difficulty(6) refers to how hard it will be to time a stroke correctly (keyframes - to be explained later). The lower the value the easier it is to perfectly time shots.
Reward(6) - Used for Cpu shot selection. As well as Type and Ball(stumps, batsman and length), the Reward value determines how likely a stroke is to be played in any given situation, The higher the value, the more likle the stroke is to be used.


EdgeProb 5008 EdgeProb6 4160
Like with EdgeModifier(6) values explained above, this helps determine the liklihood of an edge occuring using this shot. The higher the value the more likely and edge will occur. In my experience this value is not as important as the EdgeModifier one.


BowlerTypes 15
Used for Cpu Shot selection
15 = shot to be played against all bowler types
14 = shot to be played against all bowler types (?)
9 = shot to be played against medium, med/fast and fast bowlers
6 = shot to be played against spinners only


BallStumps 1
BallBatsman 0
BallLength 2
Used for Cpu shot selection. This part in itself would take chapters to write to explain properly. Therefore here I will explain briefly how each values helps determine which stroke is selected depending on where the ball pitches

BallStumps
0 = ball missing leg stump
1 = ball missing off stump
2 = ball hitting stumps
3 = ball hitting anywhere

BallBatsman
0 = batsman to leg side of ball when playing stroke
1 = batsman to off side of ball when playing stroke
2 = batsman in line with ball when playing stroke
3 = batsman standing anywhere when playing stroke

BallLength
0 = ball pitching half way down the pitch (I.e. short pitched delivery)
1 = ball pitching on a good length (& just short of a good length)
2 = ball pitching right upto the batsman (full length, half volley, yorker)
3 = In my experience this is similar to 2, but more liklihood of this stroke being played.
4 = New value in C2004. Ravi may disagree(?), but I think it refers to any ball pitching outside off stump ?
5 = New value in C2004. Ravi may disagree(?), but I think it refers to any ball pitching outside leg stump ?

So in the example above
BallStumps 1
BallBatsman 0
BallLength 2

This refers to a ball missing off stump, the batsman standing to the leg side of the ball and the ball is pitched up (Cover drive)


Mode Normal KeyFrame 0
Mode = Normal. This is used if this stroke has been selected for a normal powered shot
Mode = 6 Hit. This is used if this stroke has been selected for a Powered (6 Hit) shot


Timing of stroke determines which of the keyframes is used

keyframe 0 very late timing
keyfame 1 late timing
keyframe 2 perfect timing
keyframe 3 early timing
keyframe 4 very early timing


Frame 28
This determine how fast the shot animation is used - the higher the value the quicker the animation. Best left alone


Vertical 95709568
This value determines how high the ball goes off the bat.The higher the value, the lower the trajectory. For guidance :
100000000 - 110000000 = heights used for slip catching.
130000000 - 150000000 = shots to travel along the ground


Direction 43170173
This value determines the direction of the stroke. Search the BLC forums or the BLC downloads and look for Shailesh's stroke direction wheel which gives explanations as to which directions the values refer to.


DirectionArea 23570494
Each shot has its own direction. However it would be boring if each stroke always went in the same direction, hence this value. The higher the value the more liklihood of the shot going to the left/right of the pre determined direction set in the Direction value.


Power 1553207
Determines the power of a stroke. By definition keyframe 2 (perfect timing) should always have the highest power values. For guidance:
Power 2500000 - 3000000 usually good enough to hit the boundaries.


PowerArea 516947
Like direction, it would be boring if each stroke was always hit with the same power. The higher this value the greater the power variation from the Power value set.
E.g if Power set to 2500000 (good power) and PowerArea = 700000, then high chance of this shot being hit with super power (eg Power 3000000) and high chance also of this shot being hit with low power (eg Power 1500000). If PowerArea for this shot was set to 1000000, then low chance of any variation of the shot being hit with anything other than 2500000 power.

For guidance:
PowerArea 6000000 = good variation of Power Ranges
PowerArea 9999999 = high variation of Power Ranges
PowerArea 1000000 = low variation of Power Ranges
 
Cheers for that Pat, the stroke prob was what i was after,i had the rest down pat [scuse pun], i can get on with the pacing files now.By the way does the run rate figures up top have any bearing on the pacing,if you look at the diff overs ie 50-45-20-10 they all have diff rates????
 
If you're gonna directly copy zim's tutorial at least give credit
 
i agree with u brad.

and potter the defination of "strokeprob" has also been already given by zim.

only if u would have searched the forum.
 
I tried searching the forum and got a mish mash of crap,surely its better just to ask the ?,as for credit i know whos tut it is and i do app it,im sure pat would feel the same way but it just slipped his mind,sometimes these things happen when you are eager to help someone,so maybe pat should get some credit for that too.
 
I tried searching the forum and got a mish mash of crap,surely its better just to ask the ?,as for credit i know whos tut it is and i do app it,im sure pat would feel the same way but it just slipped his mind,sometimes these things happen when you are eager to help someone,so maybe pat should get some credit for that too.

Well when I searched for the tutorial to verify that it was just a copy and paste it took me about a minute to find- not too hard.
 
Well i dont have a minute to spare, or maybe im not using the search set up properly,which is prob the case,anyway i got a result thats the main thing,another ? the advance shots where are they hidden,mainly advance cover drive and advance sq dve,any clues.Oh dont take this personal but the eagles are crap,they keep costing me money,i thought they would be one of the top 5 teams this year.Sampi is a star......
 
Ofcourse i forgot to give zim his due.Sorry dude(s).I just wanted to help potter out as soon as possible.Coz when i asked for help regarding config editor values,nobody came up.Everyone just said "Search the forums".I dint want this to happen to potter.
 

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