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Then hurry up! You're a staff member now undertaking a PC-sanctioned project, so you have some form of responsibility to complete it at some stage between now and the end of the world (when those miniature big bangs happen in the hadron collider thing). So get to work eventually!

:)
It'll be done by the end of the world.
 
Well the next season will last 10 rounds plus finals, so how does February-March 2009 sound? Any chance it could be done by then for our 2009 season?
 
Well the next season will last 10 rounds plus finals, so how does February-March 2009 sound? Any chance it could be done by then for our 2009 season?
Maybe... :D

It could probably be done in 2 weeks if there was a nice cash prize waiting at the end. :)
 
Why do you guys need a database for this?
CrickSim has nothing like that.
 
Why do you guys need a database for this?
CrickSim has nothing like that.
Cricsim does have a database--it is just not in a standardized database format (or maybe it is, I don't know). How do you suppose it retains information about player names and averages? It uses a database in a file.

We would be doing a similar thing if we used SQLite, since that is essentially a database in a file, except that it allows us to use the powerful SQL language, instead of just file I/O operations.
 
What's the status, is it underway or are you still discussing things? I suggest contacting everyone to make sure they're working.
 
No one's working sadly. That's the main problem. I had a lot of time around the Jul/Aug/Sep time but I'm terribly short on time nowadays, and I had almost nothing to work on those days, because I didn't know what to do :p and no one else was developing anyways so I kinda lost interest.
 
Yup, it's my fault. Because of lack of time I haven't been able to do any project management things. This is the case with most of my personal programming projects, in fact. It may actually have a higher probability of getting done if just one person does it by themselves, although it probably wouldn't be as stable.
 
I taught myself to program BASIC on the Commodore 64 in my teens, then I programmed in the old "Max Walker's Cricket Game" board/dice game.

The original board game just featured different ratings based on form/ability for batsmen (A,B,C,D,E,F,G) and bowlers (A,B,C,D,E).
Basically you just rolled two six sided dice and checked it on the batting table under the batsman on strike's rating to see the result, and if it was an "Appeal" you rolled two dice on the bowling table to see if it was out.

I made a few changes to the original rules when I was programming. I changed the bowlers ability to be a rating out of 100 (the percentage of taking a wicket when a chance was presented), and added 3 different rates of scoring (Aggressive, Moderate, Defensive) for batsmen, and 3 different rates of run conceded for bowlers. It was all pretty simple, just lots of repetitive commands.

Run rates were excessively high (basically 1 Over in the game equaled 5 overs in a real life first class game, or 4 in a limited overs match), but it worked ok, and I could generate a first class innings in a couple of minutes (the only input required was the bowler to bowl the next over).

The original game also featured weather and pitch conditions, but my disk got corrupted before I got the chance to add that to the program, so that was the end of that.

Here is a link to a similar dice game that may be of some help for ideas or inspiration...

http://homepages.force9.net/sholing/cosmic.htm

The rules seem sound, so ignore the textual fluff and the silly Adolf Hitler pic at the top.
Different batting tactics are catered for, and it includes fielding skills, though I haven't bothered to do a quick statistical probability check to work out the accuracy of things like run rates or averages.
 
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Any progress being made at the moment? Just that with no real interaction between the sim workers as far as I can see, I wonder if anything is actually going on.
 

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