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Deleted member 9102
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Edit: Chris Gayle
Well actually I like any game that gives fun you know. And fun doesn't count only gameplay and graphics for me, I just play the game and if it looks good, I buy it and play it.I played it again earlier and I understand why some people would like this game for the arcade style it has, and the game is a good package with a lot of content and the little effects in it make the overall experience better but that type of game is not for me I don't think.
The only thing that makes me say that is the stupid car handling, if they made it more realistic it would be a definite buy.
The overall presentation of the game is top notch but the gameplay is not for me.
Sorry about assuming you were going to comment about me playing it on a console, I just thought that's why you asked .
Have fun with the game, this game is possibly the best racing game ever for some people if you like that style of game.
Hi everyone.
Here is an update on the patch releases -
PC Version
Due Thursday 12th June approx 10am BST
We will provide the traditional list of mirror sites to help everyone get the patch asap. Approx patch size is around 190 MB
Steam/direct2drive versions
7-10 days time
XBOX 360 & PS3 versions
7-10 days time
The reason for the delays is simply the submission process that Sony, Microsoft and the download sites have. Its not a process we can rush through.
GRID Patch change list.
All Platforms
Network bug fixes
• When viewing in spectator mode – wheels should now turn correctly.
• Session searching now functions correctly when there are lots of full sessions (PC and PS3).
• Track and route options no longer change when host gets back to lobby in private/LAN.
• Race results are now correct if a host migration occurs at the end of the race.
• Other player’s progress/positions are now correctly updated when you enter the race results screen.
• Several NaN (brown screen) related fixes.
• Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)
Network - general
• Race to race lobby timer is now 15 seconds
• A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.
• Changes to what is displayed in lobby when a player has kick votes.
o The player who has been voted for can see this fact and the number of votes they have received.
o Players who have voted to kick someone can see who they voted for but cannot see the number of votes.
o Players who have not voted do not see anything.
• Added ability to get the next page of sessions in private session results (PC and PS3)
• Banned sessions no longer appear in private session list.
• Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.
• Added ability to change collision types in all sessions (not enabled in Demolition Derby).
o Forward Only (this is the normal behaviour for Ranked/Unranked)
o On (Collisions are always on)
o Off (Always off).
• Numerous anti griefing checks to turn off collisions when players are griefing.
• Fix for distance shown in distance online stat.
• A warning message is now shown the first time you enter system link.
• In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.
• When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.
• Cars become semi-transparent when collisions are turned off due to griefing.
• Improvements to prediction system to reduce effects of lag when players are close by
• Fix for occasional excessive smoke coming from other players in network mode
• Fix for exploit where a player could upload an incorrect lap time
• PS3 & PC – fix for a problem where private sessions would not show up in search unless you searched for public sessions first
Game - general
• Xbox 360 achievement fix.
• Several optimisations and performance improvements.
• It is now possible to look left and right while in bonnet camera.
• Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)
• Fix for cars very occasionally flying into the air when hitting kerbs.
• Fixes for custom action maps
• Track rendering optimisations.
• Brown screen problem no longer awards achievements or causes glowing white cars.
• Fix for airborne achievement – now awarded even if car flips upside down during jump
• Fixed frame rate stalls and stuttering on Xbox 360.
PC Specific Changes
General
• Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.
• Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.
• Fix for missing Force feedback on Vista.
• Added the ability to override the controller type, so that if the game fails to auto-detect it, users can specify it themselves.
o Symptoms of the game failing to detect the appropriate controller type are:
On a pad, handling is too twitchy, appears to steer “lock-to-lock”.
On a wheel, the input lags and the linearity slider doesn’t appear to have an effect.
o To override controller type, find the hardware_settings_config.xml that is generated when the game is run (should be in My Documents\Codemasters\GRID\hardwaresettings) and change the line that reads <input device_type="auto" /> to either <input device_type="pad” /> or <input device_type="wheel" /> as appropriate for your controller.
• Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time.
• Adding support for triple head displays.
• Graphical corruption fix when using multiple GPU’s.
• Network chat text made less obtrusive.
• Numerous on-going compatibility fixes.
• Improvements to shadows for certain resolutions/aspect ratios.
• Profiles are now flushed to disk when they are written to reduce the chance of them being corrupted if the PC dies.
Hello folks! I just downloaded and installed the F-1Mania MOD & Real Physics patch/mod for F1 Challenge 99-02. It works like a charm. But I want to go a little further in this game now, try and play in the higher settings! Before anything though I'd like the computer controlled cars to pit within a fixed no. of laps, so that within a six/ten lap race I can have pits stops and a strategy. Any idea how to do this?!!
Also any info on the gameplay and graphics aspect of Rfactor will be much appreciated! Is it possible to play an F1 season in Rfactor?
mukund_nadkarni added 2 Minutes and 5 Seconds later...
Any other noteworthy racing sims? Not the latest please, my hardware is pretty archaic!!
F1 challenge is a fantastic game.I used play it before I got rfactor.If you are doing a short race then just change the fuel usage and tyre wear to x7 and play.The AI cars will pit for most of the time.
rfactor with F1 mod is a very good game.