General Racing Games

I played it again earlier and I understand why some people would like this game for the arcade style it has, and the game is a good package with a lot of content and the little effects in it make the overall experience better but that type of game is not for me I don't think.
The only thing that makes me say that is the stupid car handling, if they made it more realistic it would be a definite buy.

The overall presentation of the game is top notch but the gameplay is not for me.

Sorry about assuming you were going to comment about me playing it on a console, I just thought that's why you asked ;).

Have fun with the game, this game is possibly the best racing game ever for some people if you like that style of game.
Well actually I like any game that gives fun you know. And fun doesn't count only gameplay and graphics for me, I just play the game and if it looks good, I buy it and play it. :)
 
Well, Madman's favourite game is certainly getting some hype and, some would say suprisingly, praise. I did bash it in the past, but my cousin brought it round the other day and I rather fell in love with GRID's boyish charm. Sure, it handles like the tyres have been soaked in buckets of chicken fat, uses the Bloom effect to make everything look like the desert, and has AI who would rather see you dead than alive, but hey, its fun!

Interestingly, it looks like Codemasters are breaking the trend of ditching support for games upon release, and are tomorrow morning realeasing a 1.1 patch.

Hi everyone.

Here is an update on the patch releases -

PC Version
Due Thursday 12th June approx 10am BST

We will provide the traditional list of mirror sites to help everyone get the patch asap. Approx patch size is around 190 MB

Steam/direct2drive versions
7-10 days time

XBOX 360 & PS3 versions
7-10 days time

The reason for the delays is simply the submission process that Sony, Microsoft and the download sites have. Its not a process we can rush through.


GRID Patch change list.

All Platforms

Network bug fixes
• When viewing in spectator mode – wheels should now turn correctly.
• Session searching now functions correctly when there are lots of full sessions (PC and PS3).
• Track and route options no longer change when host gets back to lobby in private/LAN.
• Race results are now correct if a host migration occurs at the end of the race.
• Other player’s progress/positions are now correctly updated when you enter the race results screen.
• Several NaN (brown screen) related fixes.
• Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)

Network - general
• Race to race lobby timer is now 15 seconds
• A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.
• Changes to what is displayed in lobby when a player has kick votes.
o The player who has been voted for can see this fact and the number of votes they have received.
o Players who have voted to kick someone can see who they voted for but cannot see the number of votes.
o Players who have not voted do not see anything.
• Added ability to get the next page of sessions in private session results (PC and PS3)
• Banned sessions no longer appear in private session list.
• Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.
• Added ability to change collision types in all sessions (not enabled in Demolition Derby).
o Forward Only (this is the normal behaviour for Ranked/Unranked)
o On (Collisions are always on)
o Off (Always off).
• Numerous anti griefing checks to turn off collisions when players are griefing.
• Fix for distance shown in distance online stat.
• A warning message is now shown the first time you enter system link.
• In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.
• When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.
• Cars become semi-transparent when collisions are turned off due to griefing.
• Improvements to prediction system to reduce effects of lag when players are close by
• Fix for occasional excessive smoke coming from other players in network mode
• Fix for exploit where a player could upload an incorrect lap time
• PS3 & PC – fix for a problem where private sessions would not show up in search unless you searched for public sessions first

Game - general
• Xbox 360 achievement fix.
• Several optimisations and performance improvements.
• It is now possible to look left and right while in bonnet camera.
• Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)
• Fix for cars very occasionally flying into the air when hitting kerbs.
• Fixes for custom action maps
• Track rendering optimisations.
• Brown screen problem no longer awards achievements or causes glowing white cars.
• Fix for airborne achievement – now awarded even if car flips upside down during jump
• Fixed frame rate stalls and stuttering on Xbox 360.

PC Specific Changes
General
• Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.
• Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.
• Fix for missing Force feedback on Vista.
• Added the ability to override the controller type, so that if the game fails to auto-detect it, users can specify it themselves.
o Symptoms of the game failing to detect the appropriate controller type are:
On a pad, handling is too twitchy, appears to steer “lock-to-lock”.
On a wheel, the input lags and the linearity slider doesn’t appear to have an effect.
o To override controller type, find the hardware_settings_config.xml that is generated when the game is run (should be in My Documents\Codemasters\GRID\hardwaresettings) and change the line that reads <input device_type="auto" /> to either <input device_type="pad” /> or <input device_type="wheel" /> as appropriate for your controller.
• Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time.
• Adding support for triple head displays.
• Graphical corruption fix when using multiple GPU’s.
• Network chat text made less obtrusive.
• Numerous on-going compatibility fixes.
• Improvements to shadows for certain resolutions/aspect ratios.
• Profiles are now flushed to disk when they are written to reduce the chance of them being corrupted if the PC dies.

The patch is fixing issues on all platforms, but the PC fix comes first due to Sony and MS having to approve and make sure it is compatible.

So, Codemasters actually giving two tits about a game.

Serious business ;)
 
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Grid can go to hell. :p

Anyway! Seeing as the Le Mans 24 Hours is this weekend I felt like doing a video of one of my laps round the Le Mans circuit. I also needed to exact some sort of revenge on the Peugeot's for doing 3:18's yesterday in first qualifying...

Using GTR2 for those who want to know:

 
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Not used the Jpbs cars much, having no arms freaks me out a little, but I reckon you could be a bit faster thru some of those corners, look a gear too low in some ;)
 
Hello folks! I just downloaded and installed the F-1Mania MOD & Real Physics patch/mod for F1 Challenge 99-02. It works like a charm. But I want to go a little further in this game now, try and play in the higher settings! Before anything though I'd like the computer controlled cars to pit within a fixed no. of laps, so that within a six/ten lap race I can have pits stops and a strategy. Any idea how to do this?!!

Also any info on the gameplay and graphics aspect of Rfactor will be much appreciated! Is it possible to play an F1 season in Rfactor?

mukund_nadkarni added 2 Minutes and 5 Seconds later...

Any other noteworthy racing sims? Not the latest please, my hardware is pretty archaic!!
 
Hello folks! I just downloaded and installed the F-1Mania MOD & Real Physics patch/mod for F1 Challenge 99-02. It works like a charm. But I want to go a little further in this game now, try and play in the higher settings! Before anything though I'd like the computer controlled cars to pit within a fixed no. of laps, so that within a six/ten lap race I can have pits stops and a strategy. Any idea how to do this?!!

Also any info on the gameplay and graphics aspect of Rfactor will be much appreciated! Is it possible to play an F1 season in Rfactor?

mukund_nadkarni added 2 Minutes and 5 Seconds later...

Any other noteworthy racing sims? Not the latest please, my hardware is pretty archaic!!

F1 challenge is a fantastic game.I used play it before I got rfactor.If you are doing a short race then just change the fuel usage and tyre wear to x7 and play.The AI cars will pit for most of the time.

rfactor with F1 mod is a very good game.I too have a lower end PC and I have troubles running the F1 2008 mod with it,But 2007 works fine.The AI is very good and I like the safety car the most.The graphics are excellent.Watch a couple of videos on youtube and you will know.
 
F1 challenge is a fantastic game.I used play it before I got rfactor.If you are doing a short race then just change the fuel usage and tyre wear to x7 and play.The AI cars will pit for most of the time.

rfactor with F1 mod is a very good game.

F1 C and rFactor are incomparable, they are for two completely different markets. F1 C is very arcadey and is dumbed down so that you can play with a keyboard. rFactor is much more sim orientated in such a way that you have to play with some controller other than a keyboard to be really fast.

The beauty of rFactor isn't only the F1 mods, they generally are some of the worse mods for rFactor, excluding the GP79 mod. Try some of the others, RaceX , Historics GT-TC, Clio Supercup, Formula BMW and F Nippon etc.
 
Anyone heard anything about the new Forza?
 
F1 1996 - Monaco

Awesome track in an awesome game, I have almost all the series games from 1994..

I feel like uploading a video of my laps in Trackmania United, But you know that'll never happen..
 
Just got back into GT4. Started the lengthy F1 Championship in extreme mode. Each race is about normal length of a GP.
 
Decided to give rFactor a proper go. I do have steering wheel and pedals but for some reason I can't get the steering wheel to stick down and it moves about when I'm using it. So for now I will have to do with the keyboard controls.

Here's a lap of Silverstone (BTCC) that's one of my best.


I know the last few corners are pretty poor but apart from that it was good for me. Can anyone give me some tips on how to improve, as I'd like to do a full BTCC season one day. Silverstone is about the only track I can drive with some success. i.e staying on the track :p

So, any tips?
 
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Just practice really, you can't work on a setup until you can drive consistently. One thing I do is do a few laps full tilt and pay attention to the corner speeds, then drive a few laps almost like you are cruising back to the pits, again watch the corner speeds. If you are over driving and braking too late you'll notice that on the slower laps you actually aren't that much slower thru the corners.

Also pay no attention to how the computer drives, it can sometimes do impossible things.
 

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