Making bowling more enjoyable, seeing weather/pitch effects etc. - invitation to playtest

I'm too busy to tinker around with the minutiae of the attributes and skills, but if anyone has some finished teams they want me to test on the academy, I will give them a go.
 
had a lovely bowled through the gate and two caught behinds off defensive prods yesterday. grabbed some video of them too, will post later.
 
@blockerdave Can you update the first post to reflect the latest changes that "you" have made uptil now, which has provided (so far) the best gaming experience? It will be highly appreciated, Thankyou.
 
@blockerdave Can you update the first post to reflect the latest changes that "you" have made uptil now, which has provided (so far) the best gaming experience? It will be highly appreciated, Thankyou.

yes sure, no problem - can't do it right now but will do it first thing tomorrow. I will also make sure I have shared my latest teams I've made these changes to in the academy.
 
yes sure, no problem - can't do it right now but will do it first thing tomorrow. I will also make sure I have shared my latest teams I've made these changes to in the academy.

Ah that would be really helpful Dave! Cheers![DOUBLEPOST=1433972168][/DOUBLEPOST]Is it me or is Ai fielding better in first class games with these latest patches?
 
Ah that would be really helpful Dave! Cheers![DOUBLEPOST=1433972168][/DOUBLEPOST]Is it me or is Ai fielding better in first class games with these latest patches?
No worries.

Haven't batted enough post patches to say, though hadn't noticed any real difference when I have.

Think I've noticed a positive difference in their running when batting though.
 
@Dutch @kashan123999 - I will put the updates here rather than the first post, which I think is already long enough :)

the reskilled teams I've done according to my current set up are shared on the academy (username mrdconnors). They are: SAB English XI, South Africa XI 1982, South Africa Colts 1982, Western Province 1982. Apologies for sharing teams you probably don't particularly want to play with, but naturally I've concentrated on reskilling the teams I'm playing with and I'm doing the 1982 English Rebel tour at the moment (restarted it post patches).

For the general skills set up, on those teams I've gone on the basis that Graeme Pollock is the class batsman out of those teams, with Barry Richards not far behind, and Boycott and Gooch not far behind him. So for Pollock I've got approx. 11/12 increments for front foot / back foot, Richards 10/11, Boycott and Gooch 9/10. They all have straight bat 2 to 3 increments lower than the front/back foot.

Everyone else works off of those, so top order players between 7 and 9 increments for the foot, straight bat generally a bit lower but I don't think lower than 6... with the foot increments maybe dropping to 6ish for lower/middle order players with FC averages below 30. For the tail, they're set to between 1 and 3 increments for the feet and straight bat for the rabbits, a couple of increments higher for slightly better tailenders (I think I had a good set up for the tail, so my recent reskilling concentrated more on top order and bowling, and generally left most of the tail alone).

For flat bat, on side and off side, my approach was generally to have flat bat a little higher than the feet setting, and then use on/off side to set the helmet and general ability. so I would put the high enough to get the better top order players to 3 helmet (you can't get better than that with these settings) with lesser or lower players at 2 and the tail at 1. for the tail I would keep these stats all low - the rabbits shouldn't be +5 on any of these, and reasonable players around the 7-10 mark.

for bowling, for the seamers I keep in/out swing anything between 3-6 increments and use straight seam to indicate general quality of the bowler (higher the better, best players nearly full) and use slower ball and cutters to get the helmet rating I want - so higher or lower depending on whether I want 2 or 3.

for spin, I keep drift low, anything from 1 to I think 4 increments. flight I try to keep less than halfway. none of the finger spinners have any doosra rating. all the other stats (including googly for wrist spinners) I set quite high and generally use to get the helmet to 2 or 3 as required.

as a caveat, i'm in my first game bowling with these settings and the teams exactly as I shared - i'm bowling on a hard crumbling pitch and South Africa Colts are 96-3 off 28 overs - the wickets are a bowled and 2 caught behind. the video I linked above is from that innings.

before making the changes, I was probably getting sides out a bit too easily, hence my concentrating on the top order batting skills. I was finding i'd get one or two decent partnerships/scores per innings, but collapses were quite common. I do think I have got the tail pretty good - they tend to either nick off fairly quickly, hang around for a score in the teens off 30/40ish balls, or score quickly but go quickly hitting out. I cant recall the lowest lower order partnership I endured that didn't involve a higher order player batting with an "ok" lower order one.

hope that all helps!
 
If i change arm speed will it change bowler bowling speed?
 
I'll check out your teams.

Have we come to a consensus on whether a Brute is any different to someone who is conservative? This is a big thing for me, I don't want Cook outscoring Gayle in terms of SR for example if we can help it
 
I'll check out your teams.

Have we come to a consensus on whether a Brute is any different to someone who is conservative? This is a big thing for me, I don't want Cook outscoring Gayle in terms of SR for example if we can help it

not sure there's a consensus, but my observations are this: the skills are overpowered, and this is detrimental to seeing the differences. with lower skills, i think you do see a difference in how the AI plays, but if you make a player too good they become aggressive. keeping the skills lower you do see the more conservative players play themselves in, and generally play less aggressively (once in, they will happily smash bad balls).

there seems to be a very small margin for error when trying to accurately set up a good conservative batsman, and it's easy to go over into a too good (and therefore too aggressive) batsman.
 
So aggression is linked to quality it seems. Interesting. I shall report back. By the way I love your rebel tour teams. So much authenticity, actually feels like the early eighties
 

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