@Dutch @kashan123999 - I will put the updates here rather than the first post, which I think is already long enough
the reskilled teams I've done according to my current set up are shared on the academy (username mrdconnors). They are: SAB English XI, South Africa XI 1982, South Africa Colts 1982, Western Province 1982. Apologies for sharing teams you probably don't particularly want to play with, but naturally I've concentrated on reskilling the teams I'm playing with and I'm doing the 1982 English Rebel tour at the moment (restarted it post patches).
For the general skills set up, on those teams I've gone on the basis that Graeme Pollock is the class batsman out of those teams, with Barry Richards not far behind, and Boycott and Gooch not far behind him. So for Pollock I've got approx. 11/12 increments for front foot / back foot, Richards 10/11, Boycott and Gooch 9/10. They all have straight bat 2 to 3 increments lower than the front/back foot.
Everyone else works off of those, so top order players between 7 and 9 increments for the foot, straight bat generally a bit lower but I don't think lower than 6... with the foot increments maybe dropping to 6ish for lower/middle order players with FC averages below 30. For the tail, they're set to between 1 and 3 increments for the feet and straight bat for the rabbits, a couple of increments higher for slightly better tailenders (I think I had a good set up for the tail, so my recent reskilling concentrated more on top order and bowling, and generally left most of the tail alone).
For flat bat, on side and off side, my approach was generally to have flat bat a little higher than the feet setting, and then use on/off side to set the helmet and general ability. so I would put the high enough to get the better top order players to 3 helmet (you can't get better than that with these settings) with lesser or lower players at 2 and the tail at 1. for the tail I would keep these stats all low - the rabbits shouldn't be +5 on any of these, and reasonable players around the 7-10 mark.
for bowling, for the seamers I keep in/out swing anything between 3-6 increments and use straight seam to indicate general quality of the bowler (higher the better, best players nearly full) and use slower ball and cutters to get the helmet rating I want - so higher or lower depending on whether I want 2 or 3.
for spin, I keep drift low, anything from 1 to I think 4 increments. flight I try to keep less than halfway. none of the finger spinners have any doosra rating. all the other stats (including googly for wrist spinners) I set quite high and generally use to get the helmet to 2 or 3 as required.
as a caveat, i'm in my first game bowling with these settings and the teams exactly as I shared - i'm bowling on a hard crumbling pitch and South Africa Colts are 96-3 off 28 overs - the wickets are a bowled and 2 caught behind. the video I linked above is from that innings.
before making the changes, I was probably getting sides out a bit too easily, hence my concentrating on the top order batting skills. I was finding i'd get one or two decent partnerships/scores per innings, but collapses were quite common. I do think I have got the tail pretty good - they tend to either nick off fairly quickly, hang around for a score in the teens off 30/40ish balls, or score quickly but go quickly hitting out. I cant recall the lowest lower order partnership I endured that didn't involve a higher order player batting with an "ok" lower order one.
hope that all helps!