aus5892 said:
What we need is to allow good performances to boost averages if you ask me. Maybe even take your season averages and put them in for next year?
I think it's important to have some distinction between players, makes things more interesting both in transfer periods and games themselves. Having the averages just put into the sim as is is probably a bit harsh on some people, and it'll ruin the integrity of the sim to some extent as the season averages are generally higher than the 45 we've put in.
If I was doing it this is what I'd do, to ensure the sim is still evenly balanced and also that we don't have people who are ridiculously disadvantaged- example for pure bats, calculated just using our players instead of the whole comp:
summary at the bottom for the lazy or non-mathematically inclined
1: Calculate a competition wide average for pure bats
Code:
B Brad352 16 31 1639 56.5
wfdu_ben91 16 29 1189 47
Left_'nder 15 29 1387 49.5
Cric_craze 14 26 1049 43.7
S Squiz 16 28 1429 57.2
Average = 50.78
Standardise this down to an average of 45 (because this is what we've used as the best average for batsmen in the sim, so we need to get the average player back down to 45 or we'd all dominate)
So 45/50.78 = 0.89
Multiply all our season averages by 0.89, and we'll have a competition that's evenly balanced again
Code:
B Brad352 50.3
wfdu_ben91 41.8
Left_'nder 44.1
Cric_craze 38.9
S Squiz 50.9
This isn't too bad, but the gap between best and worst is quite big and squiz and I could end up dominating everything, while cric_craze and Ben struggle. If it's too much we could just set a range, say 41-49 that we have to stay within, leaving the averages at
Code:
B Brad352 49
wfdu_ben91 42
Left_'nder 44
Cric_craze 41
S Squiz 49
I've got no idea how much difference that would make for the results the sim gives for individual players, and it may be too much, but that's the basic idea. If you don't want established players starting with lower averages than new plyers, just go 45-50 or something for the same effect, the fact that bowlers would all be averaging 15 or under would cancel that out and the sim would still be balanced.
tl;dr version: Basically using last seasons averages, but scaled down so that the mean average is 45, same as last year, and also capped at the top and bottom so we don't get useless players and guys that will absolutely dominate.
Another way of rewarding is bonus points like bigfooty does, say a player picked in the PC squad gains 2 to be used however, 3 for winning the overall best player medal, 1 for a premiership winning team etc.