Melbourne Bitters 06/07 Team Thread

What? Hows it silly? By having the part-timer as 40/40 then it'd be pointless and it'd take out the whole idea of having something original and fair as really a batting allrounder is a part-timer whose distinctly on a handicap to the other batsman.

I think there should be a limit on allrounders anyway. I'd have the averages set to.

BATTING ALLROUNDER - 45 bat / 40 bowl

PURE ALLROUNDER - 40 bat / 20 bowl

BOWLING ALLROUNDER - 30 Bat / 15 Bowl
 
Don't agree with that, it makes allrounders too good. I'd like to see an average system you get to choose yourself, you get say 75 points to assign, I might assign 30 to batting and 30 to bowling, (bowling averages are in reverse though) but you have to use a minimum on each type. (10 for each maybe). It's by no means well thought out but the concept seems good to me.
 
Hows it make allrounders to good? The averages that are already set for allrounders make them worthless. By increasing the averages to like I set make them valueable throughout the team whilst you could put a limit of say 3 or 4 allrounders per squad.

Realistically batting allrounders should be at the standard of the actual pure batsman and vise versa with the bowling allrounders while pure allrounders should be almost at the standard of both pure bowlers & batsman.
 
wfdu_ben91 said:
Hows it make allrounders to good? The averages that are already set for allrounders make them worthless. By increasing the averages to like I set make them valueable throughout the team whilst you could put a limit of say 3 or 4 allrounders per squad.

Realistically batting allrounders should be at the standard of the actual pure batsman and vise versa with the bowling allrounders while pure allrounders should be almost at the standard of both pure bowlers & batsman.
Pure all-rounders still have a place in the team, but why should All-Rounders be as good as pures in any aspect? Then everyone would want to be a batting AR instead of a batsman. I'm actually a decent batsman in real life but I chose to stick as a bowler because I wanted all my points towards it.
 
Points? As in the checker thing? That means nothing. That's just a tally of the averages. Has no meaning of overall performance.

Allrounders are supposed be unique in a way that they can do something as good so they can get into the team for it but have another ability as in bowling to contribute to the team.
 
I agree all-rounders should be as good as pure's in both areas, or maybe just a little less.

I would say,
Batting / Bowling
Batting Allrounder 40 20-30
Pure 42 30
Bowling 37 25-27

That was AR are valuable to a team, which out there is valuable to have a decent allrounder.
 
wfdu_ben91 said:
Points? As in the checker thing? That means nothing. That's just a tally of the averages. Has no meaning of overall performance.

Allrounders are supposed be unique in a way that they can do something as good so they can get into the team for it but have another ability as in bowling to contribute to the team.
No, not that, I meant my abilities, with the points being my average. What I am saying is that if there is no balance, then why would anyone be a batsman when they could be a batting-allrounder? What we need is to allow good performances to boost averages if you ask me. Maybe even take your season averages and put them in for next year?
 
aus5892 said:
What we need is to allow good performances to boost averages if you ask me. Maybe even take your season averages and put them in for next year?
I think it's important to have some distinction between players, makes things more interesting both in transfer periods and games themselves. Having the averages just put into the sim as is is probably a bit harsh on some people, and it'll ruin the integrity of the sim to some extent as the season averages are generally higher than the 45 we've put in.

If I was doing it this is what I'd do, to ensure the sim is still evenly balanced and also that we don't have people who are ridiculously disadvantaged- example for pure bats, calculated just using our players instead of the whole comp:

summary at the bottom for the lazy or non-mathematically inclined

1: Calculate a competition wide average for pure bats

Code:
B Brad352   16  31  1639  56.5
wfdu_ben91  16  29  1189  47
Left_'nder  15  29  1387  49.5
Cric_craze  14  26  1049  43.7
S Squiz     16  28  1429  57.2
Average = 50.78

Standardise this down to an average of 45 (because this is what we've used as the best average for batsmen in the sim, so we need to get the average player back down to 45 or we'd all dominate)

So 45/50.78 = 0.89

Multiply all our season averages by 0.89, and we'll have a competition that's evenly balanced again

Code:
B Brad352  50.3
wfdu_ben91  41.8
Left_'nder  44.1
Cric_craze  38.9
S Squiz  50.9

This isn't too bad, but the gap between best and worst is quite big and squiz and I could end up dominating everything, while cric_craze and Ben struggle. If it's too much we could just set a range, say 41-49 that we have to stay within, leaving the averages at

Code:
B Brad352  49
wfdu_ben91  42
Left_'nder  44
Cric_craze  41
S Squiz  49

I've got no idea how much difference that would make for the results the sim gives for individual players, and it may be too much, but that's the basic idea. If you don't want established players starting with lower averages than new plyers, just go 45-50 or something for the same effect, the fact that bowlers would all be averaging 15 or under would cancel that out and the sim would still be balanced.

tl;dr version: Basically using last seasons averages, but scaled down so that the mean average is 45, same as last year, and also capped at the top and bottom so we don't get useless players and guys that will absolutely dominate.

Another way of rewarding is bonus points like bigfooty does, say a player picked in the PC squad gains 2 to be used however, 3 for winning the overall best player medal, 1 for a premiership winning team etc.
 
wfdu_ben91 said:
I actually average 47. My average is terrible because the file I took over was a bowler who averaged about 5.
Updated the example, more due to lack of anything better to do than it making any difference
 
ok well im going to look into new averages for the pre season comp

for next season with no average changes though: FC as i listed before, OD with a pure all rounder replacing the no.6 batsmen and going down to no.7
 
Just a quick wondering, where would i get the cricsim application from?? Because id be interested in having a go with it :p
 
There's an official website but can't seem to google it now. I can give you when I reach home as I have it on my HD.
 

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