HighFlyingDwarf
County Cricketer
- Joined
- Apr 30, 2023
I have returned.
It's been a bit of a wild year. I moved halfway across the UK and ended up getting engaged. I went AWOL from here and am pretty apologetic about that, especially to my good friend @ahmedleo414 and to @Na Maloom Afraad given all the great work he put into World of Cricket, and that's partly what spurred my return, as I was disappointed to see that WoC is on a bit of a break.
I've been developing my developer skills over the last few years and I'm at a point now where I wanted to crack on with doing some sort of game, and with the text based format in mind, cricket is perfect for that.
With that in mind, NextJSCricket is a modern cricket management simulation game built with Next.js, TypeScript, and Tailwind CSS. Many features are already developed, including a full squad management system, and T20 and ODI match support (Test support is still in development, due to some issues supporting the length of the matches.)
The game will be fully online. It's feasible to instance it, meaning different leagues can have different setups, etc. The game is fully hosted on a server less edge CDN.
This is all very WIP, but a bit of an idea of what we're dealing with here:
I'm interested in peoples opinions and inputs on what they would like to see in the game, or what they would use it for.
It's been a bit of a wild year. I moved halfway across the UK and ended up getting engaged. I went AWOL from here and am pretty apologetic about that, especially to my good friend @ahmedleo414 and to @Na Maloom Afraad given all the great work he put into World of Cricket, and that's partly what spurred my return, as I was disappointed to see that WoC is on a bit of a break.
I've been developing my developer skills over the last few years and I'm at a point now where I wanted to crack on with doing some sort of game, and with the text based format in mind, cricket is perfect for that.
With that in mind, NextJSCricket is a modern cricket management simulation game built with Next.js, TypeScript, and Tailwind CSS. Many features are already developed, including a full squad management system, and T20 and ODI match support (Test support is still in development, due to some issues supporting the length of the matches.)
The game will be fully online. It's feasible to instance it, meaning different leagues can have different setups, etc. The game is fully hosted on a server less edge CDN.
This is all very WIP, but a bit of an idea of what we're dealing with here:
I'm interested in peoples opinions and inputs on what they would like to see in the game, or what they would use it for.