The run rate is brilliant. Thats a very realistic scorecard there
Couldn’t fault it, really really enjoyable..
The run rate is brilliant. Thats a very realistic scorecard there
Couldn’t fault it, really really enjoyable..
Other than the one that made me ragequit I didn't see a single six in my innings either. Some lofted shots but they seemed like controlled aggression rather than the random huge slogs of before.
I particular loved how ABD started to kick a few in quick succession which made me feel that the right ball could get him...
Low and behold 2 overs later had him!
Hi everyone,
We've been working with the beta team on some updates, and we're ready to show off some of the progress made so far.
There is a build available right now on PC that you can opt in to on steam and try this out to give feedback.
To opt-in, right click the game in steam and select properties. Then select the 'Betas' tab, and select 'preview', then click close. This will then download the update containing the fix for this issue. You may need to restart Steam before this option will show in the list.
Update notes for this preview build are as follows:
- Added reset academy options
- Added option to have a real bowler as well as bowling machine for nets/ground training
- Added HUD enable/disable option to settings menu
- Enabled more cameras in ground training mode
- Fixed issue with uniforms not displaying logos
- Tuned stamina/confidence
- Tuned fielding, including wicketkeeper reactions
- Tuned edges
- Tuned AI batting
- Tuned ducking
- Tuned batting timing windows
- Online: Custom logos will be maintained after resuming save
- Academy: Can add players to teams with incomplete lineups
- Commentary/Sound improvements
- Stability improvements
And more to come!
Note: As this is a pre-release preview, there may be incomplete things. As a precaution back up your save data prior to switching to this preview release.
Please report bugs about this build in this thread, to avoid confusion with the console version.
To pre-empt the obvious question - I can't give a timeframe on this patch coming to console, and would rather that console stuff is discussed in another thread.
Enjoy, and let me know your thoughts on this update below.
@MattW
In competition Designer, We don' have any GROUP & KNOCKOUT type competition. Please add it.
And In match type designer If we select magellan pink stump. It is not showing up there during match. It shows normal magellan stump.
Batting against spin bowling feels a lot more natural than before. Although it feels too easy to rely on the reverse sweep.
My first six - with a reverse sweep was off OK footwork and Early timing. Ideal/Ideal/Ideal only went for four. I can understand other factors playing a part but if Ok and Early can give me a six with a spinner why against quick bowlers am I just getting shots looped up inside the circle?
Exceptionally difficult. I managed to connect, a straight drive and a flicked leg glance. Neither went for six.the sweeps are too easy to connect regardless of timing or footwork in this build once you know the rough timing zone you could literally hit six sixes in hardest with sweeps, that issue has been mentioned.
How are you finding other slog shots.
I felt that way with slog shots in the previous builds, in this build was finding it fair though.
Have found attributes to matter a bit for ease of maximums though can you give a try with smith maxwell or abd.
Also you can give a go at hardest to have that pitch marker appear later.would be nice to have a slider for that though.
Ya edges are being looked at.Edges early on while Batting against pace even in T20 and odi, would make things more interesting.
There has to be some risk reward early on in the inng while driving the ball.
That's a really green pitch :O