PC Public Preview Update Now Available

Other than the one that made me ragequit I didn't see a single six in my innings either. Some lofted shots but they seemed like controlled aggression rather than the random huge slogs of before. :thumbs

I particular loved how ABD started to kick a few in quick succession which made me feel that the right ball could get him...

Low and behold 2 overs later had him!
 
I particular loved how ABD started to kick a few in quick succession which made me feel that the right ball could get him...

Low and behold 2 overs later had him!

Well at least one of us managed to get him out! Mine is even deskilled as well to represent baby AB in 2005. :facepalm
 
Hi everyone,

We've been working with the beta team on some updates, and we're ready to show off some of the progress made so far.

There is a build available right now on PC that you can opt in to on steam and try this out to give feedback.

To opt-in, right click the game in steam and select properties. Then select the 'Betas' tab, and select 'preview', then click close. This will then download the update containing the fix for this issue. You may need to restart Steam before this option will show in the list.

Update notes for this preview build are as follows:

- Added reset academy options
- Added option to have a real bowler as well as bowling machine for nets/ground training
- Added HUD enable/disable option to settings menu
- Enabled more cameras in ground training mode
- Fixed issue with uniforms not displaying logos
- Tuned stamina/confidence
- Tuned fielding, including wicketkeeper reactions
- Tuned edges
- Tuned AI batting
- Tuned ducking
- Tuned batting timing windows
- Online: Custom logos will be maintained after resuming save
- Academy: Can add players to teams with incomplete lineups
- Commentary/Sound improvements
- Stability improvements

And more to come!

Note: As this is a pre-release preview, there may be incomplete things. As a precaution back up your save data prior to switching to this preview release.

Please report bugs about this build in this thread, to avoid confusion with the console version.

To pre-empt the obvious question - I can't give a timeframe on this patch coming to console, and would rather that console stuff is discussed in another thread.

Enjoy, and let me know your thoughts on this update below.


@MattW
In competition Designer, We don' have any GROUP & KNOCKOUT type competition. Please add it.
And In match type designer If we select magellan pink stump. It is not showing up there during match. It shows normal magellan stump.
 
@MattW
In competition Designer, We don' have any GROUP & KNOCKOUT type competition. Please add it.
And In match type designer If we select magellan pink stump. It is not showing up there during match. It shows normal magellan stump.

Mate, it’s a update feedback thread not a request thread...
 
Played a T20, reskilled players, India v England. First I've played for a while, let alone on the new patch. Turned off modifers, went to Hard batting (using only pitch marker), stuck with Hard bowling and auto fielding.
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Batting against spin bowling feels a lot more natural than before. Although it feels too easy to rely on the reverse sweep.
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Batting against pace feels completely unnatural. Waiting for the ball so long just seems to go against the feel of playing in real life. To me at least, it feels like it should be more fluid. Two quick motions of footwork and shot. At the moment it feels like footwork .... .... .... ... shot - oh and it's still too early. I think this might be helped by being able to delay the pitch marker - something that doesn't seem possible. It'd be nice to be able to set up so you can see a bowlers delivery and push a button to set the time you want it to appear. Like a slow-mo delivery then press when you want it to appear (does that make sense?)

Bowling in general feels good to me. Even though the slogging is irritating at least it feels more approprite in T20 than it does in ODI. I tried a lot more variation too, wider balls, adjusting length, slower balls. I felt like when I found the right length (short, R1 - it was dusty and soft pitch) I had more control. I took a bit more thought in my fields as well. However this does seem a little pointless because the AI has the lucky knack of being able to either hit over the rope for six or sky on inside the gap between outfield and boundary rider. It seemed eaiser to control, even though I conceded 186 I felt like I'd restricted them once I got out of the powerplay.

I had some good wickets - edges, an LBW off a googly and bowled. There was one 'frozen batsman' run out. And this, which is ridiculous for several reasons:

The fielding - the AI seems to take chances that we can't even using auto-fielding. Whereas my fielders seem to run up to a ball that's dropping in front or just behind and wait for the bounce, the AI fielders will leap for the catch. Maybe I'm only noticing a difference because the AI can hit the ball out of range of fielders so well.

My first six - with a reverse sweep was off OK footwork and Early timing. Ideal/Ideal/Ideal only went for four. I can understand other factors playing a part but if Ok and Early can give me a six with a spinner why against quick bowlers am I just getting shots looped up inside the circle?
 
Batting against spin bowling feels a lot more natural than before. Although it feels too easy to rely on the reverse sweep.

My first six - with a reverse sweep was off OK footwork and Early timing. Ideal/Ideal/Ideal only went for four. I can understand other factors playing a part but if Ok and Early can give me a six with a spinner why against quick bowlers am I just getting shots looped up inside the circle?

the sweeps are too easy to connect regardless of timing or footwork in this build once you know the rough timing zone you could literally hit six sixes in hardest with sweeps, that issue has been mentioned.

How are you finding other slog shots.
 
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@MattW

Please find below issues

ODI Hard/Legend

Sometimes AI Not take Run

1 -

2 -

Bowler should take the catch

3-

4 - Commentary : Commentator says at 9th over , now you can place 4 fielder Outside the circle .
Also "England Now have a 4 fielders outside a circle " In PowerPlays
 
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the sweeps are too easy to connect regardless of timing or footwork in this build once you know the rough timing zone you could literally hit six sixes in hardest with sweeps, that issue has been mentioned.

How are you finding other slog shots.
Exceptionally difficult. I managed to connect, a straight drive and a flicked leg glance. Neither went for six.

I understand if I give it time and practice I may improve, but I still feel like the waiting is unnatural. The big shots feel out of reach anyway. AI was getting 90m sixes while I'm struggling to get it out of the circle. Maybe it's the attributes I've got players at but I doubt it.
 
I felt that way with slog shots in the previous builds, in this build was finding it fair though.

Have found attributes to matter a bit for ease of maximums though can you give a try with smith maxwell or abd.

Also you can give a go at hardest to have that pitch marker appear later.would be nice to have a slider for that though.
 
I felt that way with slog shots in the previous builds, in this build was finding it fair though.

Have found attributes to matter a bit for ease of maximums though can you give a try with smith maxwell or abd.

Also you can give a go at hardest to have that pitch marker appear later.would be nice to have a slider for that though.

Edges early on while Batting against pace even in T20 and odi, would make things more interesting.

There has to be some risk reward early on in the inng while driving the ball.
 

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