PC Public Preview Update Now Available

I felt that way with slog shots in the previous builds, in this build was finding it fair though.

Have found attributes to matter a bit for ease of maximums though can you give a try with smith maxwell or abd.

Also you can give a go at hardest to have that pitch marker appear later.would be nice to have a slider for that though.
I had the strength set at 70 or 80.

I had been playing on hardest with modifiers reduced for other settings but I wanted to give it a go without any modifiers.
 
Ya edges are being looked at.
Currently it looks like we have to increase attributes to play slog shots well in limited overs. But increasing the attributes is making edges go away. So we have to sacrifice one of them. If the edges are looked at if it starts happening for human batting even for player attributes around 75 or 80, then it will be really good.

Currently i set my batsman at 65 and getting good amount of edges.. But unable to make my slog shots cross over inner circle especially straight and off side.
 
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@grkrama

So I turned on the modifiers because I wanted to really see what difference, if any, there was to the pitch marker by adjusting the ball marker display time number. There definitely seems to be from 1 to 23 (the default, at least in the gameplay modifier section for all difficulties0.

It's not the perfect test, just recording a video and getting a screenshot, it misses some frames, but even playing you can tell that there's a shorter gap.

I still don't feel any more likely to hit the ball over the top and I tried it on different settings and lower feels better for spinners but higher for seamers (not much higher, probably somewhere 5-13). To me, a lower setting feels more comfortable for getting a fluid batting approach when we are asked to play the ball so late. Even then you feel like you've timed one perfectly (and it looks it in the replay) but you're told it wasn't and loops up to in the circle.

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Haha batting in my test match. We went off for an early lunch because of the rain, came back out at at the scheduled time, faced one ball, then went off again for another 20 mins. :p

They really need a way to implement proper weather into the game-modes other than casual. Also some way to convey how much time has been lost other than just going and looking at the scorecard. It doesn't help that the stadium announcer always says "and that's that's the end of the innings, we'll be back for the run chase" every time either. (this also happens during session breaks)
 
@MattW career mode stats bug
 

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The big imbalance in human batting v AI batting in my experience is the AI can hit the ball further than us. Is it just my imagination or do they get it 105-120m without difficulty whereas when I hit one I'm lucky to clear the rope? It would also, to extent explain why they can hit into the gaps between fielders in the circle and on the boundary. Not to mention the fact the AI can execute shots we simply can't (lofted behind square, lofted pull shots). I'm bowling and they are cutting fours and sixes from deep backward point to almost a back stop position and yet we cannot even play that shot. Oh and the AI never seems to play the prod shot anymore but I swear 50% of my shots end being that.

This is a pretty big frustration and anomaly to me. Almost as much as the AI constantly bowling mid to late 70s when I'm bowling mid 80s with the same bowler. Or the AI batting when they win the toss when you'd think no one in their right mind would choose to (even James Taylor says he'd have a bowl and they go and bat).

I really hope these things are being looked at, otherwise I kind of feel like: what's the point? It doesn't feel like a contest so much as a challenge to see how much you can not lose by. I appreciate the work that has gone into removing premeditation from the batting experience but when there are so many basic issues still lingering this long after the release I do sometimes wonder what's going on behind the scenes.

At least lowering the difficulty to Medium (pitch marker at 5) seems slightly more balanced in terms of batting. I'm not one of these people who needs to play on the top level to prove I'm a 1337 gamer. I can at least now get a ball lofted, unfortunately I don't get the distance that AI does so I get caught over the shoulder of fielders running backwards - something the AI seems to avoid by having an ability to hit bigger.

Well bugger... Trust me to get out to the spinner on a pitch like this. :facepalm

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Spinners seem to have a field day on seamers pitches.
 
I've had a bowl for a few innings with the latest preview build in a test. Didn't notice much difference, apart from a worrying loss of mentalities mattering (Cook run a ball, Stokes, Bairstow run nearly every two balls).

I'll test further as it's not a bit enough sample size. Can anyone else shed some light? I know nothing has been taken away deliberately, but I was wondering if anything had been taken away by accident. Can anyone post some scorecards of you bowling?

Definitely the best build is the current console build. ODI's are terrible at the moment. Don't go near. As for batting. Well you aren't going to please all the people all the time, so I wish we could just settle on a scheme so we could all get used to batting. Decide whether you want your game to be arcade or sim because you can't really have both.
 
Can we have scorecards/stats of the match in the loading screen if we are resuming an existing match. Would be great to go through stats and stuff instead of waiting for the game to load.
 
The big imbalance in human batting v AI batting in my experience is the AI can hit the ball further than us. Is it just my imagination or do they get it 105-120m without difficulty whereas when I hit one I'm lucky to clear the rope? It would also, to extent explain why they can hit into the gaps between fielders in the circle and on the boundary. Not to mention the fact the AI can execute shots we simply can't (lofted behind square, lofted pull shots). I'm bowling and they are cutting fours and sixes from deep backward point to almost a back stop position and yet we cannot even play that shot. Oh and the AI never seems to play the prod shot anymore but I swear 50% of my shots end being that.

This is a pretty big frustration and anomaly to me. Almost as much as the AI constantly bowling mid to late 70s when I'm bowling mid 80s with the same bowler. Or the AI batting when they win the toss when you'd think no one in their right mind would choose to (even James Taylor says he'd have a bowl and they go and bat).

I really hope these things are being looked at, otherwise I kind of feel like: what's the point? It doesn't feel like a contest so much as a challenge to see how much you can not lose by. I appreciate the work that has gone into removing premeditation from the batting experience but when there are so many basic issues still lingering this long after the release I do sometimes wonder what's going on behind the scenes.

At least lowering the difficulty to Medium (pitch marker at 5) seems slightly more balanced in terms of batting. I'm not one of these people who needs to play on the top level to prove I'm a 1337 gamer. I can at least now get a ball lofted, unfortunately I don't get the distance that AI does so I get caught over the shoulder of fielders running backwards - something the AI seems to avoid by having an ability to hit bigger.


Spinners seem to have a field day on seamers pitches.

Excellent analysis of some key remaining issues. Human lofted shots still seem too difficult to me and perhaps it's that they aren't travelling quite like they should as you suggest. I've played in my batsman, I'm getting ideal timing and the other factors right too, but the result is being caught in the outfield again and again. My friends and I play 15 or 20 over games and when you dedicate time to getting a batsman in (25+ runs or more) and then you go for your first lofted shot to try and catch your friends run-rate, BANG out you go, ideal timing etc, caught in the deep. Not ideal at all.

The lofted shots not playable issue is annoying also. I certainly haven't been able to play those either.
 
Excellent analysis of some key remaining issues. Human lofted shots still seem too difficult to me and perhaps it's that they aren't travelling quite like they should as you suggest. I've played in my batsman, I'm getting ideal timing and the other factors right too, but the result is being caught in the outfield again and again. My friends and I play 15 or 20 over games and when you dedicate time to getting a batsman in (25+ runs or more) and then you go for your first lofted shot to try and catch your friends run-rate, BANG out you go, ideal timing etc, caught in the deep. Not ideal at all.

The lofted shots not playable issue is annoying also. I certainly haven't been able to play those either.
Atleast you are getting out in the deep... I m getting out in the circle even for good and ideal timing shots. :(
 

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