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On veteran hard I just made 40 off 4 overs facing the saffers on a grassy seaming pitch under clouds using only groundstrokes....8 boundaries.....batting has become too easy.....what are others finding?

If that is the case then many ways to resolve, but one way is to increase edges to make you more circumspect. Unless you are perfect timing for everything then maybe reduce your timing window and with increased chance of edges for early/late timing again you should be more circumspect..?
 
If that is the case then many ways to resolve, but one way is to increase edges to make you more circumspect. Unless you are perfect timing for everything then maybe reduce your timing window and with increased chance of edges for early/late timing again you should be more circumspect..?

Agreed...
 
I don’t know how you want it to be fixed, it’s an arcadey version of the game. They need to be able to.

It can’t be determined on ball quality as they never will hit any[DOUBLEPOST=1526470229][/DOUBLEPOST]

I'm not sure what you're finding so difficult to grasp tbh...

There is a chance every delivery that the AI edges the ball, correct? There is a chance that the AI misses the ball and gets bowled/lbw? So why can't there also be a chance that the AI mishits and gets caught on the boundary? Or skies the ball in the air?

The problem isn't that the AI can hit sixes, even off good balls, it's that every single time they clear the infield the ball lands safe or over the rope. It's the same issue as with the prod shot: the AI can be allowed to cheat but it needs to be as well disguised as possible to avoid the player feeling like they actually have no control over the outcomes.
 
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I'm not sure what you're finding so difficult to grasp tbh...

There is a chance every delivery that the AI edges the ball, correct? There is a chance that the AI misses the ball and gets bowled/lbw? So why can't there also be a chance that the AI mishits and gets caught on the boundary? Or skies the ball in the air?

The problem isn't that the AI can hit sixes, even off good balls, it's that every single time they clear the infield the ball lands safe or over the rope. It's the same issue as with the prod shot: the AI can be allowed to cheat but it need to be as well disguised as possible to avoid the player feeling like they actually have no control over the outcomes.

Exactly currently it feels AI hit the sixes whenever they are short of required run rate.
I don’t know how you want it to be fixed, it’s an arcadey version of the game. They need to be able to.

It can’t be determined on ball quality as they never will hit any[DOUBLEPOST=1526470229][/DOUBLEPOST]

I know

To be fair i think its a game breaking bug for the shortest format where you have no control over bowling.
 
I'm not sure what you're finding so difficult to grasp tbh...

There is a chance every delivery that the AI edges the ball, correct? There is a chance that the AI misses the ball and gets bowled/lbw? So why can't there also be a chance that the AI mishits and gets caught on the boundary? Or skies the ball in the air?

The problem isn't that the AI can hit sixes, even off good balls, it's that every single time they clear the infield the ball lands safe or over the rope. It's the same issue as with the prod shot: the AI can be allowed to cheat but it needs to be as well disguised as possible to avoid the player feeling like they actually have no control over the outcomes.
It's not that it was never there. Getting caught in the deep was all good till 1.07 came in.
 
I'm not sure what you're finding so difficult to grasp tbh...

There is a chance every delivery that the AI edges the ball, correct? There is a chance that the AI misses the ball and gets bowled/lbw? So why can't there also be a chance that the AI mishits and gets caught on the boundary? Or skies the ball in the air?

The problem isn't that the AI can hit sixes, even off good balls, it's that every single time they clear the infield the ball lands safe or over the rope. It's the same issue as with the prod shot: the AI can be allowed to cheat but it needs to be as well disguised as possible to avoid the player feeling like they actually have no control over the outcomes.

Not struggling with anything.. get that point.

He wrote it as if they just randomly hit balls for six..

What you wrote isn’t the same as what he wrote..


“Exactly currently it feels AI hit the sixes whenever they are short of required run rate“

This is a different point ..
 
I'm not sure what you're finding so difficult to grasp tbh...


The problem isn't that the AI can hit sixes, even off good balls, it's that every single time they clear the infield the ball lands safe or over the rope. It's the same issue as with the prod shot: the AI can be allowed to cheat but it needs to be as well disguised as possible to avoid the player feeling like they actually have no control over the outcomes.

Every good ball but no variation they are beatable , What I have done latest Patch I vary every ball some times do fast bouncer or slow bouncer , sometimes Yorker outside inside ..... What I find AI also play as realism . on Shorter Former tested .
enjoying the bowling first time in cricket game
 
Not struggling with anything.. get that point.

He wrote it as if they just randomly hit balls for six..

What you wrote isn’t the same as what he wrote..


“Exactly currently it feels AI hit the sixes whenever they are short of required run rate“

This is a different point ..

I would say they are at least somewhat related. Because the AI never gets out trying to hit sixes it emphasises the fact that that those boundaries are freebies given to the AI to help them along (in much the same way the prod shot did).

At least if the game showed they are capable of stuffing up a slog it wouldn't make the "at-will" sixes so egregious.
 
I played one test match and now playing a 40 over game in Australia first class. What i observed is
Some weird batting animations still there
Human batsman trying to play flick shot of good and pull length deliveries pitching on outside off stump, then the batsman takes coverdrive animation but ball is going to fine leg. It's a bug and still there right from launch on pc. And one more thing that is backfoot cut shot taking the animation of pull shot but ball is going to gully.
These 2 weird shot animations i have observed till now.


Exactly dude . I faced these things too.
 
I would say they are at least somewhat related. Because the AI never gets out trying to hit sixes it emphasises the fact that that those boundaries are freebies given to the AI to help them along (in much the same way the prod shot did).

At least if the game showed they are capable of stuffing up a slog it wouldn't make the "at-will" sixes so egregious.

Yeah again agreed, but his post was still written in a way that he was complaining they hit random sixes..

So I wasn’t struggling to grasp anything. Your post would help the perception of free sixes and add variety...

For what it’s worth I agree...
 
I played one test match and now playing a 40 over game in Australia first class. What i observed is
Some weird batting animations still there
Human batsman trying to play flick shot of good and pull length deliveries pitching on outside off stump, then the batsman takes coverdrive animation but ball is going to fine leg. It's a bug and still there right from launch on pc. And one more thing that is backfoot cut shot taking the animation of pull shot but ball is going to gully.
These 2 weird shot animations i have observed till now.
That disappointing. Was happy to hear that nerfed prod shots were gone, but now:facepalm
 
Yeah again agreed, but his post was still written in a way that he was complaining they hit random sixes..

So I wasn’t struggling to grasp anything. Your post would help the perception of free sixes and add variety...

For what it’s worth I agree...

I'm glad you do get it, I was just making sure since you are my go-to man in the beta. :p

Anyway the AI has been holing out in Big Ant games for years, shouldn't be that big of a challenge to bring it back. :lol

Balance could be an issue. Currently, and this may sound like heresy to some people, I feel there are actually a few too many bowled/lbs in one day cricket at least. If non-edge catches are brought back it might be worth lowering these to keep the AI competitive.
 
Yeah again agreed, but his post was still written in a way that he was complaining they hit random sixes..

So I wasn’t struggling to grasp anything. Your post would help the perception of free sixes and add variety...

For what it’s worth I agree...

I clearly wrote that the sixes happen whenever AI in need of it how come you thought of them as random? I have even created a thread regarding this issue.
 
I clearly wrote that the sixes happen whenever AI in need of it how come you thought of them as random? I have even created a thread regarding this issue.

Yeah that’s my point.. of course they are. Otherwise they wouldn’t compete.

Your point is not the same as @Spoobir point..
 

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