I don’t know how you want it to be fixed, it’s an arcadey version of the game. They need to be able to.
It can’t be determined on ball quality as they never will hit any[DOUBLEPOST=1526470229][/DOUBLEPOST]
I know
I don't understand why the run rate needs to always be on rails all the time.
Surely if the AI decides it needs to go for an aggressive shot, sometimes it will get out, often not being able to clear the fence, and sometimes it will clean miss the ball. This should happen more than say when playing a forward defense. Is that not cricket 101? If the rate needs to be absolutely on rails all the time that's a weird way to make a cricket game and not much hope of improving it.
You also get the situation where relative skill doesn't matter much if they need to keep a certain rate. I've had the strength modifier down to zero and still things go out of the park all the time.
I appreciate the updates. I guess we will all get a sweet spot build and the idea is to identify it and not update your version when suddenly we have to go back to arcade batting to please other people without any warning.
Perhaps the run rate can be on rails
some of the time. Like AI need to get the required rate in the last ten overs, or need to always try and get 60 in the first ten, or 50 in the last, and apart from that it's organically just to do with mentalities, is it a bad ball, how good is the batsman, etc.
Sorry I'm in a bad mood anyway. After four years of moaning I got my mentalities so there's plenty more where that came from.