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It was definitely a boundary fielder taking the catch and not an infielder running back?

I've bowled 400+ overs of one-day cricket since the April 26th patch and have never seen a boundary fielder take one.
Yes. He ran from long off towards the extra cover region not too far from the boundary rope and took the catch. The ball went up very high so he was in position well before it reached him. Still haven't seen any athletic diving catches in the deep...and this is the only instance I can recall seeing of this type of catch.
 
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Absolutely top drawer from first ball to last.

Plenty of edges and panic stations at 157-1.

Lyon ineffective.

Gorgeous gorgeous Bowled from Hazelwood and then the two set batsmen got done by Beauties.

De Villiers then edges about 6 balls to safety and I felt I had a great chance.. he nicked Lyon close to the new ball and then Lyon clean bowled Bavumba.

The new ball caused chaos with the edge being found frequently including a big inside edge off a morkel drive crashing into the stumps.

I had TWO... only Two lofted drives. Felt so so good.. 1’s and 2’s and proper accumulation. So satisfying.
 
Any evidence of AI batsmen being punished for slogging in ODI cricket (like an outfield catch), please post here!

So now we have removed lofted shots from test matches does that mean we have also gone back to mentalities not mattering much? Think how many lofted shots Virender Sehwag or Shahid Afridi hit in tests. I don't subscribe to this theory that loft shots don't happen in test matches and we for some reason needed to patch them out.

Sorry for my negativity, it just appears that the stuff that's a problem can't be fixed, and the stuff that wasn't a problem in the first place has been messed about with. Appreciate I am only one player though with a fixed view on what the game should be like. Most people enjoyed the difficult batting and I was nailing the odd six as well. Can't believe that has been messed with again.

I appreciate AI will never be perfect, and I thought we were there in test cricket. Having all outfielders totally rendered useless in all limited over cricket though is a pretty bad state of affairs.
 
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Any evidence of AI batsmen being punished for slogging in ODI cricket (like an outfield catch), please post here!

So now we have removed lofted shots from test matches does that mean we have also gone back to mentalities not mattering much? Think how many lofted shots Virender Sehwag or Shahid Afridi hit in tests. I don't subscribe to this theory that loft shots don't happen in test matches and we for some reason needed to patch them out.

Sorry for my negativity, it just appears that the stuff that's a problem can't be fixed, and the stuff that wasn't a problem in the first place has been messed about with. Appreciate I am only one player though with a fixed view on what the game should be like.

I appreciate AI will never be perfect, and I thought we were there in test cricket. Having all outfielders totally rendered useless in all limited over cricket though is a pretty bad state of affairs.

I was annoyed that ODI bowling was still not improved (and made worse imo with batsmen starting on green) so I went into the test match I'm currently playing. Within 5 overs I got smashed over cover for six and I was so peed off by this point I quit the game.

I'm not judging anything based off such a small sample size but sixes haven't been removed completely from tests at least from what I saw, so no need to worry about that.
 
I was annoyed that ODI bowling was still not improved (and made worse imo with batsmen starting on green) so I went into the test match I'm currently playing. Within 5 overs I got smashed over cover for six and I was so peed off by this point I quit the game.

I'm not judging anything based off such a small sample size but sixes haven't been removed completely from tests at least from what I saw, so no need to worry about that.

I think I'll just stick to the current PS4 build, enjoy test cricket, which was great, and not update the game. ODI cricket is as broken as any build I've seen in the three iterations, it's dire.
 
Any evidence of AI batsmen being punished for slogging in ODI cricket (like an outfield catch), please post here!

So now we have removed lofted shots from test matches does that mean we have also gone back to mentalities not mattering much? Think how many lofted shots Virender Sehwag or Shahid Afridi hit in tests. I don't subscribe to this theory that loft shots don't happen in test matches and we for some reason needed to patch them out.

Sorry for my negativity, it just appears that the stuff that's a problem can't be fixed, and the stuff that wasn't a problem in the first place has been messed about with. Appreciate I am only one player though with a fixed view on what the game should be like. Most people enjoyed the difficult batting and I was nailing the odd six as well. Can't believe that has been messed with again.

I appreciate AI will never be perfect, and I thought we were there in test cricket. Having all outfielders totally rendered useless in all limited over cricket though is a pretty bad state of affairs.

Chill, it was just to reduce someone’s like Cook launching one randomly.
 
I was annoyed that ODI bowling was still not improved (and made worse imo with batsmen starting on green) so I went into the test match I'm currently playing. Within 5 overs I got smashed over cover for six and I was so peed off by this point I quit the game.

I'm not judging anything based off such a small sample size but sixes haven't been removed completely from tests at least from what I saw, so no need to worry about that.

Everyone gets a different experienced I guess, but I did just bowl 98 overs without a single six, although strength was lowered for the players..
 
Everyone gets a different experienced I guess, but I did just bowl 98 overs without a single six, although strength was lowered for the players..

I will play more for sure, was just not in a forgiving mindset at the time lol.
 
Any evidence of AI batsmen being punished for slogging in ODI cricket (like an outfield catch), please post here!

So now we have removed lofted shots from test matches does that mean we have also gone back to mentalities not mattering much? Think how many lofted shots Virender Sehwag or Shahid Afridi hit in tests. I don't subscribe to this theory that loft shots don't happen in test matches and we for some reason needed to patch them out.


I'm hoping this is something that can be tuned by setting batting mentalities. Completely agree, lofted shots are a part of test cricket, it should be about balancing them. Having none is no more realistic than having one every over.

Have been enjoying the batting too although I really struggle against spin. Hope it won't be changed too much.

I only play tests and 4 day first class matches so can't comment on ODIs, but the only thing that I was really hoping would be fixed would be the number of run outs. Having both batsmen at one end occasionally is fine, at least once per innings is a bit much.

Not judging before I play it though but just surprised that when first class cricket was feeling like it was nearly there, it seems like there will be a lot of changes.
 
I don’t know how you want it to be fixed, it’s an arcadey version of the game. They need to be able to.

It can’t be determined on ball quality as they never will hit any[DOUBLEPOST=1526470229][/DOUBLEPOST]

I know

I don't understand why the run rate needs to always be on rails all the time.

Surely if the AI decides it needs to go for an aggressive shot, sometimes it will get out, often not being able to clear the fence, and sometimes it will clean miss the ball. This should happen more than say when playing a forward defense. Is that not cricket 101? If the rate needs to be absolutely on rails all the time that's a weird way to make a cricket game and not much hope of improving it.

You also get the situation where relative skill doesn't matter much if they need to keep a certain rate. I've had the strength modifier down to zero and still things go out of the park all the time.

I appreciate the updates. I guess we will all get a sweet spot build and the idea is to identify it and not update your version when suddenly we have to go back to arcade batting to please other people without any warning.

Perhaps the run rate can be on rails some of the time. Like AI need to get the required rate in the last ten overs, or need to always try and get 60 in the first ten, or 50 in the last, and apart from that it's organically just to do with mentalities, is it a bad ball, how good is the batsman, etc.

Sorry I'm in a bad mood anyway. After four years of moaning I got my mentalities so there's plenty more where that came from.
 
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I've been thinking of putting it up here from some time now, but I feel it's extremely relevant now.

So I've been playing a few ODI's on Hard/Hard/Veteran and AI were able to score close to 400 in most of them. So I dropped a level to Veteran/Hard/Medium Bowling I think and got a much better match. Closed them down at 268 in 42.5 Overs.

Now in this match I got all kinds of Wickets. Including some high ones caught by the men at boundary. Now these were off the Middle Order Batsmen.

These boundary catches were mistimed shots off Slower deliveries if I'm not mistaken. I also got some fantastic edges.

Now the most important thing which made a difference, according to me is the usage of the Release Meter.

Most users believe, that hitting Perfect/Perfect is the way to go. Because that's how incorrectly it has been worded by BigAnt.

But it's when you starting playing with the Release Meter to vary the length in an Analogish manner is when you start enjoying the bowling.

When you hit Perfect Release, you hit 1 of the 8(isn't it 8?) pre defined lengths that you chose. But to get the most out of bowling you need to vary the length using the Analog Meter.

I have no clue why BA worded it this way. It almost means that if you're trying to the vary the length using the release method, you're sending incorrect input, whereas the Game clearly doesn't take it that way. Strange!

I'd like to know everyone's thoughts on this. Do people actually vary the lengths using the meter or do you people always go for Perfect/Perfect?
 
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This is the match I was talking about. Have a look at the Scoreboards.

You may notice that, only 2 Batsmen scored at a Strike Rate more than 100. That tells you a lot about how the AI reacts to some Good Bowling in the Realistic Sense and not in the sense the game currently tells you so.
 
Very interesting Ankit ...

I assume you mean the latest console build.. And what do you mean by varying the length using the analog meter? I thought we have four lengths to choose from. Short, medium, full and Yorker? Am I using the wrong control scheme?
 
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This is the match I was talking about. Have a look at the Scoreboards.

You may notice that, only 2 Batsmen scored at a Strike Rate more than 100. That tells you a lot about how the AI reacts to some Good Bowling in the Realistic Sense and not in the sense the game currently tells you so.

268 in 42 overs is still 6.4rpo mate. Because of the way the target runrate works if one batsman is going quick then the others don't need to which is why they were under 100SR. The only reason they made an average score is because they were bowled out which is exactly what I've found In my games.

I've had a game where I bowled at the AI and they made 372-4, then I switched teams and bowled the other out for 172. All using the Perfect/Perfect style of bowling.

I'm sorry but personally the only thing I find intriguing about your post is that you say you had some boundary catches.
 

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