@Rumple43 Thanx for your amazing research and effort in compiling the most complicated stuff in game i.e sliders...
Actually did try England Grassy medium and it was great...Just that it made me think what could be the values for shorter format like ODI and T20s....But it was a great experience with batting (havnt tried bowling yet but will be surely best)
just had a few Qs
1. In one of the recent patches (dont remember the ver number), BA changed the default visual speed for pace at 70. In your slider values should I keep it at 40 or 70??
2. Before starting the match should the weather be left default with your sliders or does it have an impact ??
3. What about pitch cracks (none, light heavy) and pitch wear rate (none slow fast). Do these impact or should be left untouched?
4. AI values should be left at default 50 for run rate and timing after latest couple of updates and with many of tthe members on this forum having good results in past few days
5. Any chance you will be having a set for ODIs and T20s
6. Is there a limit to no of sliders sets we can have in game considering If I were to add all your slider sets incl home and away
Sorry for these many Qs
Thanx and Cheers mate!!
Thanks for the kind words, much appreciated!
To answer your questions where I can:
1 - I put some visual speed numbers out for all pitches after that patch, rather than putting out a whole new spreadsheet, tho these numbers will be incorporated into V4. You can find them here:
https://www.planetcricket.org/forum...in-80-pitch-sliders-again.118092/post-3522533
2 - Unsure on weather impacting pitches. I didn't see anything conclusive when I tested it, but maybe the optimist in me wants to say hotter weather makes a pitch wear quicker. I'd say just go with whatever weather you fancy, tho my post on testing is here:
https://www.planetcricket.org/forum...in-80-pitch-sliders-again.118092/post-3517521
3 - Those settings have an impact, and are mentioned a bit in the pitch wear post linked above. In short, the more cracks you start with, the more bowler friendly the pitch will be. The higher the pitch wear speed, the faster the pitch will deteriorate and become bowler friendly, so just match those settings up to what you're trying to achieve. Batters paradise, no cracks, slow wear. Seamer heaven, heavy cracks, fast wear. From my findings, cracks only have a visual impact on seam movement, though there could be other factors that can't be seen (the pitch wear post covers this)
4 - You can. I've still been using my reskilled players, though I've turned the AI power from 4 to 6. I've added an extra 20 to my AI run rate (from 25 to 45, I believe, though anything around 50 should be fine), and I'm enjoying the limited time I've played. I'd keep other AI sliders, wicket chance and striker timing, the same as the spreadsheet rather than default, but RR can now be around 50 regardless of reskilled or normal players.
5 - I've not really played white ball cricket I'm afraid, tho I did have a very quick dabble. There's a T20 set mentioned as part of the first post of this thread, tho the slider figures could be way off so be warned. Others in the main thread have discussed white ball slider values, so maybe ask there.
6 - Unsure on the limit, but I've got about 10 or 12 at present. I've got the base sliders for each pitch from v3, then a few specific testing set ups as well.
In terms of home/away and pitch variables, I have a set I call "Current". What I do is to load up the spreadsheet while looking at my PS4, plug in whatever sliders I'll need for my next match into that "current" pre set, then play my game using them. Then for the match after I'll do the same thing, editing the "current" preset again to something different. That way I'm just altering the values of one preset to what modifiers I want for my next test, rather than trying to create loads of presets for every variation that I may never even use.