Please use this thread for discussion of and questions about Big XI Mode
Hopefully cross platform is a thing in the future, not many steam users in general.Didn't play a game but went through the creating squad/team etc. Very fun. Hopefully it's easy enough to play a game on the PS5
Hopefully cross platform is a thing in the future, not many steam users in general.
Ah seriously already, I want to try this mode out but online cricket games have always been a vast majority of unpleasant experiences when dealing with random humans. Was keen by the fact that the selecting of tier’d players would stop people creating OP teams. Shame there doesn’t seem a way for Big Ant to ban those sort of folk.Seeing a few OP hacked teams in Steam
More details would be great - we've been investigating a number of things that people have been raising to try and get to the bottom of some odd values.Seeing a few OP hacked teams in Steam
I disagree with some of the "exploits" mentioned herePlayed 4 games yesterday. Couple of games where fun as the opposite player had some respect for the game. Though I ended up loosing the match the game was fun.
The other two games were total waste of my time. I'm not going to name and shame the players, but they used whatever exploits available in the game to win the match.
You name the exploit they have done it. People like this should be banned from the big XI league if fair players should have a chance the enjoy thr game properly.
- Using of silly fielders
- Bowling one particular length throughout 90% of the innings.
- Using slow and effort controls together on every ball to confuse the batsman
- Moving beyond leg stump or moving accross off stump to play every shot
- Attempted stumping when the batsman misses a shot and walks out of the crease (not looking for a run) .
- Bowling only fast and fast medium type bowlers.
- Bowling very early or very late by which batsman can be deceived.
The effort bowl should be locked for the mode or only should be allowed to ball once an over.
And if a bowler keeps bowling one particular length after a certain number of deliveries it should start give him negative points which will force him to change the length.
Similarly for batsman if they keep moving after a certain number of movement shots their points should come in negative which will force them to play properly.
For time being I'm not going anywhere near the online mode as it is nothing other a showcase game exploits.
I disagree with some of the "exploits" mentioned here
1) Bowling very early and very late? this happens in real life cricket as well, if you as batter are trying to smash every ball for six, bowling very early to deceive the batsman is just about the only weapon one has as a bowler, batting is way too easy in this game as it is!
2) bowling one length for 90% of the game? which length cant u play? again almost happens all the time in real life cricket, its the "Stock" ball and the odd variation which gets the batter out.
3) effort balls? how is this a problem?
4) what effect does using slow and effort triggers at the same time do? genuinely interested as I have never tried that before..
I do agree the fair play penalties are way way underpowered at the moment...
Also one more question: the penalty for taking stance outside off... when exactly does that kick in as some of us stand normally but make a move to off stump quite late in the runup and then smash to leg, would this also be considered a penalty or an exploit?
Also: you mention ppl using exploits both bowling and batting.... at what point does the exploits balance out cause if you using batting exploits vs your opponents bowling exploits who wins?
I played only 1 online game so far in this mode but against a friend.. so it was very pleasant.
I disagree with some of the "exploits" mentioned here
1) Bowling very early and very late? this happens in real life cricket as well, if you as batter are trying to smash every ball for six, bowling very early to deceive the batsman is just about the only weapon one has as a bowler, batting is way too easy in this game as it is!
2) bowling one length for 90% of the game? which length cant u play? again almost happens all the time in real life cricket, its the "Stock" ball and the odd variation which gets the batter out.
3) effort balls? how is this a problem?
4) what effect does using slow and effort triggers at the same time do? genuinely interested as I have never tried that before..
I do agree the fair play penalties are way way underpowered at the moment...
Also one more question: the penalty for taking stance outside off... when exactly does that kick in as some of us stand normally but make a move to off stump quite late in the runup and then smash to leg, would this also be considered a penalty or an exploit?
Also: you mention ppl using exploits both bowling and batting.... at what point does the exploits balance out cause if you using batting exploits vs your opponents bowling exploits who wins?
I played only 1 online game so far in this mode but against a friend.. so it was very pleasant.