The ICC09 Experiment: Youth Forward

blake

School Cricketer
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Jul 15, 2007
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Brisbane, Australia
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I've decided to make a thread for an experiment - I will be using ICC09 for this.

Basically, I will make a full team of youth players - all 16 years old - replacing Glamorgan, as they are the weakest team. At they start they will all have solid attributes - but not brilliant, and they will definitely struggle early.

However, I will give them technique training nonstop using the editor to increase sessions and they will have constant training and physio. One player, however, will be exempt from training. He will only receive physio. I will monitor his statistics and see if they drop.

I am interested in finding out:

How much a young player really can improve in order to become one of the world's best..
If all of the players starting with the same attributes will improve equally
How far behind the player with no technique training will finish
If the youth team can dominate the league eventually

There will be no signings, no internationals, just fresh youth playing for 20 years.

Here are the base attributes

16 yo Batsman:
Batting: 950
Bowling: 1600

16 yo Keeper:
Batting: 880
Bowling: 1800

16 yo All-Rounder:
Batting: 700
Bowling: 850

16 yo Bowler:
Batting: 350
Bowling: 720

I will be posting the results year by year to see how this experiment turns out.
 
Looking forward to it.
Those are some of the same things I have wondered.
 
Those bowling ratings are rather generous...
 
EDITED:

The all-rounders now start at a 650-925 base, whilst bowlers start at a 350-775 base.

All players are set to turn 16 on the day of the very first match.

EDIT: Just read your post Chewie.. looks like you read my mind of what I was going to do - I hit quick reply after there was only CGs post.
 
Meet the 2009 youth team that will be the future of this experiment.

Sam Thurrock (opening batsman, has all preferences set perfectly for opening bat)
Rick Storer (opening batsman, has all preferences set poorly for opening bat - e.g. very aggressive, spin specialist)
Tom Morrison (batsman)
Michael Redfern (batsman)
William Trainless (batsman, will receive no training)
Robert Porter (batsman)
Gary Alloway (batsman)
Mark Fireside (batsman)
Ben Woodfield (batsman)
Morris Hemp (batsman)
Jamie Yellowbeech (keeper)
Ethan Ferrari (keeper)
David Garrett (keeper)
Bruce Windlight (all-rounder)
Larry Kingfisher (all-rounder)
Ryan Greenrock (all-rounder)
Alan McGregor (all-rounder)
Dean Reginald (bowler)
Bevan Harris (bowler)
Adam Toccata (bowler)
Kyle Market (bowler)
Pete Smith (bowler)
Alex Baker (bowler)
Sam Neville (bowler)

A large squad of 24 will be the base of the youth project. It will be interesting to see how the players fare.
 
maybe you should have one batsman, one bowler? and an allrounder too that you don't train?

And where did you get the names from? out of thin air? lol
 
This is a good experiment, but I think it could be taken much further. I'm off to work out how the editor works...
 
I agree completely Myrmecophaga. This is just a vague experiment.. I could have heaps more factors included if I wanted to.

I could test how well a spin specialist plays against spin bowlers, how certain pitches affect certain preferences, if left handers are better than right, how much form affects, etc. etc.

There are heaps of things I could do.. I'm just keeping it vague though. You seem keen on ICC and you definitely have a good mind for it as well, so perhaps you might want to conduct something of your own?

The editor is quite simple to work out. Simply open a player's page in game and press the load button on the editor. However, I had to manually erase all FC and OD stats by using an ArtMoney table that I created.
 
I've got past the 'how does this work?' stage on the editor.

Perhaps with erasing stats it would be easier to sack all your players after a season to get a youth team?

I'm doing a quick five year test to see if playing in first team cricket has an affect on training rates. I doubt it will, tbh, but its an easy one to start with.

Can I get more than 15 coach/physio sessions in one game?

Myrmecophaga added 2 Minutes and 34 Seconds later...

Starting with Bowling abilities of 3 and batting abilities of 4, with 3 for the keepers. Captain is a player who isn't part of the experiment.

I didn't bother removing the stats, particularly games played, for this.

Presumably there are things that exist that the editor doesn't have, e.g. bowling aggression/accuracy etc.

Myrmecophaga added 2 Minutes and 10 Seconds later...

Also, do the different numbers within a skill-level make any difference?
 
Myrmecophaga - use your 15 training sessions, then click 'Get more training/physio' and when you try and put technique it will show up with 15 more.

Feel free to track your results in this thread.

Also - has anybody found something that leads them to believe there are separate values for batsmen in One Day matches? One of the tips from the menu states that some players may be better in one dayers than first class - however, the only thing I could see that would help this would be the batting preferences - very aggressive or aggressive.

On the subject of preferences - the test between the two openers has definitely succeeded. The one with defensive, good outside off, good on back foot has dominated, and has been our leading run scorer in first class by a mile, whilst the other one didn't pass 50 and looked simply woeful and was eventually dropped - despite both players being identical in values with the exception of preferences.

So, when you are looking for an opener for your team - make sure their back foot value is high, they have a pace preference and they are strong outside off.

blake added 2 Minutes and 5 Seconds later...

Regarding your query about the skill level - yes they do. I tend to manually edit the number rather than the skill level - I believe the level can range from say 1028-1300 or whatever, when a batsman's skill is measured at an exact level. I mentioned in the opening post the amount I was setting the attributes to, and I also modified the bowling in another post down.

This team with the current attributes is playing solidly but is on the losing side of most games.
 
"Myrmecophaga - use your 15 training sessions, then click 'Get more training/physio' and when you try and put technique it will show up with 15 more."

Grand

"Also - has anybody found something that leads them to believe there are separate values for batsmen in One Day matches? One of the tips from the menu states that some players may be better in one dayers than first class - however, the only thing I could see that would help this would be the batting preferences - very aggressive or aggressive."

I think that there may well be some sort of multiplier for the different game formats. In a save with Surrey, I have a batsman who averages 36 in FC, 26 in OD, and just "slight back-foot preference". This season he's averaging 42 with both though, so perhaps that's down to him being in permanently poor form when I was using technique coaching.
 
Souds like a great experiment. What edito are you using?
 
I've just completed the first season, skipping through.

Couple of things are of note:

1. The couple of players who had more caps seem to do slightly better.
2. The trends with OD/FC preferences seem to have persisted through setting batsmen to "no preferences".
 

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