This game features promised are too good to be believed

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The day a game's PR says "Our game will probably be fairly average. We're almost certainly not going to deliver on everything we promise. In fact, most of you should probably forget we're releasing it in your lifetimes and only buy it if you happen to stumble across it in a second hand game shop at bargain prices where we don't get to see any of the profit..."

Err meh.

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So you were being intentionally ironic :spy:lol

Maybe and maybe not, this tread should have never been but it's here for now. So like i was saying play nice.:D
 
The day a game's PR says "Our game will probably be fairly average. We're almost certainly not going to deliver on everything we promise. In fact, most of you should probably forget we're releasing it in your lifetimes and only buy it if you happen to stumble across it in a second hand game shop at bargain prices where we don't get to see any of the profit..."

reminds me of those couple of adverts in The Invention of Lying for Coke and Pepsi.....please keep buying Coke, we know its just sugar water but it would really help us out if you keep buying it, thanks....

later on you see and advert on a bus for Pepsi....Pepsi, for when the Coke has run out....


only two worthwhile bits of the film actually....
 
Ha exactly. The whole point of these guys being on this forum isn't actually to develop the game with the users in mind, it's to build brand loyalty and create advertising from an early point. The hype behind releasing a game is a very carefully managed process. That said, they've managed things well so far, and if their product delivers they'll have gone a very long way towards establishing a fan base.

EA cricket was literally a bodge job in the hope of making a profit from a potentially massive market that was hitherto untapped.
 
The key difference this time around is that the developer, Big Ant Studios, own the game - I am not making it for a publisher nor is anyone else funding it - there is no one else calling the shots and telling me to dumb it down or race it out the door to hit a specific date. I am building what I hope will be a franchise product that will go on for years.

We will no doubt get some things wrong with the first version as we are changing nearly all aspects of the gameplay compared to previous titles. This will not be the perfect game but I think it will be heading in the right direction.

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EA cricket was literally a bodge job in the hope of making a profit from a potentially massive market that was hitherto untapped.

I don't think it's fair to dismiss the EA guys as not wanting to make a good product. The way publishers work is they forecast out how many units will sell, what gross they will receive, what their profit/margin needs to be then the have the budget ($x) for the game. They then take that budget to the development market and internal teams (if they have them) and say make me a game for $x - if someone bites at the $x then the game is made, otherwise not.

The EA guys would have made the best game they could for $x
 
I'm just happy we have two companies with the "cojones" to make a cricket game. Competition is always good for consumers, it can sometimes raise developer's standards as well as give us options on which game to purchase. Though I did enjoy EA's cricket games I think that their lack of caring attitude is pathetic. EA Cricket 09 never got released, not even digitally, and Simcity doesn't work at all.
 
Our game won't be for everyone, it certainly isn't simple, it's not point and click cricket.

I am a little worried that the approach would not go down too well with the casual gamers. We need this game to sell Ross. I think even my heart will break if this game does not sell :(.

Plus some reviewers are really dumb. Instead of taking time to learn this new approach, they would just bash the game for not having markers etc. (basically everything that the previous games they are used to playing had). I hope the easier difficulty levels allow you to play this game like a super pro where you can get run rates of at least 18 runs per over without being a master of the controls, and yet make it feel rewarding.....as that is what will stop the casual gamers from getting disinterested in the game.

The more difficult levels can be kept for people like us who need a real challenge and a real simulator of cricket :). Even the casual gamers, if they start to practice, can get better and then move on to the more difficult levels. This is why Fifa is such a huge hit. They have an easy setup for controls (where u just do the basic stuff while the ai does the rest) and their easy difficulty mode can be fun for even a beginner in the game.
 
I am a little worried that the approach would not go down too well with the casual gamers. We need this game to sell Ross. I think even my heart will break if this game does not sell :(.

Plus some reviewers are really dumb. Instead of taking time to learn this new approach, they would just bash the game for not having markers etc. (basically everything that the previous games they are used to playing had). I hope the easier difficulty levels allow you to play this game like a super pro where you can get run rates of at least 18 runs per over without being a master of the controls, and yet make it feel rewarding.....as that is what will stop the casual gamers from getting disinterested in the game.

The more difficult levels can be kept for people like us who need a real challenge and a real simulator of cricket :). Even the casual gamers, if they start to practice, can get better and then move on to the more difficult levels. This is why Fifa is such a huge hit. They have an easy setup for controls (where u just do the basic stuff while the ai does the rest) and their easy difficulty mode can be fun for even a beginner in the game.

Yeah I was thinking the same thing, maybe that's why the reviews are not to high for there other games. Let's hope easy has little easier controls.
 
I am a little worried that the approach would not go down too well with the casual gamers. We need this game to sell Ross. I think even my heart will break if this game does not sell :(.

Plus some reviewers are really dumb. Instead of taking time to learn this new approach, they would just bash the game for not having markers etc. (basically everything that the previous games they are used to playing had). I hope the easier difficulty levels allow you to play this game like a super pro where you can get run rates of at least 18 runs per over without being a master of the controls, and yet make it feel rewarding.....as that is what will stop the casual gamers from getting disinterested in the game.

The more difficult levels can be kept for people like us who need a real challenge and a real simulator of cricket :). Even the casual gamers, if they start to practice, can get better and then move on to the more difficult levels. This is why Fifa is such a huge hit. They have an easy setup for controls (where u just do the basic stuff while the ai does the rest) and their easy difficulty mode can be fun for even a beginner in the game.

Don't under-estimate casual gamers. Just because there's a learning curve involved doesn't mean casual cricket fans would turn their backs on the game. I would like to equate this game with movies like Matrix or Inception which the studios feared wouldn't do too well owing to complex storylines but the fears proved to be unfounded.

Game publishers, along with movie studios, tend to assume gamers/movie audience aren't smart enough and wouldn't appreciate run of the mill stuff but it's not really true. If someone puts out a decent product, it will do well.
 
I am a little worried that the approach would not go down too well with the casual gamers. We need this game to sell Ross. I think even my heart will break if this game does not sell :(.

Plus some reviewers are really dumb. Instead of taking time to learn this new approach, they would just bash the game for not having markers etc. (basically everything that the previous games they are used to playing had). I hope the easier difficulty levels allow you to play this game like a super pro where you can get run rates of at least 18 runs per over without being a master of the controls, and yet make it feel rewarding.....as that is what will stop the casual gamers from getting disinterested in the game.

The more difficult levels can be kept for people like us who need a real challenge and a real simulator of cricket :). Even the casual gamers, if they start to practice, can get better and then move on to the more difficult levels. This is why Fifa is such a huge hit. They have an easy setup for controls (where u just do the basic stuff while the ai does the rest) and their easy difficulty mode can be fun for even a beginner in the game.

It will sell, many people want a cricketers cricket game, casual gamers probably don't read reviews anyway, they just buy the game because it's cricket.

This is a self-funded game, and any future title will already have a base to work off, not to mention being able to share tech between their games that are outwardly funded.
 
EA was not all that bad with their Cricket 2004.The gameplay and the stadiums were amaizng.After that i dont see any good game by EA.07 is just surviving because of patching,05 was a terrible game.So expecting BA to give us a better game than 04.
 
All I'll say is that I've been in the games industry since 1979 and all I have done with this Cricket game is listen to what people want - it hasn't been rocket science.

Our game won't be for everyone, it certainly isn't simple, it's not point and click cricket.

Mine is the story of a guy who has been deprived ofa decent cricket game since eternity.
So, naturally I found i hard to digest that your game has so many features:(
and to be precise it was this feature of which u said one can "Shine the ball" that i thought was unreal.
But as u say u have been a part of this industry since 1979 ( I wasn't even born ) ;)
I think all the previous titles lacked soul because the developers weren't interested to give the people a quality product.
All I want to see in the game is that u have put your soul and heart into it. Now, that the game has been in deveopment for some years I am sure you did. :thumbs

Not a single game till date has kept the promise. But hope this one will :cheers

We don't know of any licenses yet :D Surely there must be some to help sell the game!

Thinking the Big Bash and Champions Trophy are possible, maybe Aus domestic competitions?

Is Ashes 2013 only INT teams?

Who is worried about licenses when we have Planetcricket?

There wasn't a real need to start such a thread. Probably none of us here doubt about rhe effort made my BigAnt, and why will a developer talk vaguely about his game.
This is lame, seriously.

nothing against Ross. It has happened every time. Cricket 07,AC 09,IC 10 all boasted of being great games and setting a benchmark i cricket gaming.
Again, NOTHING AGAINST ROSS.

The same discussions are going on in the other Big Ant Thread too.So there is no point of this seperate thread.I would rather recommend closing this one.

If it is on Bigant what is wrong in having it here for homies @ Planetcricket?

The key difference this time around is that the developer, Big Ant Studios, own the game - I am not making it for a publisher nor is anyone else funding it - there is no one else calling the shots and telling me to dumb it down or race it out the door to hit a specific date. I am building what I hope will be a franchise product that will go on for years.

We will no doubt get some things wrong with the first version as we are changing nearly all aspects of the gameplay compared to previous titles. This will not be the perfect game but I think it will be heading in the right direction.

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I don't think it's fair to dismiss the EA guys as not wanting to make a good product. The way publishers work is they forecast out how many units will sell, what gross they will receive, what their profit/margin needs to be then the have the budget ($x) for the game. They then take that budget to the development market and internal teams (if they have them) and say make me a game for $x - if someone bites at the $x then the game is made, otherwise not.

The EA guys would have made the best game they could for $x

That goes on to show how desperate you are to feed our hunger.
Hope that you become the Mother Teresa of us hungry gamers.:rolleyes
 
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Actually this thread is interesting. And Ross, yeah I agree with your statement on EA. Many game developers and publishers are very consistent and produce varied content, but for me EA is the undisputed king as far as releasing as many games in as many genres as possible and all with a high level of production value.
Their attitude towards the customers is the only sad part for me and the way they aim to milk their money. But Electronic Arts has given me such classics while I was kid, that I would never forget them, ever.
 
The key difference this time around is that the developer, Big Ant Studios, own the game - I am not making it for a publisher nor is anyone else funding it - there is no one else calling the shots and telling me to dumb it down or race it out the door to hit a specific date.

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This is the the biggest reason I have more faith in BAC than AC'13.
 
All I'll say is that I've been in the games industry since 1979 and all I have done with this Cricket game is listen to what people want - it hasn't been rocket science.

Our game won't be for everyone, it certainly isn't simple, it's not point and click cricket.

That's a very reassuring statement, one which I am more than pleased to hear as it means we're going to have a proper cricket game on our hands? That is hard to believe :p
 
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