54 Stadiums from around the world
At the moment, 54 stadiums are scheduled to be in the game. There will probably be more; we?re looking at 60 stadiums. This is entirely dependant on us getting enough information to make realistic models of the stadiums. So don?t count on it being exactly 60, or 54.
As stated above, stadiums will be life-like, the kind of realism all cricket games currently lack. Stadiums will be built as a part of a world, rather than as a world in itself. This means that the buildings outside, the mountains, the clouds that hang over the mountains, smoke that comes out of the chimney?s of nearby buildings, the sea. It?ll all be part of the world, creating a realistic stage for the game to play out on.
Each stadium will have attributes to it, which affects the way the game is played. Here are some of them:
? Ground Size: The bigger the ground, the harder it is to hit boundaries but the easier it is to get 2 or 3 runs.
? Crowd Capacity: The higher the capacity, the more noise the crowd will make, and the more intimidated the opposition feels. This intimidation is voided if it?s a neutral venue. This has an effect on a game-to-game basis?the more people in the stadiums, the louder and more intimidating they are. For example, some domestic 4-day games will not have completely filled stadiums like an exciting international 20-over match. It all depends on the teams, the weather and the match itself.
? Outfield Speed: This can vary depending on the weather too, but some grounds are just ?known? for their lightning-fast outfields. This is what controls that.
If a ground is right next to a busy road in real life, there?ll be a busy road in the game, complete with traffic?and soft traffic noise. If there are seagulls on the ground at random in real life, there?ll be seagulls on the ground at random in the game?and some chirping. Hit the ball towards a seagull and it?ll squawk and flap away.
Crowds will be low-polygon 3D models, rather than flat dots or 2D sprites. While this may be system-intensive, maybe an option to turn it on or off (off = having the 2D sprites) can be available. 3D crowds are an important realism factor. Plus, the crowds will randomly wear supporter?s gear and wave flags. Skins for these people will be generated randomly, so no ?patterns? in the crowd will be noticeable. Security will walk around etc. Also, crowd characteristics can be simulated?for example: in England, the crowd generally stays seated, whilst in India, the crowd packs as close to the boundary-boards as possible.
Also, weather patterns for a particular stadium, as well as ?habits? that change the game in day-night matches (such as Newlands Cricket Stadium in Cape Town ? it becomes a whole lot harder to bat at night because the white ball swings more, and there is also more moisture in the pitch and in the air) ? also, there will be a higher chance of rain occurring in England than in Australia, and traditionally blustery grounds will have this kind of wind in the game too.
The same also applies to the types of pitches that get prepared (if you don?t specify what kind of pitch you?d like [only in Friendly Matches]) ? Sub-Continent pitches are generally lower and slower, while South African and Australian pitches are hard and fast. Also, temperature and humidity levels at coastal regions and certain geographical regions will be different than inland venues, and players will show this by wearing sweaters etc. as well as the ground (i.e. developing dew)
Stadiums can be unlocked during the game. Players perform slightly better at nicer stadiums.