Big_Boss
Club Cricketer
Pre-Order Xbox 2 HERE!!!
Price: $300-$500 (Expected)
Release Date: Late 2005
Games:
Avalon, Halo 3, Fable, Project Gotham Racing, Elder Scrolls IV, Dark Sector, BattleField Modern Combat, Heavenly Sword, The Darkness, WarCry, Retribution, Cry Havoc...
Online network: Next generation wireless network, letting players and developers form their own marketplace, selling in-game content for real-world cash via small micro-transactions. Racing game enthusiasts, for example, will be able to buy a faster car to give them an edge in the game for a slight bit more, should they wish. Similarly, players who design, say, clothing or tattoos for their own characters will be able to sell those to others. This is something of a departure for game developers. While there has been a thriving market for in-game items for some time on eBay and other auction sites, game companies have typically frowned on the practice. Currently, massively multiplayer online games, such as "EverQuest" and "World of Warcraft" see the biggest demand, with sales of advanced in-game characters reaching several hundred dollars. The marketplace will also allow developers to publish games one "chapter" at a time, which could cut development costs and increase the flow of new gaming content. Episodic content has been attempted before on the PC (with limited success), but never for the larger console audience. As with Xbox Live, the marketplace will also allow players to download new game levels, maps, weapons and more. (More than 2 million Xbox owners currently subscribe to Xbox Live.)
CPU: Xbox 360's CPU has three 3.0 GHz PowerPC cores. Each core is capable of two instructions per cycle and has an L1 cache with 32 KB for data and 32 KB for instructions. The three cores share 1 MB of L2 cache. Alpha 2 developer kits currently have two cores instead of three.
GPU: 360's GPU is a generation beyond the ATI X800. Its clock speed is 500 MHz and it supports Shader 3.0. Developers are currently working with an alpha 2 GPU. Beta GPU units are expected by May and the final GPU is slated for a summer release. The final GPU will be more powerful than anything on the market today; in game terms, it would handle a game like Half-Life 2 with ease.
System Memory: It will have 256 MB of system RAM. Keep in mind that this number should not be equated to typical PC RAM. The Xbox has 64 MB of system RAM and is a very capable machine.
Optical Drive: As many have speculated, Xbox 360 will not use Blu-Ray or HD-DVD. Games will come on dual-layer DVD-9 discs. While the media is the same as that of the current Xbox, the usable space on each disc is up to 7 GB. The drive is slated to run at 12X.
Memory Units: Xbox 360 will use 64 MB to 1,024 MB memory cards. 8 MB is reserved for system use, leaving a 56 MB to 1,016 MB for user data.
Hard Drive: As many have speculated, Xenon's hard drive is optional. 2 GB of the drive will be used as game cache. The final drive size is still being determined.
Camera: It will have a USB 2.0 camera. It's capable of 1.2 megapixel still shots and VGA video. Photos can be used in-game and for gamer profiles. The camera can also be used for video chat. It's unknown if it's camera will allow for EyeToy-like gameplay. Developers are currently using a simulated camera driver.
Sound Chip: The system does not have an audio chip in the traditional sense. Decompression is handled by hardware, while the rest of the chores are handled by software. DirectSound3D has been dropped in favor of X3DAudio. The former was deemed too inflexible.
Controller: The primary changes are the removal of the Black and White buttons and the addition of shoulder buttons. The triggers, thumbsticks, D-pad, and primary buttons are essentially unchanged. The controller will support vibration and are Wireless controllers.
Demo Graphics:
(This Information can change at any time until it is released)