Cricket 24 - General Discussion

Does bowling to a plan really work in the game? Sometimes I feel like whatever I do, the batting is going to hit a boundary or lose a wicket, and I’m never sure what impact I’m actually having (it might just be I’m not playing very well)

Never felt like this in 22 or 19
Honestly I've felt it was the same in 22 and 19, unless I'm missing a trick. Im playing mostly T20s at the moment and find that bowling to a plan doesn't really work and I'm just trying different deliveries in hope of something working. I do find sometimes bowling short can cause issues so I'll try that. But otherwise I'm just pressing buttons and hoping!

Ive created a T20 league with custom teams I've even gone through each player and looked at what their best bowling attributes are in hope that maybe that might help me but I just find that spinners are the way to go.

I wish there was more of a risk/reward system where bowling certain deliveries could bring a higher chance of a wicket but against a good batter or a confident batter you could easily get hit for a boundary. At the moment in the current system, it just feels like bowling delivery after delivery in the hope of getting one of the seemingly 5 or 6 repeatable dismissals

I wish BA would just explain how the bowling works and what we should be trying to do. If it's purely scripted down to attributes and what delivery we choose doesn't matter then there is literally no point in bowling.
 
@wasteyouryouth When you create jerseys in inkscape (I assume you use this) do you have a template or size guide that you use to get dimensions correct for the in game kits?
 
In the proficiencies tab there is a Vs Spin proficiency. Has anyone tried putting this at 5 for all players on a team to see if it combats Spin being rather overpowered?
 
In the proficiencies tab there is a Vs Spin proficiency. Has anyone tried putting this at 5 for all players on a team to see if it combats Spin being rather overpowered?
Seemingly no, granted its a small sample size. I just felt like I was going to take a wicket sooner with the spinners despite none being prominent spinners. As expensive as duckett was, he had more play and misses and drew more edges than broad and Anderson combined. Crawley and root bowled the PP and were fairly economical too with an extremely aggressive field.
 

Attachments

  • 1956d70186993-screenshotUrl.jpg
    1956d70186993-screenshotUrl.jpg
    366 KB · Views: 15
  • 1956d70300629-screenshotUrl.jpg
    1956d70300629-screenshotUrl.jpg
    299 KB · Views: 14
Ai Cant hit pull shot six. Am using Bouncer & slow bouncer variation to defend them any total. AI batsman still plays Bouncers very poorly. Cant even hit aggressive four. Quite boring. Any suggestions for better Ai batting ..

Difficulty : legend & veteran
Match type: Any limited over. Match
 
Last edited:
With IPL starting from this month, and BAS having IPL team licenses, it would be wise to release the game before 20th March. However, we still have nothing about the game. However, big ant has never been that smart.
 
1 - they typically try to release around the Ashes.

2 - the last thing they need to do is put out yet another game (of any sort) right now. They've released 4 games in 22 months. Some were tagged as early access, some not, but they were all released in highly unfinished states. The worst of which is Rugby 25, a game that has inexplicably come out of early access in a state that I can't comprehend.
 
Honestly I've felt it was the same in 22 and 19, unless I'm missing a trick. Im playing mostly T20s at the moment and find that bowling to a plan doesn't really work and I'm just trying different deliveries in hope of something working. I do find sometimes bowling short can cause issues so I'll try that. But otherwise I'm just pressing buttons and hoping!

Ive created a T20 league with custom teams I've even gone through each player and looked at what their best bowling attributes are in hope that maybe that might help me but I just find that spinners are the way to go.

I wish there was more of a risk/reward system where bowling certain deliveries could bring a higher chance of a wicket but against a good batter or a confident batter you could easily get hit for a boundary. At the moment in the current system, it just feels like bowling delivery after delivery in the hope of getting one of the seemingly 5 or 6 repeatable dismissals

I wish BA would just explain how the bowling works and what we should be trying to do. If it's purely scripted down to attributes and what delivery we choose doesn't matter then there is literally no point in bowling.
Bowling to any sort of plan is pointless as the game decides when there will be a wicket. Hence why you can bowl a swinging 97mph delivery about 5mm outside the top of off and the AI batsmen will watch it through to the keeper like it was a 70mph dobber so wide that 1st slip takes it.

I sort of understand the problem BA have here for once as obviously you can just keep bowling what in real life would be completely unplayable deliveries like a robot and if the AI team would be unable to score a run. But the scripting is very obvious and takes away from the fun when bowling.

I actually think that deep within the game's code the AI's team total has already been pre-decided and they're getting it whether you bowl jaffa after jaffa or nice juicy half-volleys. It would explain why you often get wickets with really random bowling (chopping on is a common one).
 
Bowling to any sort of plan is pointless as the game decides when there will be a wicket. Hence why you can bowl a swinging 97mph delivery about 5mm outside the top of off and the AI batsmen will watch it through to the keeper like it was a 70mph dobber so wide that 1st slip takes it.

I sort of understand the problem BA have here for once as obviously you can just keep bowling what in real life would be completely unplayable deliveries like a robot and if the AI team would be unable to score a run. But the scripting is very obvious and takes away from the fun when bowling.

I actually think that deep within the game's code the AI's team total has already been pre-decided and they're getting it whether you bowl jaffa after jaffa or nice juicy half-volleys. It would explain why you often get wickets with really random bowling (chopping on is a common one).
This is where I'd have thought ratings and proficiencies come into play. There should be areas that are harder for the batter to hit but to bowl consistently in those spots should be dictated by the bowlers. This is where I actually liked the old arcade bowling where there was that ring and you could aim where to bowl and for poorer bowlers the ring would be bigger.

There has to be a system better than the current one. Ratings don't matter, bringing Bumrah into the attack should reduce the run rate or increase the chance of a wicket. I should get punished for bowling a part time spinner for two overs. That's a huge part of the game.

I get your point that everyone would bowl the perfect ball, but other sports games manage to balance the risk of hitting a shot or throwing a pass between the difficulty of doing that action and a players ratings. Why can't BA replicate that in a bowling mini game .
 
1 - they typically try to release around the Ashes.

2 - the last thing they need to do is put out yet another game (of any sort) right now. They've released 4 games in 22 months. Some were tagged as early access, some not, but they were all released in highly unfinished states. The worst of which is Rugby 25, a game that has inexplicably come out of early access in a state that I can't comprehend.
And now in the next 12 months we're going to see Tiebreak+ (whatever that is), Rugby League Live 5 and Cricket 26. Maybe a new AFL game too.

Along with Pro Team additions for Cricket 24 and Rugby 25. Ross can brag all he wants but it's clear they've taken far too much on and that's down to Nacon
 
This is where I'd have thought ratings and proficiencies come into play. There should be areas that are harder for the batter to hit but to bowl consistently in those spots should be dictated by the bowlers. This is where I actually liked the old arcade bowling where there was that ring and you could aim where to bowl and for poorer bowlers the ring would be bigger.

There has to be a system better than the current one. Ratings don't matter, bringing Bumrah into the attack should reduce the run rate or increase the chance of a wicket. I should get punished for bowling a part time spinner for two overs. That's a huge part of the game.

I get your point that everyone would bowl the perfect ball, but other sports games manage to balance the risk of hitting a shot or throwing a pass between the difficulty of doing that action and a players ratings. Why can't BA replicate that in a bowling mini game .
Indeed, if I choose to play as England I could open the bowling with Duckett and Pope and I genuinely don't think it would make any difference whatsoever.
 
Indeed, if I choose to play as England I could open the bowling with Duckett and Pope and I genuinely don't think it would make any difference whatsoever.
If you go back a few posts I did exactly that with Crawley and root Vs Australia with all their batsmen on 5* proficiency Vs spin
 
This is where I'd have thought ratings and proficiencies come into play. There should be areas that are harder for the batter to hit but to bowl consistently in those spots should be dictated by the bowlers. This is where I actually liked the old arcade bowling where there was that ring and you could aim where to bowl and for poorer bowlers the ring would be bigger.

There has to be a system better than the current one. Ratings don't matter, bringing Bumrah into the attack should reduce the run rate or increase the chance of a wicket. I should get punished for bowling a part time spinner for two overs. That's a huge part of the game.

I get your point that everyone would bowl the perfect ball, but other sports games manage to balance the risk of hitting a shot or throwing a pass between the difficulty of doing that action and a players ratings. Why can't BA replicate that in a bowling mini game .
Exactly! I don't even think there's a point to setting fields in C24, the AI will score what ever is precoded no matter where and how you bowl. For an instance, I just played an ODI against England on a Grassy/Dry pitch. Eng were 240ish-4 after 40 overs, with Stokes and Buttler on the crease. They went on and finished at 393-4. This was with bowlers like Shami, Bumrah, Siraj, Kuldeep and Jadeja. No matter where I bowled, no matter tha variations, no matter the field settings, they were hitting like it's was a Rawalpindi pitch with 20m boundaries.

For an example, I had a deep fine leg and a deep square, bowled a bouncer and they would hit over the mid wicket, a 150kmph+ bouncer, If I keep a deep Mid wicket, they would found the gap between them, or a 6. Tried bowling with spinners and they would hit inside out over a packed off side on a perfect leg break off Kuldeep.

This is something that I have observed only in C24, either the AI gets all out under 200, or they would score 350+ there's nothing inbetween.
 

Users who are viewing this thread

Top