Alberts
International Coach
- Joined
- Apr 4, 2014
- Online Cricket Games Owned
So if the AI is giving away wickets too cheaply, and hence its scores are too low, if your bowlers are made to bowl faster then logically the AI batsmen will score even less.
So by upping the bowling speeds (at least reducing the declining gradient) will need to be compensated for by stronger/smarter batting.
The speeds start high, the issue is that bowlers like Johnson start at 150kmph and drop to <125kmph within 6 overs and even further after that, without bouncing back much between sessions and particularly between days. Fatigue should play a role, but not taking to your bowlers like 40 years from Father Time.
The key issue with the AI seems to be how they go about building an innings. They just throw the bat around too much. The number of batsmen I've seen out bowled with their bat over their shoulders (as the replays show little more than the bails coming off) is comical. With this often happening in their first over or so as well, it's beyond belief at times. What they need is more sensible batting. I have a suspicion that at some point they limited the number of edges the AI was giving away to try and help them (hence huge numbers of play and misses and minimal numbers of edges, the seemingly middle or miss nature of the AI), but that's just speculation.
They will need to take on board a lot of the discussion coming out of us playing the game in order to take stock and fix the AI to actually play and be dismissed in a more reasonable fashion.
This mentioned, they have said that any changes to such balance would be done carefully and with due time taken, and I trust they'll get it spot on when they do.