Ashes Cricket 2009 - Exquisite stroke play seals an English victory
Farewell then, Brian Lara. Two years after leaving the international cricket stage, Codemasters has also retired him from his own series of PlayStaton games. While it may be bad news for the West Indian legend, it's great for the rest of us: this complete reboot for codies' 15 years-old cricket series sees the focus shift not only to the tiny urn over which England and Australia do battle every two years, but also to authenticity. Every tweak and improvement upon Lara's final outing, the mediocre Brian Lara International Cricket 2007, has been made to up the realism. And it absolutely paid off.
In a masterstroke, everything has been made simpler and more contextual. So there's no more fannying about with fielding except where your team has a catching opportunity, at which point you have to press x to make the catch when an icon around the ball turns green. For a sharp slip chance, the window is small; for a dolly into the outfield, the icon stays green for ages.
Perfect Catch
The mechanic is just common sense, really: it makes you feel like you're controlling a pro player, but in the most user-friendly manner possible. It's also carried over into the bowling method. pick a style of delivery by pressing a face button, use the D pad to aim it, then stop a coloured gauge in the correct spot to pinpoint its accuracy . The concept's clearly nicked from baseball game MLB 09: The Show, but there's no complaining from us as it works brilliantly.
Batting is more fun and realistic than it's ever been. Where previous games required you to select shots on the D-pad - so (arrow North(|) + arrow North East(/)) would play a sweep shot when controlling a right hander, for instance now you simply press the stick in the direction you want to play the ball, along with x(standard shot) 0(lofted shot) or [] (defensive shot), after which everything is decided contextually. Press right and 0 on a long hop and your batsman aims an uppish hook on the leg side.
Press (arrow North West (\) + arrow west (-)) to the same delivery and he flails widely at the ball, making an edge more likely. Timing confidence and batsman ability also play into the outcome.
The great thing about the system is there's a real pleasure in building an innings by spotting gaps in the field on the HUD and punishing bad balls. Being able to direct defensive shots- and there for going for quick singles - is also huge, particularly in limited over games where every run counts. But the greatest thing of all about the new system is the way it feels slightly different in each form of the game. Go into a test match wildly swinging and you'll give away cheap wickets; where as in 20-20 matches there's more scope for going big from the off, Kevin Pietersen style. 50-over games are the happy medium. Leave a few balls to get settled and you'll soon be walloping sixes all over the shop.
No cricket game before has had this level of success when differentiating between the three forms of cricket, but Ashes doesn't succeed merely because of its fantastic work of the bat. Atmosphere is also key.
20/20 games feature raucous crowds, music between over (the west indian calypso borders of mesmerising), and, of course, teams in pyjamas. In contrast, test games feel serious and stuffy. Don't fret. though if you dont fancy bowling 100- odd overs, you can sim an entire innings if you're only interested in one particular side of the game. It's another great touch.
Nasty Edge
On the Pitch, then it's all well. Indeed, this would push hard for a 9/10 even with a few questionable character likeness [Freddie Flintoff could be any Lancastrian skinhead] were it not for two off field mishaps. The first is the game's edit mode because Australia and England are the only licensed sides, players on the other ten nationals teams have fake, but easily editable names. So Sachin Tendulkar is Sumit Tehnhukkar. No great problem there; the trouble is that to give fakies their real kit you have to unlock it first, by breaking world records. So you need a score of 400 to get a new bat, or 10/53 bowling stats for wicket keeper gloves. I'd love to tell you which manufactures made these items but so far i've failed to unlock either and so Sachins stuck with genero-kit. Madness.
An equally questionable decision is the one to omit any form form of stat tracking between matches. Hawk-eye is used brilliantly throughout the game to track things like bowling delivery patterns and where a batsman runs have been scored yet once a match is over the stats die with it. Play an Ashes series and there's no way of knowing Freddie's total wicket count or Andrew Collingwood's batting average. That kind of thing is a massive part of cricket, and omitting it altogether is a significant oversight on the developers part.
Still, it'd be wrong to get carried away with criticism. Ultimately Ashes Cricket 2009 delivers where it matters most: on the field of play, And like the Caribbean genius who fronted this series for so long it does so spectacularly. IT GOT AN 8/10
Loving - Hammering oz - because overcoming the Aussies is the whole point of the game. And its always fun. BOK! That'll be six runs, Mr hilfenhaus.
20/20's - Finally, a game gets this super-fast form of cricket right-and in some style with lurid kits, giant hits and high scores
Hawk-eye - Added death comes from graphic displays to show things like ball-by-ball accuracy and where batman has scored runs.ACE.
Hating- Unlock woes 0 No licenses other than England and OZ? Fair enough - dont make us earn the rights to set the other teams straight.
the score pole went,
Brian lara 07 then Cricket 07 then Ashes cricket 2009
it showed a 1 day game between Zimbabwe and Sri Lanka and the kits looked good as the real ones.
Courtesy of Official Playstation Magazine